UltimateZoneBuilder/Source/Core/Windows/VertexEditForm.cs
MaxED ecbf9fd743 UDMF: sector flags are now defined in game configuration instead of being hardcoded.
Sector Edit form, Vertex Edit form: fixed a crash when updating sector/vertex properties in Visual mode.
Reorganized game configurations.
2013-07-10 08:59:17 +00:00

339 lines
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9 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.GZBuilder.Tools;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class VertexEditForm : DelayedForm
{
#region ================== Constants
private const string CLEAR_VALUE = "Unused"; //mxd
#endregion
#region ================== Events
public event EventHandler OnValuesChanged; //mxd
#endregion
#region ================== Variables
private ICollection<Vertex> vertices;
private bool blockUpdate; //mxd
private List<VertexProperties> vertexProps; //mxd
private struct VertexProperties //mxd
{
public float X;
public float Y;
public float ZCeiling;
public float ZFloor;
public VertexProperties(Vertex v) {
X = v.Position.x;
Y = v.Position.y;
ZCeiling = v.ZCeiling;
ZFloor = v.ZFloor;
}
}
#endregion
#region ================== Constructor
// Constructor
public VertexEditForm()
{
InitializeComponent();
// Fill universal fields list
fieldslist.ListFixedFields(General.Map.Config.VertexFields);
// Custom fields?
if(!General.Map.FormatInterface.HasCustomFields)
tabs.TabPages.Remove(tabcustom);
// Decimals allowed?
if(General.Map.FormatInterface.VertexDecimals > 0)
{
positionx.AllowDecimal = true;
positiony.AllowDecimal = true;
//mxd
zceiling.AllowDecimal = true;
zfloor.AllowDecimal = true;
}
if(!General.Map.UDMF) panelHeightControls.Visible = false;
// Initialize custom fields editor
fieldslist.Setup("vertex");
}
#endregion
#region ================== Methods
// This sets up the form to edit the given vertices
public void Setup(ICollection<Vertex> vertices, bool allowPositionChange)
{
blockUpdate = true; //mxd
// Keep this list
this.vertices = vertices;
if(vertices.Count > 1) this.Text = "Edit Vertices (" + vertices.Count + ")";
vertexProps = new List<VertexProperties>(); //mxd
////////////////////////////////////////////////////////////////////////
// Set all options to the first vertex properties
////////////////////////////////////////////////////////////////////////
// Get first vertex
Vertex vc = General.GetByIndex(vertices, 0);
// Position
positionx.Text = vc.Position.x.ToString();
positiony.Text = vc.Position.y.ToString();
//mxd
positionx.Enabled = allowPositionChange;
positiony.Enabled = allowPositionChange;
// Custom fields
fieldslist.SetValues(vc.Fields, true);
////////////////////////////////////////////////////////////////////////
// Now go for all sectors and change the options when a setting is different
////////////////////////////////////////////////////////////////////////
// Go for all vertices
foreach(Vertex v in vertices)
{
// Position
if(positionx.Text != v.Position.x.ToString()) positionx.Text = "";
if(positiony.Text != v.Position.y.ToString()) positiony.Text = "";
// Custom fields
v.Fields.BeforeFieldsChange();//mxd
fieldslist.SetValues(v.Fields, false);
//mxd. Store initial properties
vertexProps.Add(new VertexProperties(v));
}
//mxd. Height offsets
if(General.Map.UDMF) {
zceiling.Text = (float.IsNaN(vc.ZCeiling) ? CLEAR_VALUE : vc.ZCeiling.ToString());
zfloor.Text = (float.IsNaN(vc.ZFloor) ? CLEAR_VALUE : vc.ZFloor.ToString());
foreach(Vertex v in vertices) {
string zc = (float.IsNaN(v.ZCeiling) ? CLEAR_VALUE : v.ZCeiling.ToString());
string zf = (float.IsNaN(v.ZFloor) ? CLEAR_VALUE : v.ZFloor.ToString());
if(zceiling.Text != zc) zceiling.Text = "";
if(zfloor.Text != zf) zfloor.Text = "";
}
}
//mxd. Make undo
string undodesc = "vertex";
if(vertices.Count > 1) undodesc = vertices.Count + " vertices";
General.Map.UndoRedo.CreateUndo("Edit " + undodesc);
blockUpdate = false; //mxd
}
#endregion
#region ================== mxd. Control Events
private void positionx_WhenTextChanged(object sender, EventArgs e) {
if(blockUpdate) return;
//restore values
if(string.IsNullOrEmpty(positionx.Text)) {
int i = 0;
// Apply position
foreach(Vertex v in vertices)
v.Move(new Vector2D(vertexProps[i++].X, v.Position.y));
} else { //update values
// Verify the coordinates
float px = positionx.GetResultFloat(0.0f);
if(px < General.Map.FormatInterface.MinCoordinate) {
positionx.Text = General.Map.FormatInterface.MinCoordinate.ToString();
return;
} else if(px > General.Map.FormatInterface.MaxCoordinate) {
positionx.Text = General.Map.FormatInterface.MaxCoordinate.ToString();
return;
}
// Apply position
foreach(Vertex v in vertices)
v.Move(new Vector2D(px, v.Position.y));
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void positiony_WhenTextChanged(object sender, EventArgs e) {
if(blockUpdate) return;
//restore values
if(string.IsNullOrEmpty(positiony.Text)) {
int i = 0;
// Apply position
foreach(Vertex v in vertices)
v.Move(new Vector2D(v.Position.x, vertexProps[i++].Y));
} else { //update values
// Verify the coordinates
float py = positiony.GetResultFloat(0.0f);
if(py < General.Map.FormatInterface.MinCoordinate) {
positiony.Text = General.Map.FormatInterface.MinCoordinate.ToString();
return;
} else if(py > General.Map.FormatInterface.MaxCoordinate) {
positiony.Text = General.Map.FormatInterface.MaxCoordinate.ToString();
return;
}
// Apply position
foreach(Vertex v in vertices)
v.Move(new Vector2D(v.Position.x, py));
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void zceiling_WhenTextChanged(object sender, EventArgs e) {
if(blockUpdate) return;
//restore values
if(string.IsNullOrEmpty(zceiling.Text)) {
int i = 0;
foreach(Vertex v in vertices)
v.ZCeiling = vertexProps[i++].ZCeiling;
//clear values
} else if(zceiling.Text == CLEAR_VALUE) {
foreach(Vertex v in vertices)
v.ZCeiling = float.NaN;
//update values
} else {
foreach(Vertex v in vertices)
v.ZCeiling = zceiling.GetResultFloat(v.ZCeiling);
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void zfloor_WhenTextChanged(object sender, EventArgs e) {
if(blockUpdate) return;
//restore values
if(string.IsNullOrEmpty(zfloor.Text)) {
int i = 0;
foreach(Vertex v in vertices)
v.ZFloor = vertexProps[i++].ZFloor;
//clear values
}else if(zfloor.Text == CLEAR_VALUE){
foreach(Vertex v in vertices)
v.ZFloor = float.NaN;
//update values
} else {
foreach(Vertex v in vertices)
v.ZFloor = zfloor.GetResultFloat(v.ZFloor);
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void fieldslist_OnFieldValueChanged(string fieldname) {
if(blockUpdate) return;
foreach(Vertex v in vertices)
fieldslist.Apply(v.Fields);
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
//mxd
private void clearZFloor_Click(object sender, EventArgs e) {
zfloor.Text = CLEAR_VALUE;
}
//mxd
private void clearZCeiling_Click(object sender, EventArgs e) {
zceiling.Text = CLEAR_VALUE;
}
#endregion
#region ================== Events
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
// Done
this.DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
//mxd. perform undo
General.Map.UndoRedo.PerformUndo();
// And close
this.DialogResult = DialogResult.Cancel;
this.Close();
}
//mxd
private void tabcustom_MouseEnter(object sender, EventArgs e) {
fieldslist.Focus();
}
// Help requested
private void VertexEditForm_HelpRequested(object sender, HelpEventArgs hlpevent)
{
General.ShowHelp("w_vertexeditor.html");
hlpevent.Handled = true;
}
#endregion
}
}