UltimateZoneBuilder/Source/Plugins/BuilderModes/General/HintLabel.cs
MaxED ff265d87f9 Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet.
Changed: OS name, GPU name and GZDB revision info are now added to the exception text and GZCrash.log.
Fixed, cosmetic: toolstrip separators visibility must be updated when resizing the main window.
Internal: removed Plug.DisplaySize, Plug.DisplayLocationAbs and Renderer.ViewportSize. The same data can be accessed from anywhere using General.Interface.Display.Size and General.Interface.Display.LocationAbs. Also Plug.DisplayLocationAbs returned incorrect coordinates...
2015-09-17 12:02:39 +00:00

57 lines
1.9 KiB
C#

using System;
using System.Drawing;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Rendering;
namespace CodeImp.DoomBuilder.BuilderModes
{
public class HintLabel : LineLengthLabel
{
public string Text { get { return label.Text; } set { label.Text = value; } }
public HintLabel() : base(false, false) { }
public HintLabel(PixelColor textcolor) : base(false, false)
{
label.Color = textcolor;
}
// We don't want any changes here
protected override void UpdateText() { }
public override void Move(Vector2D start, Vector2D end)
{
// Store before making any adjustments to start/end...
this.start = start;
this.end = end;
// Check if start/end point is on screen...
Vector2D lt = General.Map.Renderer2D.DisplayToMap(new Vector2D(0.0f, General.Interface.Display.Size.Height));
Vector2D rb = General.Map.Renderer2D.DisplayToMap(new Vector2D(General.Interface.Display.Size.Width, 0.0f));
RectangleF viewport = new RectangleF(lt.x, lt.y, rb.x - lt.x, rb.y - lt.y);
bool startvisible = viewport.Contains(start.x, start.y);
bool endvisible = viewport.Contains(end.x, end.y);
// Get visile area
RectangleF labelrect;
if(!startvisible || !endvisible)
{
float minx = Math.Min(start.x, end.x);
float maxx = Math.Max(start.x, end.x);
float miny = Math.Min(start.y, end.y);
float maxy = Math.Max(start.y, end.y);
RectangleF labelarea = new RectangleF(minx, miny, maxx - minx, maxy - miny);
labelarea.Intersect(viewport);
labelrect = new RectangleF(labelarea.X + labelarea.Width * 0.5f, labelarea.Y + labelarea.Height * 0.5f, 0f, 0f);
}
else
{
Vector2D delta = end - start;
labelrect = new RectangleF(start.x + delta.x * 0.5f, start.y + delta.y * 0.5f, 0f, 0f);
}
// Apply changes
label.Rectangle = labelrect;
}
}
}