biwa
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fd2b11505c
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Removed remnants of holding Alt to interact with slope handles
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2020-02-23 00:14:43 +01:00 |
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biwa
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f606f3bd7c
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Drawing slope handles works correctly now
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2020-02-22 19:45:12 +01:00 |
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biwa
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21c8379904
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Added action to toggle between picking slope handles or other map elements
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2020-02-19 21:59:42 +01:00 |
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biwa
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7154dec8c7
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Code cleanup, added some comments
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2020-02-16 22:07:20 +01:00 |
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biwa
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ff1ea95d86
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Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
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2020-02-16 20:51:16 +01:00 |
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biwa
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d9cfc04e2e
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More trying to get it to work...
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2020-01-18 21:10:21 +01:00 |
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biwa
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247d3e7a97
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-09 20:05:34 +01:00 |
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biwa
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a14fc7cafd
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Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
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2020-01-07 22:26:21 +01:00 |
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biwa
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2c9235e4ea
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Trying to figure out matrix black magic
|
2020-01-07 21:27:37 +01:00 |
|
Magnus Norddahl
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5363fe0717
|
Produce release build
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
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2020-01-06 08:52:59 +01:00 |
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Magnus Norddahl
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20f5f01b84
|
Unix build fixes
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2020-01-06 08:07:52 +01:00 |
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biwa
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01ccfa56f3
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-05 14:27:47 +01:00 |
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biwa
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b415046694
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Fixed nonsensical values being returned when using +++/--- in many fields.
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2020-01-04 23:29:35 +01:00 |
|
biwa
|
8aee7fc550
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-04 22:15:13 +01:00 |
|
ZZYZX
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0e7875e0ad
|
Fixed: light clipping on back faces was gone
|
2020-01-03 03:55:34 +02:00 |
|
ZZYZX
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044dbbcfd0
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
|
biwa
|
7e84883125
|
Some cleanups
|
2020-01-02 20:32:37 +01:00 |
|
ZZYZX
|
7b5d4a03e9
|
Write uniform data into separate structures
|
2020-01-02 21:32:08 +02:00 |
|
Magnus Norddahl
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6450bdcc67
|
Improve error message if OpenGL context creation fails
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2020-01-02 19:45:45 +01:00 |
|
ZZYZX
|
0ba5870dfc
|
Merge branch 'shadercompiler'
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2020-01-02 20:22:49 +02:00 |
|
ZZYZX
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0fbebbe759
|
Allow functions block in a shader, error out on duplicate functions
|
2020-01-02 02:56:27 +02:00 |
|
biwa
|
e4e05542ec
|
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
|
2020-01-02 01:32:55 +01:00 |
|
ZZYZX
|
e015cc6fb1
|
Fixed token position for named tokens
|
2020-01-02 01:51:54 +02:00 |
|
biwa
|
55135f2982
|
- Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
|
2020-01-01 21:47:33 +01:00 |
|
ZZYZX
|
6374b498ab
|
Added GLSL shader preprocessor
|
2020-01-01 22:41:04 +02:00 |
|
Magnus Norddahl
|
73364a130e
|
Remove UTF-8 BOM if found
|
2020-01-01 09:21:41 +01:00 |
|
biwa
|
4bfbe567c1
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2019-12-31 23:46:56 +01:00 |
|
ZZYZX
|
7b5506363e
|
Fixed F10 key focusing the menu on key release
|
2019-12-31 15:32:57 +02:00 |
|
ZZYZX
|
c00e2a8074
|
Fixed F10 key focusing the menu instead of opening the script editor as intended
|
2019-12-31 14:57:29 +02:00 |
|
ZZYZX
|
e092235262
|
Removed the remains of resource editing
|
2019-12-31 14:16:13 +02:00 |
|
ZZYZX
|
961b5fdb33
|
Actually fixed PK3 synchronization
|
2019-12-31 13:46:30 +02:00 |
|
ZZYZX
|
fa053bc097
|
Prevent closing the PK3 stream before read operation has completed
|
2019-12-31 13:35:43 +02:00 |
|
ZZYZX
|
e61937c7b7
|
Removed the capability to open any file from the script editor
|
2019-12-31 13:18:39 +02:00 |
|
biwa
|
d7e259bc7e
|
Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers
|
2019-12-31 10:57:29 +01:00 |
|
Magnus Norddahl
|
a18e165d99
|
Fix geometry constantly being rebuilt in some situations
|
2019-12-31 03:44:36 +01:00 |
|
biwa
|
ba713f7a25
|
Ported visual sloping to UDB
|
2019-12-31 00:08:17 +01:00 |
|
Magnus Norddahl
|
f6dd787f0d
|
Present maps slightly faster to the user
|
2019-12-30 06:41:52 +01:00 |
|
Magnus Norddahl
|
c95e5af46d
|
Reduce memory usage during preview image loading
|
2019-12-30 06:22:32 +01:00 |
|
Magnus Norddahl
|
65fdafafd8
|
Fix TransformPatch using bitmap from the main thread
|
2019-12-29 23:24:08 +01:00 |
|
Magnus Norddahl
|
03e50615f6
|
Remove explicit image unloading and fix previews
|
2019-12-29 22:59:57 +01:00 |
|
Magnus Norddahl
|
f97f2d36b1
|
Remove preview manager and remove CreateTexture
|
2019-12-29 20:48:11 +01:00 |
|
biwa
|
a024ac9f47
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2019-12-29 19:05:26 +01:00 |
|
biwa
|
c46e548a73
|
- Fixed vertical grid lines being 1 pixel off in their horizontal position
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
|
2019-12-29 19:04:33 +01:00 |
|
ZZYZX
|
5dc2ab7b28
|
Supposedly fixed sprites not loading if reloaded resources from visual mode
|
2019-12-29 19:59:52 +02:00 |
|
Magnus Norddahl
|
ca3fa76e32
|
Rename the sampler filters so that they use the same naming convention as modern graphics APIs
|
2019-12-29 18:54:22 +01:00 |
|
ZZYZX
|
12fd006c61
|
Removed dynamic resource reloading for resource writing
|
2019-12-29 16:38:53 +02:00 |
|
ZZYZX
|
8990cc57b0
|
Fixed code folding in script editor
|
2019-12-29 15:58:53 +02:00 |
|
ZZYZX
|
87f74cb9c3
|
Trashed embedded resource editing UI
|
2019-12-29 15:27:29 +02:00 |
|
ZZYZX
|
58d2d67e77
|
Do not try to continuously reload failed textures
|
2019-12-29 14:25:53 +02:00 |
|
biwa
|
30819b3b0c
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2019-12-29 13:01:25 +01:00 |
|