biwa
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ef4c763879
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Fixed display and auto-align issues when using hires texture replacements with local scaling
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2020-04-02 22:46:40 +02:00 |
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biwa
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8115d12b6c
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Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now)
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2020-03-29 21:44:29 +02:00 |
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biwa
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1fc503fa24
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Update things before adding their geometry in visual mode so things don't go awry when realtime editing them. Fixes #393.
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2020-03-29 17:31:20 +02:00 |
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biwa
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e07a3170ac
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Made drop down items for ambient sounds more descriptive
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2020-03-29 16:29:53 +02:00 |
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biwa
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3f4a0a0e23
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Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled.
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2020-03-29 12:49:05 +02:00 |
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biwa
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adf95c2566
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Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386.
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2020-03-29 12:05:15 +02:00 |
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biwa
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1d5867333c
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There can be multiple different ambient sounds with the same sound name, so add the index to the name to differentiate them. Fixes #390.
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2020-03-29 11:53:12 +02:00 |
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biwa
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91e0f8d56c
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Fixes for raisesectortonearest and lowersectortonearest action when used on slope handles to account for float rounding errors
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2020-03-21 01:19:04 +01:00 |
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biwa
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a4466ba01b
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Added support for helper messages in version/deprecated modifier in ZScript
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2020-03-19 20:14:57 +01:00 |
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Magnus Norddahl
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3346c00fab
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Keep stream open so that the image loaders can be chained
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2020-03-19 19:54:54 +01:00 |
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biwa
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f5baa09684
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The raisesectortonearest and lowersectortonearest now work with visual slope handles
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2020-03-19 16:16:08 +01:00 |
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Magnus Norddahl
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44d972c876
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Fix crash when tga image loader succeeds in loading a 0x0 image
Copy resource bitmaps before using them on a worker thread
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2020-03-19 15:46:04 +01:00 |
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biwa
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7b0adadbfb
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Merge branch 'master' into visual-slope2
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2020-03-17 22:10:04 +01:00 |
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Magnus Norddahl
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e19b2912f3
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Update mono project file
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2020-03-17 21:07:51 +01:00 |
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Magnus Norddahl
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6492a2b3ff
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Merge branch 'nodevil'
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2020-03-17 21:06:10 +01:00 |
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alexey.lysiuk
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127aff5cc4
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Fixes for non-Windows platforms (#371 by alexey-lysiuk)
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2020-03-17 21:37:58 +02:00 |
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Magnus Norddahl
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29b30a3dcc
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This joke isn't funny when half the racists in the US is saying this
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2020-03-17 20:09:34 +01:00 |
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biwa
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0282f34324
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3D Floor Mode: Don't set valid plane equation when the the surface isn't sloped
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2020-03-15 10:39:26 +01:00 |
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biwa
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4ae5f32004
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3D Floor Mode: splitting/detaching 3D floors now preserves slope equation slopes
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2020-03-14 21:31:24 +01:00 |
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biwa
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c34b6e310a
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Rotating sectors with plane equation slopes in Edit Selection Mode works properly now
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2020-03-14 20:06:30 +01:00 |
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biwa
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e8cc2f9801
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Self-inheritance of ZScript classes is now considered an error and not a warning
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2020-03-14 15:46:00 +01:00 |
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biwa
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d3b90f4f50
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Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
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2020-03-14 13:18:45 +01:00 |
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biwa
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e798450abd
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The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected.
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2020-02-24 13:57:26 +01:00 |
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biwa
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afef349220
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- Slope handles are not shown anymore when showing selection is disabled
- Smart pivot handles are now shown for the highlighted slope handle
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2020-02-24 12:54:59 +01:00 |
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biwa
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37e8154556
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- Some refactoring
- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
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2020-02-23 12:44:59 +01:00 |
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biwa
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915d83c92a
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- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
- Made the slope handles hover closer to the geometry
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2020-02-23 11:17:14 +01:00 |
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biwa
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73e8d5440f
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Fixed a problem where slope handles could be picked through other geometry
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2020-02-23 01:07:40 +01:00 |
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biwa
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631ccc12af
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Slope handles can now be set as pivot while other surfaces are selected
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2020-02-23 00:48:47 +01:00 |
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biwa
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fd2b11505c
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Removed remnants of holding Alt to interact with slope handles
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2020-02-23 00:14:43 +01:00 |
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biwa
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9c3d8d46ba
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It's not possible to have a slope handle be selected and set as pivot at the same time
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2020-02-23 00:09:57 +01:00 |
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biwa
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f606f3bd7c
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Drawing slope handles works correctly now
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2020-02-22 19:45:12 +01:00 |
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biwa
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1b79d9f6c4
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Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?)
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2020-02-19 23:03:32 +01:00 |
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biwa
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50a73b6af2
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Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)
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2020-02-19 22:43:41 +01:00 |
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biwa
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e4644b7cab
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The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore)
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2020-02-19 22:14:29 +01:00 |
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biwa
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21c8379904
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Added action to toggle between picking slope handles or other map elements
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2020-02-19 21:59:42 +01:00 |
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biwa
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7154dec8c7
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Code cleanup, added some comments
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2020-02-16 22:07:20 +01:00 |
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biwa
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ff1ea95d86
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Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
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2020-02-16 20:51:16 +01:00 |
|
Magnus Norddahl
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ab4dfa0935
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Remove DevIL dlls
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2020-02-16 19:02:33 +01:00 |
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Magnus Norddahl
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c943b07bd0
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Fix broken patch loading
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2020-02-16 18:57:19 +01:00 |
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Magnus Norddahl
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4d3fea0088
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Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
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2020-02-16 17:10:57 +01:00 |
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Magnus Norddahl
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c1130b4c62
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Merge remote-tracking branch 'origin/master' into nodevil
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2020-02-16 16:48:49 +01:00 |
|
ZZYZX
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ec9765f004
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Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
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2020-01-25 23:28:27 +02:00 |
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biwa
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d9cfc04e2e
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More trying to get it to work...
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2020-01-18 21:10:21 +01:00 |
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ZZYZX
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973a4b1447
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Fixed: CalculateArea was doing some weird shit (resolves #372)
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2020-01-18 22:08:48 +02:00 |
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Magnus Norddahl
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6e4a02fb2b
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Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
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2020-01-15 23:28:17 +01:00 |
|
William Miller
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50668921e8
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Extra config block for Large Maps (PR#368 by Zanieon)
This extra block helps ZDBSP building better nodes for maps that are too big and starts generating visual issues with regular nodebuilding.
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2020-01-15 06:26:35 +02:00 |
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Magnus Norddahl
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afb79e80d5
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Implement tga image loader
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2020-01-14 20:39:46 +01:00 |
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Magnus Norddahl
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0372b75eea
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Fix offsetting bug
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2020-01-14 18:57:50 +01:00 |
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Magnus Norddahl
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4e86765f2a
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Implement pcx loader (I can't believe I wrote this in 2020...)
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2020-01-14 18:49:45 +01:00 |
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Magnus Norddahl
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e908ec72e9
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Add missing try/catch
|
2020-01-14 17:29:13 +01:00 |
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