codeimp
91ef814d96
Fixed some problems with copy/paste in modes where it can't be used.
2011-12-03 14:49:53 +00:00
codeimp
dd6c8b23bb
Fixed a visual glitch which caused incorrect thing colors when selection was cleared from Edit Selection mode.
2011-12-02 21:24:33 +00:00
codeimp
9a625e553d
Fixed a crash when accepting Edit Selection mode changes with erroneous overlapping lines.
2011-12-02 21:16:45 +00:00
codeimp
3448e1ff60
Fixed a bug with pasted things when the Things Filter is used.
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Fixed a bug with the Things Filter which caused some things to be incorrectly shown.
2011-12-02 21:03:05 +00:00
codeimp
a5cb5fa000
Things are now flipped when the selection in Edit Selection mode is flipped.
2011-12-02 20:41:53 +00:00
codeimp
7874b27615
Fixed bug which sometimes causes the drawing vertex to jump to (0, 0) while drawing geometry.
2010-10-03 13:10:52 +00:00
codeimp
6c68a5635e
@ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed.
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Fixed some inaccuracy problems with the Edit Selection mode.
2010-09-16 17:07:30 +00:00
codeimp
08e6f30d0f
Added source for Tag Range plugin
2010-08-30 13:51:24 +00:00
codeimp
d27ac60a9d
@ I will probably never finish this WadAuthor Mode plugin (because I simply don't care for it) but I felt the files were outdated an in the wrong place (BuilderModes)
2010-08-22 12:54:09 +00:00
codeimp
6a685b7678
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
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Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
ea3243edb3
Fixed crash when double-clicking a sector in Make Sector Mode
2010-08-16 19:31:56 +00:00
codeimp
27d30072fb
Fixed brightness preview when changing sector brightnesses in Brightness Mode
2010-08-16 18:29:56 +00:00
codeimp
7f685b4c77
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
codeimp
34bd24505d
Added some missing things in ZDoom game configurations
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Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
boris_i
aa34d0605e
Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
2010-08-13 18:32:21 +00:00
codeimp
19909bac0c
Fixed crash in Make Sectors mode when using Undo or Redo actions while a sector is highlighted.
2010-08-13 05:36:06 +00:00
codeimp
299f7a5e1c
Fixed sector triangulation issues.
2010-08-11 18:50:37 +00:00
codeimp
7d92d2b343
@ Added some code that I helps fixing some triangulation issues, but now it breaks other shapes. Also added test cases so I can figure this out later.
2010-08-11 14:30:54 +00:00
boris_i
cdddeffa80
- Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number
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- Fixed a problem where dragging geometry and things onto the window title bar locked up DB2
- Fixed a problem with wrong texture offsets of hi-res textures
2010-01-02 22:06:40 +00:00
codeimp
ed9f393fb1
- Tools.DrawLines no longer snaps the geometry to map format accuracy. Use General.Map.Map.SnapAllToAccuracy() to compensate.
2010-01-02 21:28:18 +00:00
codeimp
02290d6898
Added Edit Selection Mode docker panel to view and modify transformation values manually
2009-08-21 08:38:24 +00:00
codeimp
b1c23198d9
Fixed bug that caused highlighted objects to join pasted objects in the Edit Selection Mode
2009-08-19 11:42:20 +00:00
codeimp
07b82ce082
Fixed a bug with the combination of "Additive select without shift" and "Automatic clear selection" behavior
2009-08-19 11:09:10 +00:00
codeimp
d75bd6be69
@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
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@ Added BlockMapMode as an example to show how the BlockMap class behaves
2009-08-14 10:45:22 +00:00
codeimp
93bcd61f7b
Selection is now kept when leaving Edit Selection mode (also when pasting)
2009-07-23 11:19:50 +00:00
codeimp
7bf248130a
@ and a small improvement on that
2009-07-12 11:17:30 +00:00
codeimp
123167461d
Added option to drag automatically (without having to press the mouse button) when pasting
2009-07-12 11:14:34 +00:00
codeimp
3400046080
@ some undo/redo fixes
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@ working on NumericTextbox versions with up/down buttons and dropdown lists
2009-07-10 13:56:22 +00:00
codeimp
89f8b3542e
- Added some error handling for invalid wad files
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- Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
2009-07-10 08:25:04 +00:00
codeimp
85fcc2bd25
Added default start mode option to configuration dialog (see Modes tab)
2009-07-09 15:15:49 +00:00
codeimp
ee8d88c3dc
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
codeimp
c543acd524
Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing)
2009-07-07 11:29:56 +00:00
codeimp
5a1dfbee72
Edit Selection mode now also highlights Things for snapping
2009-07-06 08:34:14 +00:00
codeimp
55e640b6e1
- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
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- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
2009-06-11 21:21:20 +00:00
boris_i
f145eebada
Fixed a bug where selected lines were deselected when trying to find/replace
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Replacing can now be made undone
2009-05-31 12:13:37 +00:00
codeimp
196c6924d1
Added options for editing ranges (highlighting, stitching and splitting)
2009-05-20 15:03:08 +00:00
codeimp
622ff71056
- Fixed Make Door crash when no sector is highlighted or selected
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- Added HighlightedObject property to the EditMode class, the object returned depends on the editing mode and the current highlight
- Exposed several properties in the ClassicMode class
2009-05-17 14:00:36 +00:00
codeimp
cffc939c5a
Fixed updating used textures when pasting so that they are loaded and displayed on the geometry surface
2009-05-13 10:58:13 +00:00
codeimp
5bebe5087f
- Fixed update of geometry surfaces in Edit Selection mode on paste and flip
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- Little optimization in MarkSelected... functions
2009-05-13 09:35:13 +00:00
codeimp
953cfbd195
Fixed finding and replacing within current selection
2009-05-11 12:56:30 +00:00
codeimp
1fc8947d29
- Fixed immediate right-click-drag in Brightness mode
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- Fixed potential crash and "ghost thing" left-over after cancelling pasted things
2009-05-09 17:38:59 +00:00
codeimp
65521d1ea6
Some drawing/merging behavior cosmetics
2009-05-06 10:06:45 +00:00
codeimp
e26591bd4a
Changed a lot in undo/redo system to work better with grouping and plugins
2009-05-05 09:50:23 +00:00
codeimp
d3c87b2a71
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
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- Edit Selection mode now updates surface geometry when drag is released
2009-05-03 20:21:52 +00:00
codeimp
ad05a43ade
@ work in progress (do not use this revision for building/testing)
2009-05-01 20:31:17 +00:00
codeimp
173a2cb055
Added editing mode help on F1 for Make Sector Mode and Visual Mode
2009-04-26 21:21:55 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00