Fixed, Texture Browser: restored Tab key functionality yet again (I broke this in r2248...).
Added a bit of boilerplate to some of Tag Explorer's settings.
Internal: added CollapsibleSplitter control.
Fixed, Visual mode, UDMF: sector geometry cache was not updated after using "Match Brightness" and "Change Brightness" actions on ceilings, so the changes made by them were not visible when using Classic modes in "View Ceiling Textures" mode.
Fixed, Visual mode, UDMF: "Match Brightness" and "Change Brightness" actions set brightness incorrectly in some cases.
Fixed: ACS script names gathering logic was unable to process relative #include and #import paths (like '#import "..\acs\qtilt.acs"').
Updated ZDoom_DECORATE.cfg.
Sound Environment Mode: sound environments can now be picked by editing sound environment things.
Sound Environment Mode: detected sound environments names are now used as item names in the tree view.
Fixed, Classic modes: incorrect texture was used as unknown floor/ceiling texture (I broke this in r2199).
Fixed, MainForm: reverted MainForm.UpdateToolStripSeparators. By making it look simpler I made it work more buggy...
Updated ZDoom_DECORATE.cfg.
Map Analysis mode: selection color is now used when rendering affected things.
Fixed, Map Analysis mode, "Check unused things" check: checker returned false-positive results when used in Doom map format.
Bit Flags form now changes width to show flags with long names without scrolling.
Bit Flags form: flag numbers are now shown as well as names.
Game configurations: updated Hexen and ZDoom linedef definitions. Now they (hopefully) fully match ZDoom ones.
Action Selector Control: fixed a crash when trying to increase action above maximum value using mouse wheel.
Sector/Linedef/Thing tag lists are now handled by corresponding TypeHandlers (and not by dirty hacks as before).
Linedef info panel: line peggedness labels were obscured by effect label in Doom/Hexen map formats.
Cosmetic changes in Sector Info Panel and Thing Browser Control.
ArgumentInfo: fixed a crash when enum specified in a game configuration doesn't exist.
Updated Hexen and ZDoom linedef configs.
Updated ZDoom_DECORATE.cfg
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names.
Texture browser form: added "Show image size" check-box.
Texture browser form: image size is now shown differently.
Image Selector: added a button to toggle between long and short texture name.
Linedef info panel: long texture names are now displayed properly.
Sector info panel: long texture names are now displayed properly.
Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open.
Fixed: used textures should be always updated after using "Change map in current WAD" action.
Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path.
Updated ZDoom_ACS.cfg.
Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
Added some boilerplate to UniversalParser and PK3FileImage.
Internal: ImageSelectorControl now has "UsePreviews" property.
Internal: added ConfigurablePictureBox.
Updated ZDoom_DECORATE.cfg.
Thing Edit form: when selection contains more than one thing, thing types form selected category are now randomly applied to it.
Fixed, Thing Edit form: selection change was not processed in some cases.
Added icons for "Save Screenshot" menu items.
Development: "Save Screenshot (active window)" action will work on a child Form only if it is inherited from DelayedForm.
Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights".
Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes.
Renamed "Toggle models rendering" action to "Show models".
Changed: "Show models" action now toggles between available model rendering modes.
Removed "Toggle dynamic lights animation" and "Render selected/all models" actions.
Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode.
Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms.
Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled.
Updated documentation.
Map Analysis mode: export to file command will now show "Save File" dialog instead of putting the file in the same folder as the map, also added some boilerplate.
Tag Explorer plugin: save to file command will now show "Save File" dialog instead of putting the file in the same folder as the map, also added some boilerplate.
Internal: reformatted GZCrash.log a bit.
BCC script compiler (https://github.com/wormt/bcc/) is now bundled with GZDB.
Main Form, "File" menu: only existing files are now added to the "recent files" list.
Script Editor: added snippets to auto-complete list (currently they aren't inserted properly though...).
Script Editor: auto-indentation now works a bit smarter.
ScintillaControl.GetLine() was retrieving incorrect line.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
"Preferences -> Editing -> When splitting a linedef" setting is now always used when splitting linedefs.
"Preferences -> Editing -> When splitting a linedef": added "Reset X and Y" option.
"Preferences -> Editing -> Auto-align textures of newly created linedefs" option now works in a more intelligent fashion.
Error Checker mode: added "Check missing flats" check.
Error Checker mode: fixed several descriptions.
Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
Fixed some incorrect checks for missing texture ("-").
Moved settings for "Draw [stuff]" modes to the top toolbar.
Added hints for Draw Grid mode.
Fixed a status message update bug introduced in previous commit.
Draw Curve Mode: added settings panel.
Sectors mode: added "Make Door" button to the toolbar.
Swapped Side panel and Info panel z-order.
Interface: split toolbar into 3 separate toolbars. All toolbar buttons are now viewable at 1024x768.
Interface: grouped stuff in "Modes" menu a bit better.
Interface: added "Draw [stuff]" buttons to modes toolbar.
Interface: reorganized main menu. Hope it makes more sense now.
API: added General.Interface.AddModesButton() and General.Interface.AddModesMenu(), which can be used to add buttons to specific group in "Modes" toolbar and menu items to specific group in "Modes" menu, so actions, which behave like an editing mode, but are not part of one can be added there.
Numeric textbox: in addition to '++NN' and '--NN', you can use '*NN' and '/NN' to multiply or divide the values.
Configurations, ZDoom_linedefs.cfg: some linedef action arguments were missing a proper type.
Rewritten parts of hints system. Hints are now loaded from "Hints.cfg" file.
When Draw Rectangle or Draw Ellipse mode is enabled, it's settings are now shown in side panel.
Draw Ellipse mode: increased maximum number of sides to 512.
Changed the way tags are shown in Tag Selector controls. Tags without labels are now shown as a number (not "Tag N"), and tags with label are now shown as "N (label)", not "label (N)".
Tag labels are now shown in Thing, Sector and Linedef info panels.
Once again changed the way things are rendered while dragged.
Rearranged the label in PairedIntControl and PairedFieldControl (it is now behind numeric controls).
Optimized MapSet.GetSectorByCoordinates().
Reverted "Delete Item" action to the way it worked in DB2.
Added "Dissolve Item" action, which works the way "Delete Item" worked in previous revisions of GZDB.
Added "Auto Clear Sidedef Textures" action, "Edit" menu and toolbar button, which toggle automatic removal of sidedef textures when floor or ceiling height is changed or when geometry is drawn, copied or pasted.
Draw Settings panel: upper/lower texture overrides can now be used.
Draw Settings panel: added 2 sets of buttons, which allow to quickly set or clear textures in current selection.
Things are now rendered behind AND on top of the grid/linedefs/vertices when they are dragged.
Redesigned hints system. They are now shown in a side panel.
Edit area auto-focusing is now disabled when script editor is open.
Texture Browser form: no texture group was selected when opening the form in some cases.
Fixed several strange/misleading text messages.
Visual mode: added "Match Brightness" action.
DECORATE parser: actor names, which contain "+" and "-" symbols, are now parsed correctly.
Fixed an error in lump ranges creation logic.
Cosmetic fixes in various warning/error messages.
Updated documentation.
Sector and Thing Info panels: fixed possible crash when trying to show unknown thing/sector flag.
Hints were not shown properly when multiselection was started while highlighting a map element.
Copy/Paste actions work much faster now.
Classic modes: rendered grid size in now adjusted to current zoom level.
Sectors mode: optimized sector highlight rendering logic.
Sectors mode: optimized sector effect/tag labels update logic.
Geometry tools: optimized several core functions.
Hints for current editing mode can now be displayed when nothing is highlighted (currently the hints are shown only in Draw Geometry mode).
GZDB is now build with LARGEADDRESSAWARE flag, which increases amount of RAM GZDB can use from 1.4 to 2.8 GB.
Location and active tab of all Edit Forms are now stored while GZDB is running.
Focus management between editing window and the rest of the interface should work better now.
Tag Explorer plugin: editing window was not updated properly when Edit forms were opened from Tag Explorer.
Tag Explorer plugin, UDMF: comment editing was incorrectly initialized in some cases.
MissingThing icon is now used when the editor is unable to load thing sprite.
An error is added to error logger when the editor is unable to load thing sprite.
Script editor: pressing "F1" now opens keyword help instead of program manual.
Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls.
Thing info panel: thing arguments now have proper labels.
Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab.
Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support.
Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.