biwa
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e07a3170ac
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Made drop down items for ambient sounds more descriptive
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2020-03-29 16:29:53 +02:00 |
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biwa
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3f4a0a0e23
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Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled.
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2020-03-29 12:49:05 +02:00 |
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biwa
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adf95c2566
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Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386.
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2020-03-29 12:05:15 +02:00 |
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biwa
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1d5867333c
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There can be multiple different ambient sounds with the same sound name, so add the index to the name to differentiate them. Fixes #390.
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2020-03-29 11:53:12 +02:00 |
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biwa
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a4466ba01b
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Added support for helper messages in version/deprecated modifier in ZScript
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2020-03-19 20:14:57 +01:00 |
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Magnus Norddahl
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3346c00fab
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Keep stream open so that the image loaders can be chained
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2020-03-19 19:54:54 +01:00 |
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Magnus Norddahl
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44d972c876
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Fix crash when tga image loader succeeds in loading a 0x0 image
Copy resource bitmaps before using them on a worker thread
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2020-03-19 15:46:04 +01:00 |
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Magnus Norddahl
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e19b2912f3
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Update mono project file
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2020-03-17 21:07:51 +01:00 |
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Magnus Norddahl
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6492a2b3ff
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Merge branch 'nodevil'
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2020-03-17 21:06:10 +01:00 |
|
alexey.lysiuk
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127aff5cc4
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Fixes for non-Windows platforms (#371 by alexey-lysiuk)
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2020-03-17 21:37:58 +02:00 |
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Magnus Norddahl
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29b30a3dcc
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This joke isn't funny when half the racists in the US is saying this
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2020-03-17 20:09:34 +01:00 |
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biwa
|
0282f34324
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3D Floor Mode: Don't set valid plane equation when the the surface isn't sloped
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2020-03-15 10:39:26 +01:00 |
|
biwa
|
4ae5f32004
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3D Floor Mode: splitting/detaching 3D floors now preserves slope equation slopes
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2020-03-14 21:31:24 +01:00 |
|
biwa
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c34b6e310a
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Rotating sectors with plane equation slopes in Edit Selection Mode works properly now
|
2020-03-14 20:06:30 +01:00 |
|
biwa
|
e8cc2f9801
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Self-inheritance of ZScript classes is now considered an error and not a warning
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2020-03-14 15:46:00 +01:00 |
|
biwa
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d3b90f4f50
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Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
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2020-03-14 13:18:45 +01:00 |
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Magnus Norddahl
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ab4dfa0935
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Remove DevIL dlls
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2020-02-16 19:02:33 +01:00 |
|
Magnus Norddahl
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c943b07bd0
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Fix broken patch loading
|
2020-02-16 18:57:19 +01:00 |
|
Magnus Norddahl
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4d3fea0088
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Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
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2020-02-16 17:10:57 +01:00 |
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Magnus Norddahl
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c1130b4c62
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Merge remote-tracking branch 'origin/master' into nodevil
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2020-02-16 16:48:49 +01:00 |
|
ZZYZX
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ec9765f004
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Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
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2020-01-25 23:28:27 +02:00 |
|
ZZYZX
|
973a4b1447
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Fixed: CalculateArea was doing some weird shit (resolves #372)
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2020-01-18 22:08:48 +02:00 |
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Magnus Norddahl
|
6e4a02fb2b
|
Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
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2020-01-15 23:28:17 +01:00 |
|
William Miller
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50668921e8
|
Extra config block for Large Maps (PR#368 by Zanieon)
This extra block helps ZDBSP building better nodes for maps that are too big and starts generating visual issues with regular nodebuilding.
|
2020-01-15 06:26:35 +02:00 |
|
Magnus Norddahl
|
afb79e80d5
|
Implement tga image loader
|
2020-01-14 20:39:46 +01:00 |
|
Magnus Norddahl
|
0372b75eea
|
Fix offsetting bug
|
2020-01-14 18:57:50 +01:00 |
|
Magnus Norddahl
|
4e86765f2a
|
Implement pcx loader (I can't believe I wrote this in 2020...)
|
2020-01-14 18:49:45 +01:00 |
|
Magnus Norddahl
|
e908ec72e9
|
Add missing try/catch
|
2020-01-14 17:29:13 +01:00 |
|
Magnus Norddahl
|
3bbe76b225
|
Remove DevIL dependency
Remove IImageLoader code duplication
|
2020-01-14 17:25:35 +01:00 |
|
ZZYZX
|
42aa6c8832
|
Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
|
2020-01-14 11:09:33 +02:00 |
|
Magnus Norddahl
|
7ea64f910b
|
Fatal crash (Texture name input) #367
|
2020-01-13 19:11:10 +01:00 |
|
Magnus Norddahl
|
a2b18f1893
|
Fix load bug where exactly one image per thread would not get loaded
|
2020-01-12 23:35:20 +01:00 |
|
Magnus Norddahl
|
fc7093b959
|
Load images when they accessed
Load previews when they are accessed
|
2020-01-12 23:10:57 +01:00 |
|
Magnus Norddahl
|
acfd4f5283
|
LoadImage should not be virtual
|
2020-01-12 21:12:56 +01:00 |
|
Magnus Norddahl
|
db747d022b
|
Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.
|
2020-01-12 20:17:18 +01:00 |
|
Magnus Norddahl
|
21d19e2804
|
Only use GetBitmap for the alpha test
|
2020-01-12 19:53:50 +01:00 |
|
Magnus Norddahl
|
0abaeaf758
|
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
|
2020-01-12 19:37:27 +01:00 |
|
biwa
|
a14fc7cafd
|
Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
|
2020-01-07 22:26:21 +01:00 |
|
Magnus Norddahl
|
dfc3089b9f
|
Autodetect platform
|
2020-01-06 09:00:56 +01:00 |
|
Magnus Norddahl
|
5363fe0717
|
Produce release build
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
|
2020-01-06 08:52:59 +01:00 |
|
Magnus Norddahl
|
20f5f01b84
|
Unix build fixes
|
2020-01-06 08:07:52 +01:00 |
|
biwa
|
31c7a86758
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2020-01-04 23:29:58 +01:00 |
|
biwa
|
b415046694
|
Fixed nonsensical values being returned when using +++/--- in many fields.
|
2020-01-04 23:29:35 +01:00 |
|
alexey.lysiuk
|
0298569bb9
|
Add Continuous Integration via GitHub Actions workflow (PR#359 by alexey-lysiuk)
|
2020-01-05 00:28:22 +02:00 |
|
ZZYZX
|
0e7875e0ad
|
Fixed: light clipping on back faces was gone
|
2020-01-03 03:55:34 +02:00 |
|
ZZYZX
|
044dbbcfd0
|
Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
|
2020-01-03 03:22:33 +02:00 |
|
Magnus Norddahl
|
54fb563a9a
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2020-01-02 20:35:20 +01:00 |
|
Magnus Norddahl
|
c10f70d595
|
Fix glError returning a null pointer
|
2020-01-02 20:34:55 +01:00 |
|
ZZYZX
|
7b5d4a03e9
|
Write uniform data into separate structures
|
2020-01-02 21:32:08 +02:00 |
|
Magnus Norddahl
|
10702928ae
|
Only call seterror if the context creation fails
|
2020-01-02 20:21:38 +01:00 |
|