Commit graph

1668 commits

Author SHA1 Message Date
biwa
fd2b11505c Removed remnants of holding Alt to interact with slope handles 2020-02-23 00:14:43 +01:00
biwa
f606f3bd7c Drawing slope handles works correctly now 2020-02-22 19:45:12 +01:00
biwa
21c8379904 Added action to toggle between picking slope handles or other map elements 2020-02-19 21:59:42 +01:00
biwa
7154dec8c7 Code cleanup, added some comments 2020-02-16 22:07:20 +01:00
biwa
ff1ea95d86 Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
biwa
d9cfc04e2e More trying to get it to work... 2020-01-18 21:10:21 +01:00
biwa
247d3e7a97 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2020-01-09 20:05:34 +01:00
biwa
a14fc7cafd Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling 2020-01-07 22:26:21 +01:00
biwa
2c9235e4ea Trying to figure out matrix black magic 2020-01-07 21:27:37 +01:00
Magnus Norddahl
5363fe0717 Produce release build
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
2020-01-06 08:52:59 +01:00
Magnus Norddahl
20f5f01b84 Unix build fixes 2020-01-06 08:07:52 +01:00
biwa
01ccfa56f3 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2020-01-05 14:27:47 +01:00
biwa
b415046694 Fixed nonsensical values being returned when using +++/--- in many fields. 2020-01-04 23:29:35 +01:00
biwa
8aee7fc550 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2020-01-04 22:15:13 +01:00
ZZYZX
0e7875e0ad Fixed: light clipping on back faces was gone 2020-01-03 03:55:34 +02:00
ZZYZX
044dbbcfd0 Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
biwa
7e84883125 Some cleanups 2020-01-02 20:32:37 +01:00
ZZYZX
7b5d4a03e9 Write uniform data into separate structures 2020-01-02 21:32:08 +02:00
Magnus Norddahl
6450bdcc67 Improve error message if OpenGL context creation fails 2020-01-02 19:45:45 +01:00
ZZYZX
0ba5870dfc Merge branch 'shadercompiler' 2020-01-02 20:22:49 +02:00
ZZYZX
0fbebbe759 Allow functions block in a shader, error out on duplicate functions 2020-01-02 02:56:27 +02:00
biwa
e4e05542ec Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning 2020-01-02 01:32:55 +01:00
ZZYZX
e015cc6fb1 Fixed token position for named tokens 2020-01-02 01:51:54 +02:00
biwa
55135f2982 - Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
2020-01-01 21:47:33 +01:00
ZZYZX
6374b498ab Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Magnus Norddahl
73364a130e Remove UTF-8 BOM if found 2020-01-01 09:21:41 +01:00
biwa
4bfbe567c1 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2019-12-31 23:46:56 +01:00
ZZYZX
7b5506363e Fixed F10 key focusing the menu on key release 2019-12-31 15:32:57 +02:00
ZZYZX
c00e2a8074 Fixed F10 key focusing the menu instead of opening the script editor as intended 2019-12-31 14:57:29 +02:00
ZZYZX
e092235262 Removed the remains of resource editing 2019-12-31 14:16:13 +02:00
ZZYZX
961b5fdb33 Actually fixed PK3 synchronization 2019-12-31 13:46:30 +02:00
ZZYZX
fa053bc097 Prevent closing the PK3 stream before read operation has completed 2019-12-31 13:35:43 +02:00
ZZYZX
e61937c7b7 Removed the capability to open any file from the script editor 2019-12-31 13:18:39 +02:00
biwa
d7e259bc7e Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers 2019-12-31 10:57:29 +01:00
Magnus Norddahl
a18e165d99 Fix geometry constantly being rebuilt in some situations 2019-12-31 03:44:36 +01:00
biwa
ba713f7a25 Ported visual sloping to UDB 2019-12-31 00:08:17 +01:00
Magnus Norddahl
f6dd787f0d Present maps slightly faster to the user 2019-12-30 06:41:52 +01:00
Magnus Norddahl
c95e5af46d Reduce memory usage during preview image loading 2019-12-30 06:22:32 +01:00
Magnus Norddahl
65fdafafd8 Fix TransformPatch using bitmap from the main thread 2019-12-29 23:24:08 +01:00
Magnus Norddahl
03e50615f6 Remove explicit image unloading and fix previews 2019-12-29 22:59:57 +01:00
Magnus Norddahl
f97f2d36b1 Remove preview manager and remove CreateTexture 2019-12-29 20:48:11 +01:00
biwa
a024ac9f47 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2019-12-29 19:05:26 +01:00
biwa
c46e548a73 - Fixed vertical grid lines being 1 pixel off in their horizontal position
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
2019-12-29 19:04:33 +01:00
ZZYZX
5dc2ab7b28 Supposedly fixed sprites not loading if reloaded resources from visual mode 2019-12-29 19:59:52 +02:00
Magnus Norddahl
ca3fa76e32 Rename the sampler filters so that they use the same naming convention as modern graphics APIs 2019-12-29 18:54:22 +01:00
ZZYZX
12fd006c61 Removed dynamic resource reloading for resource writing 2019-12-29 16:38:53 +02:00
ZZYZX
8990cc57b0 Fixed code folding in script editor 2019-12-29 15:58:53 +02:00
ZZYZX
87f74cb9c3 Trashed embedded resource editing UI 2019-12-29 15:27:29 +02:00
ZZYZX
58d2d67e77 Do not try to continuously reload failed textures 2019-12-29 14:25:53 +02:00
biwa
30819b3b0c Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2019-12-29 13:01:25 +01:00