biwa
|
fd68806dc6
|
Texture set definitions can now be imported/exported to/from game configurations using configuration files
|
2022-07-13 23:13:48 +02:00 |
|
biwa
|
cb12c83877
|
Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature.
|
2022-07-03 15:22:33 +02:00 |
|
biwa
|
cdce5c0a8b
|
Sound Environment Mode: fixed an issue that caused building sound environments to fail when the arguments of the Sound Environment thing had unexpected values.
|
2022-07-02 23:28:07 +02:00 |
|
biwa
|
59757c3be5
|
Sound Environment Mode: fixed a crash that happened when exiting Draw Lines Mode with the "edit" action and returning to Sound Environment Mode. Fixes #755
|
2022-07-02 19:25:10 +02:00 |
|
biwa
|
a269b13a2d
|
ZScript: fixed an issue where user default variables from class extensions were not applied
|
2022-06-12 20:24:30 +02:00 |
|
biwa
|
d46dc1413b
|
Things: fixed an issue where inserting a new thing would not immediately apply ZScript user variables
|
2022-06-12 20:07:41 +02:00 |
|
biwa
|
5dc8d1eda0
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2022-06-11 13:16:14 +02:00 |
|
biwa
|
0f7d6c6062
|
CVARINFO: fixed a problem parvins CVARs with incompatible flags. Fixes #748
|
2022-06-11 13:14:38 +02:00 |
|
biwa
|
21e89cf975
|
Added support for ZDRay static light things
|
2022-06-02 20:18:35 +02:00 |
|
biwa
|
ab6d46a690
|
Visplane Explorer Mode: fixed an issue where detecting nodes type failed in certain situations
|
2022-06-02 00:06:27 +02:00 |
|
biwa
|
90cdb7db55
|
More fixes related to crashes when running actions when no map is opened
|
2022-05-29 17:30:54 +02:00 |
|
biwa
|
59de9762ad
|
Fixed two crashes that happened when trying to reset the grid transform, or toggling the grid visibility while no map was opened
|
2022-05-29 10:47:00 +02:00 |
|
biwa
|
4f526dc57f
|
Toolbar buttons now show their assigned shortcut key in their tool tip
|
2022-05-28 16:19:01 +02:00 |
|
biwa
|
57b796e87d
|
Visplane Explorer Mode: fixed an issue that caused a crash when the map doesn't have nodes the Visplane Explorer Mode understands. Fixes #736
|
2022-05-27 15:52:53 +02:00 |
|
biwa
|
7e3dbdefac
|
DeHackEd: editor keys are once again recognized
|
2022-05-15 00:38:36 +02:00 |
|
biwa
|
df29245a59
|
DeHackEd: fixed and issue where the "#" in "ID #" fields was erroneously interpreted as a comment. Fixes #735
|
2022-05-15 00:32:21 +02:00 |
|
biwa
|
d08bc4438b
|
DECORATE/ZScript: fixed an crash introduced in 070aa9f36f that happened when a base actor didn't have a thing type info
|
2022-05-14 18:07:50 +02:00 |
|
biwa
|
070aa9f36f
|
DECORATE/ZScript: fixed an issue where setting the thing category using the editor key didn't work for replaced actors. Fixes #729
|
2022-05-14 17:10:49 +02:00 |
|
biwa
|
183af344e6
|
DeHackEd: made reading comments in unexpected places more robust. Fixes #732
|
2022-05-11 23:28:50 +02:00 |
|
biwa
|
a1df690ae4
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2022-05-09 23:16:21 +02:00 |
|
ZZYZX
|
c82ef4880c
|
Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor
|
2022-05-10 00:10:55 +03:00 |
|
biwa
|
d1e9043958
|
Visual Mode: fixed an issue where using the "apply camera rotation to things" action did not update the thing cages properly
|
2022-05-08 16:42:15 +02:00 |
|
biwa
|
ccdbc28ed8
|
Visual Mode: fixed an issue where deleting a thing could cause a crash. Fixes #730
|
2022-05-07 18:49:36 +02:00 |
|
biwa
|
44a2a0daae
|
Edit Selection Mode: floor and ceiling textures can now be pinned independently. Fixes #728
|
2022-05-07 17:44:06 +02:00 |
|
biwa
|
3cda0e53d1
|
Fixed an issue that prevented models from being loaded correctly when some model indices in MODELDEF were unused. Fixes #727
|
2022-04-23 17:23:22 +02:00 |
|
biwa
|
d363ab9c30
|
Draw Settings docker: fixed an issue where toggling the texture check boxes stopped texture overrides from being applied
|
2022-04-18 16:02:54 +02:00 |
|
biwa
|
ddd68de72e
|
Command line arguments:
- using "-map" with lower case parameter doesn't crash anymore
- using "-cfg"/"-config" with a non-existing configuration file doesn't crash anymore
|
2022-04-17 18:09:29 +02:00 |
|
biwa
|
ac57fecf0c
|
Fixed an issue where "WallTextures" from the TEXTURES lump were not loaded correctly. Fixes #719
|
2022-04-15 00:19:16 +02:00 |
|
biwa
|
f8e0f0b25b
|
Map element associations: fixed a problem where things that have a argument of type tag set to 0 were referencing all things with tag 0. Fixes #718
|
2022-04-09 19:14:46 +02:00 |
|
biwa
|
98d32f7946
|
Linedefs Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
|
2022-04-09 17:52:38 +02:00 |
|
biwa
|
5cb40a23c2
|
ZScript: fixed an issue where #include files were not parsed when the parent file had a //$GZDB_Skip comment. Fixes #716
|
2022-04-09 17:00:49 +02:00 |
|
biwa
|
9c7526a80c
|
Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555
|
2022-04-09 11:10:41 +02:00 |
|
biwa
|
91d79e12be
|
Moved some custom scaling code for MainForm from the designed file to code file
|
2022-03-20 16:17:00 +01:00 |
|
biwa
|
5115686a69
|
Sectors Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
|
2022-03-15 21:31:00 +01:00 |
|
biwa
|
9b08454138
|
Edit Selection Mode: improved handling of texture transformation (still doesn't work 100% correctly)
|
2022-03-14 19:52:46 +01:00 |
|
biwa
|
6a55d0086f
|
- Further improvements to the installer and updating process
- The updater can now update itself
|
2022-03-13 16:51:56 +01:00 |
|
biwa
|
e2ed08261e
|
Map Analysis Mode: fixed an issue where lines were erroneously reported as overlapping in certain situations. Fixes #713
|
2022-03-11 12:31:48 +01:00 |
|
biwa
|
4f0692e132
|
More fixes to the Mono project files
|
2022-03-05 20:59:08 +01:00 |
|
biwa
|
453651e5c9
|
Added missing preprocessor directives to the 3D Floor Mode Mono project file
|
2022-03-05 20:30:34 +01:00 |
|
biwa
|
f0f4642581
|
3D Floor Mode: 3D floor editing dialog can now be resized on non-Windows platforms. Fixes #712
|
2022-03-05 18:15:29 +01:00 |
|
biwa
|
cb24e346ef
|
Nodes Viewer Mode: the mode will not engage anymore if ZNODES are found, do to ZDBSP reordering the vertices when rebuilding the nodes. Addresses #659
|
2022-03-05 17:26:16 +01:00 |
|
biwa
|
f8bb87e143
|
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
|
2022-03-05 16:57:23 +01:00 |
|
biwa
|
69fb4ba413
|
Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes
|
2022-03-05 10:37:00 +01:00 |
|
biwa
|
2dfe043e1e
|
UDMF: fixed an issue where user variables with default values were not saved when their value was equal to the type's default value. Fixes #709
|
2022-02-26 16:21:59 +01:00 |
|
biwa
|
c62b8315c4
|
UDBScript: added an option to open the selected folder in the Explorer to the context menu of folder items in the file tree
|
2022-02-26 01:04:48 +01:00 |
|
biwa
|
1f13839dbd
|
Added event handler for when values change to ArgumentBox control
|
2022-02-19 11:21:28 +01:00 |
|
biwa
|
12f0d53775
|
Copy and Paste Properties: fixed a problem where the "fadecolor" GZDoom UDMF sector property was not copied/pasted
|
2022-02-19 08:47:30 +01:00 |
|
biwa
|
b9ef63238c
|
Normalized line endings of AutomapMode/BuilderPlug.cs to CRLF
|
2022-02-12 20:02:49 +01:00 |
|
biwa
|
2a1d595173
|
Fixed a problem where the display was desaturated in certain situations in classic modes when wireframe rendering was enabled when exiting Visual Mode. Fixes #619
Fixed a problem where sectors were not desaturated correctly in classic modes on map load
|
2022-02-12 12:14:50 +01:00 |
|
biwa
|
6c2ad3efaf
|
Linedefs Mode: further speed improvements related to sector labels
|
2022-02-08 21:30:54 +01:00 |
|