codeimp
e0539e626b
added le plane
2008-12-01 14:21:48 +00:00
codeimp
e68c6d234b
meh, we may need this
2008-11-30 22:32:37 +00:00
codeimp
43a0e69de7
visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
2008-11-30 02:17:19 +00:00
codeimp
ca5a2d3813
- correction in EarClipPolygon Intersect method
...
- Intersect method in Sector (could be useful)
2008-11-26 14:52:39 +00:00
codeimp
b4fcd78897
moved intuitive line drawing code to doom builder core
2008-10-26 09:49:06 +00:00
codeimp
5056eddc65
fixed some bugs I made while making little optimizations
2008-10-08 20:09:44 +00:00
codeimp
ae79633c39
cleaning up
2008-10-07 14:46:36 +00:00
codeimp
09da6dbefd
nice automatic label positions for sectors
2008-10-07 12:54:15 +00:00
codeimp
f941f7a7ad
more on label positions
2008-10-07 08:58:11 +00:00
codeimp
496619d211
triangulation properties wrapped as read-only
2008-10-07 08:20:29 +00:00
codeimp
46935a6132
sector triangulator changes
2008-10-07 05:50:39 +00:00
codeimp
2dd337cffa
renamed SectorTools to Tools and removed useless Polygon class (methods are in Tools now)
2008-10-06 19:33:13 +00:00
codeimp
c678e615a2
experimental label position calculator
2008-10-03 14:31:25 +00:00
codeimp
8d3d00372b
even better copy/pasting
2008-09-23 17:46:34 +00:00
codeimp
b717794aed
- splitten up UDMF reading/writing in seperate classes where they write to/read from a stream. the UniversalMapSetIO now simply makes use of the reader and writer.
...
- EmptyLongName in MapSet is now a static field
2008-09-17 19:21:45 +00:00
codeimp
19ef987556
- some minor bug fixes
...
- added snapping to grid and snapping to nearest vertex for resize in EditSelectionMode
- added line that shows the alignment during resize in EditSelectionMode
2008-09-09 12:20:39 +00:00
codeimp
3dc2e39764
working EditSelectionMode!
2008-09-09 05:52:11 +00:00
codeimp
eb08197d56
begun working on EditSelectionMode (unfinished)
2008-09-07 21:28:20 +00:00
codeimp
1bd143c9b3
- added Make Sectors mode
...
- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00
codeimp
5d5b9d1c33
- added curve lines code (by Anders Ã…strand)
...
- updated logo images
2008-05-18 20:03:09 +00:00
codeimp
132ef51429
- fixed automatic polygon close bug in DrawGeometryMode
...
- small optimizations in LinedefAngleSorter
- fixed curve linedefs dialog input boxes
2008-05-18 18:32:56 +00:00
codeimp
df4ad6d2e0
degrees/radian conversion tools
2008-05-15 19:48:07 +00:00
codeimp
5ca3cd46cb
- updated to latest slimdx library (march 2008)
...
- added error dialog when missing DirectX
2008-05-11 00:42:34 +00:00
codeimp
33d2af5417
few bugfixes
2008-05-08 13:44:48 +00:00
codeimp
8f8690aac3
"intuitive" default build properties and sorted textures/flats in browsers
2008-05-08 13:04:18 +00:00
codeimp
51f57471c7
geometry drawing fixes
2008-05-08 12:04:20 +00:00
codeimp
3214ef4593
some little fixes in drawing geometry
2008-05-08 05:45:30 +00:00
codeimp
e63ee4dc81
worked on geometry drawing (i think it is actually working perfect now, aside from some default settings on the new sidedefs then)
2008-05-07 22:46:15 +00:00
codeimp
c43f0dc3a6
little bit more on geometry drawing (still unfinished)
2008-05-06 21:31:20 +00:00
codeimp
4522698765
completely got rid of integral vertex coordinates (now all floating point)
2008-05-05 22:01:27 +00:00
codeimp
87ca45f93d
more on geometry drawing
2008-05-05 21:38:52 +00:00
codeimp
3c0e66a36e
some improvements in sector drawing (still very buggy though)
2008-05-05 18:21:13 +00:00
codeimp
b5b7875f75
- limited possible characters typed for map lump name
...
- improved sector making and drawing
2008-05-05 15:35:58 +00:00
codeimp
1ada9addf3
- added SectorMaker (unfinished)
...
- changed a lot in data management
- less memory usage by texture browsers
2008-05-05 14:22:36 +00:00
codeimp
5a5f113855
removed useless triangulators and changed EarClipTriangulator into just Triangulator
2008-05-03 09:26:44 +00:00
codeimp
72b14c37bd
some more drawing code (still unfinished)
2008-05-01 19:31:49 +00:00
codeimp
4b2e0285f2
- started on the line drawing mode
...
- removed some unneeded 'unsafe' modifiers
2008-04-20 22:54:24 +00:00
codeimp
c91b64bd61
renamed TracePath to SidedefsTracePath because there will be other kinds of path traces
2008-04-19 17:31:53 +00:00
codeimp
b3c83f95ce
lots of minor changes/fixes/additions
2008-02-24 21:52:18 +00:00
codeimp
a670efca20
- added dragging mode for sectors
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- changed "diposed" typos to "disposed" and i'm still too lazy to fix it in my template
2008-02-19 19:04:19 +00:00
codeimp
8fe8a6e7a8
several small fixes
2008-02-15 14:08:26 +00:00
codeimp
471a9e3d51
triangulation fixes, put the TriangulatorMode back in and some visibility range checking in visual mode
2008-01-18 19:52:19 +00:00
codeimp
3c43547c6c
some 3D mode rendering
2008-01-13 21:23:59 +00:00
codeimp
dee7a72413
removed a warning (ignoring this is perfectly acceptable)
2008-01-10 00:01:10 +00:00
codeimp
c7c8f34b96
now ignores vertices and tries again when a path cannot be found. this maks the tracer also work for at least the closed parts of sectors that have open and closed regions.
2008-01-08 22:00:38 +00:00
codeimp
008a7df378
fixed ear-clipping trace bug with vertices that are used more than once in the same sector
2008-01-08 18:52:20 +00:00
codeimp
6b7540eab1
implemented cutting! ear clipping algorithms are now complete i think.
2008-01-07 23:03:36 +00:00
codeimp
12e1df96f3
little optimization
2008-01-07 19:21:56 +00:00
codeimp
bdf192492f
added ear clipping (outer polygon only, still have to implement cutting)
2008-01-07 19:10:23 +00:00
codeimp
bd6356c999
first step of EarClipTriangulator (trace sector to polygons) works!
2008-01-06 20:56:48 +00:00