codeimp
|
e5784213ec
|
- Added sector ceilings/floors flood-fill feature
- Fixed a bug in Visual Mode with undo/redo and texture not loading
|
2009-02-22 12:09:58 +00:00 |
|
codeimp
|
6ce78a1eb4
|
Fixed behavior of the Visual Mode camera relation with the Visual Mode Camera thing
|
2009-02-10 12:38:00 +00:00 |
|
codeimp
|
a67727fe46
|
removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact)
|
2009-01-10 00:26:24 +00:00 |
|
codeimp
|
3dcf1c5268
|
performance optimization for loading of things in visual mode
|
2009-01-03 20:54:12 +00:00 |
|
codeimp
|
28bb966a12
|
added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes.
|
2008-12-31 00:44:04 +00:00 |
|
codeimp
|
5032c58797
|
working on visual mode
|
2008-12-24 14:21:54 +00:00 |
|
codeimp
|
5b223fc3df
|
drag texture offsets in visual mode
|
2008-12-17 19:35:00 +00:00 |
|
codeimp
|
8192c3c058
|
working on visual mode
|
2008-12-17 15:30:50 +00:00 |
|
codeimp
|
44e2103397
|
added action to toggle visual things on, off and uncaged
|
2008-12-15 22:13:24 +00:00 |
|
codeimp
|
ea7feec9e5
|
things included in visual mode object picking
|
2008-12-15 15:54:22 +00:00 |
|
codeimp
|
53a1f085ab
|
happy birthday doom!
|
2008-12-10 22:58:58 +00:00 |
|
codeimp
|
5db0757020
|
working on visual mode
|
2008-12-10 16:00:34 +00:00 |
|
codeimp
|
22d5b88baf
|
working on visual mode
|
2008-12-09 22:51:27 +00:00 |
|
codeimp
|
fe5d5a2001
|
working on visual mode
|
2008-12-09 15:45:24 +00:00 |
|
codeimp
|
3daf9307e9
|
- created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
|
2008-12-06 13:20:47 +00:00 |
|
codeimp
|
9d8060be0c
|
working on visual mode
|
2008-12-06 00:28:49 +00:00 |
|
codeimp
|
569c95064c
|
working on visual mode
|
2008-12-05 06:23:24 +00:00 |
|
codeimp
|
136413d29a
|
fixed a bug that caused the object picking to be very inaccurate
|
2008-12-04 21:37:44 +00:00 |
|
codeimp
|
04b86253e4
|
working on visual mode
|
2008-12-02 15:47:06 +00:00 |
|
codeimp
|
1336103adc
|
working on visual mode
|
2008-12-02 06:53:24 +00:00 |
|
codeimp
|
69376ee5e0
|
working on visual mode
|
2008-12-01 06:51:00 +00:00 |
|
codeimp
|
858e36acef
|
added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily
|
2008-11-30 22:04:30 +00:00 |
|
codeimp
|
43a0e69de7
|
visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
|
2008-11-30 02:17:19 +00:00 |
|
codeimp
|
5dcc9d584d
|
this doesn't work right, i'll have to think of something better
|
2008-11-28 06:50:32 +00:00 |
|
codeimp
|
af509c3682
|
- some optimizations to visual mode
- changed timing to use double
- added delta time as parameter in OnProcess event
|
2008-11-27 06:53:38 +00:00 |
|
codeimp
|
b31fe3d9a7
|
working on visual mode
|
2008-11-26 22:56:53 +00:00 |
|
codeimp
|
0fee24865c
|
working on visual mode
|
2008-11-25 21:54:50 +00:00 |
|
codeimp
|
a3e9e54b74
|
working on visual mode
|
2008-11-20 21:32:23 +00:00 |
|
codeimp
|
eee46b13f2
|
working on visual mode
|
2008-11-19 16:18:36 +00:00 |
|