#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Windows.Forms; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.GZBuilder.Tools; #endregion namespace CodeImp.DoomBuilder.Windows { internal partial class VertexEditForm : DelayedForm { #region ================== Constants private const string CLEAR_VALUE = "Unused"; //mxd #endregion #region ================== Events public event EventHandler OnValuesChanged; //mxd #endregion #region ================== Variables private ICollection vertices; private bool blockUpdate; //mxd private List vertexProps; //mxd private struct VertexProperties //mxd { public float X; public float Y; public float ZCeiling; public float ZFloor; public VertexProperties(Vertex v) { X = v.Position.x; Y = v.Position.y; ZCeiling = v.ZCeiling; ZFloor = v.ZFloor; } } #endregion #region ================== Constructor // Constructor public VertexEditForm() { InitializeComponent(); // Fill universal fields list fieldslist.ListFixedFields(General.Map.Config.VertexFields); // Custom fields? if(!General.Map.FormatInterface.HasCustomFields) tabs.TabPages.Remove(tabcustom); // Decimals allowed? if(General.Map.FormatInterface.VertexDecimals > 0) { positionx.AllowDecimal = true; positiony.AllowDecimal = true; //mxd zceiling.AllowDecimal = true; zfloor.AllowDecimal = true; } if(!General.Map.UDMF) panelHeightControls.Visible = false; // Initialize custom fields editor fieldslist.Setup("vertex"); } #endregion #region ================== Methods // This sets up the form to edit the given vertices public void Setup(ICollection vertices, bool allowPositionChange) { blockUpdate = true; //mxd // Keep this list this.vertices = vertices; if(vertices.Count > 1) this.Text = "Edit Vertices (" + vertices.Count + ")"; vertexProps = new List(); //mxd //////////////////////////////////////////////////////////////////////// // Set all options to the first vertex properties //////////////////////////////////////////////////////////////////////// // Get first vertex Vertex vc = General.GetByIndex(vertices, 0); // Position positionx.Text = vc.Position.x.ToString(); positiony.Text = vc.Position.y.ToString(); //mxd positionx.Enabled = allowPositionChange; positiony.Enabled = allowPositionChange; // Custom fields fieldslist.SetValues(vc.Fields, true); //////////////////////////////////////////////////////////////////////// // Now go for all sectors and change the options when a setting is different //////////////////////////////////////////////////////////////////////// // Go for all vertices foreach(Vertex v in vertices) { // Position if(positionx.Text != v.Position.x.ToString()) positionx.Text = ""; if(positiony.Text != v.Position.y.ToString()) positiony.Text = ""; // Custom fields v.Fields.BeforeFieldsChange();//mxd fieldslist.SetValues(v.Fields, false); //mxd. Store initial properties vertexProps.Add(new VertexProperties(v)); } //mxd. Height offsets if(General.Map.UDMF) { zceiling.Text = (float.IsNaN(vc.ZCeiling) ? CLEAR_VALUE : vc.ZCeiling.ToString()); zfloor.Text = (float.IsNaN(vc.ZFloor) ? CLEAR_VALUE : vc.ZFloor.ToString()); foreach(Vertex v in vertices) { string zc = (float.IsNaN(v.ZCeiling) ? CLEAR_VALUE : v.ZCeiling.ToString()); string zf = (float.IsNaN(v.ZFloor) ? CLEAR_VALUE : v.ZFloor.ToString()); if(zceiling.Text != zc) zceiling.Text = ""; if(zfloor.Text != zf) zfloor.Text = ""; } } //mxd. Make undo string undodesc = "vertex"; if(vertices.Count > 1) undodesc = vertices.Count + " vertices"; General.Map.UndoRedo.CreateUndo("Edit " + undodesc); blockUpdate = false; //mxd } #endregion #region ================== mxd. Control Events private void positionx_WhenTextChanged(object sender, EventArgs e) { if(blockUpdate) return; //restore values if(string.IsNullOrEmpty(positionx.Text)) { int i = 0; // Apply position foreach(Vertex v in vertices) v.Move(new Vector2D(vertexProps[i++].X, v.Position.y)); } else { //update values // Verify the coordinates float px = positionx.GetResultFloat(0.0f); if(px < General.Map.FormatInterface.MinCoordinate) { positionx.Text = General.Map.FormatInterface.MinCoordinate.ToString(); return; } else if(px > General.Map.FormatInterface.MaxCoordinate) { positionx.Text = General.Map.FormatInterface.MaxCoordinate.ToString(); return; } // Apply position foreach(Vertex v in vertices) v.Move(new Vector2D(px, v.Position.y)); } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void positiony_WhenTextChanged(object sender, EventArgs e) { if(blockUpdate) return; //restore values if(string.IsNullOrEmpty(positiony.Text)) { int i = 0; // Apply position foreach(Vertex v in vertices) v.Move(new Vector2D(v.Position.x, vertexProps[i++].Y)); } else { //update values // Verify the coordinates float py = positiony.GetResultFloat(0.0f); if(py < General.Map.FormatInterface.MinCoordinate) { positiony.Text = General.Map.FormatInterface.MinCoordinate.ToString(); return; } else if(py > General.Map.FormatInterface.MaxCoordinate) { positiony.Text = General.Map.FormatInterface.MaxCoordinate.ToString(); return; } // Apply position foreach(Vertex v in vertices) v.Move(new Vector2D(v.Position.x, py)); } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void zceiling_WhenTextChanged(object sender, EventArgs e) { if(blockUpdate) return; //restore values if(string.IsNullOrEmpty(zceiling.Text)) { int i = 0; foreach(Vertex v in vertices) v.ZCeiling = vertexProps[i++].ZCeiling; //clear values } else if(zceiling.Text == CLEAR_VALUE) { foreach(Vertex v in vertices) v.ZCeiling = float.NaN; //update values } else { foreach(Vertex v in vertices) v.ZCeiling = zceiling.GetResultFloat(v.ZCeiling); } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void zfloor_WhenTextChanged(object sender, EventArgs e) { if(blockUpdate) return; //restore values if(string.IsNullOrEmpty(zfloor.Text)) { int i = 0; foreach(Vertex v in vertices) v.ZFloor = vertexProps[i++].ZFloor; //clear values }else if(zfloor.Text == CLEAR_VALUE){ foreach(Vertex v in vertices) v.ZFloor = float.NaN; //update values } else { foreach(Vertex v in vertices) v.ZFloor = zfloor.GetResultFloat(v.ZFloor); } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void fieldslist_OnFieldValueChanged(string fieldname) { if(blockUpdate) return; foreach(Vertex v in vertices) fieldslist.Apply(v.Fields); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } //mxd private void clearZFloor_Click(object sender, EventArgs e) { zfloor.Text = CLEAR_VALUE; } //mxd private void clearZCeiling_Click(object sender, EventArgs e) { zceiling.Text = CLEAR_VALUE; } #endregion #region ================== Events // OK clicked private void apply_Click(object sender, EventArgs e) { // Done this.DialogResult = DialogResult.OK; this.Close(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { //mxd. perform undo General.Map.UndoRedo.PerformUndo(); // And close this.DialogResult = DialogResult.Cancel; this.Close(); } //mxd private void tabcustom_MouseEnter(object sender, EventArgs e) { fieldslist.Focus(); } // Help requested private void VertexEditForm_HelpRequested(object sender, HelpEventArgs hlpevent) { General.ShowHelp("w_vertexeditor.html"); hlpevent.Handled = true; } #endregion } }