codeimp
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bf4b898aba
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Fixed a crash when sprite/texture names longer than 8 bytes are referenced
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2009-03-29 15:34:37 +00:00 |
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codeimp
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0cef612562
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Fixed sprite offsets (for PNGs we just use zero offset)
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2009-03-18 10:19:44 +00:00 |
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codeimp
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60562f1c79
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Added support for sprite X/Y offsets in original doom picture data format
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2009-03-15 17:00:37 +00:00 |
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codeimp
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63fb6c3885
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Added hexadecimal value reading in UDMF parser
@ Better fix for the visible ComboBox in the universal fields editor
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2009-03-11 20:49:53 +00:00 |
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codeimp
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e524e933a4
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Removed some unneeded punctuation in error/warning messages and hidden the "conversion was needed" warning.
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2009-03-01 09:15:58 +00:00 |
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codeimp
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dd1af8cf6d
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Added Errors and Warnings dialog window (shows all issues with plugins, configs and resources)
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2009-02-26 23:27:46 +00:00 |
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codeimp
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4e064d78cd
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Fixed floodfill to work with walls that have no texture (-)
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2009-02-22 00:10:07 +00:00 |
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codeimp
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2c5fc0c652
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@ Optimized reading/writing strings in MapSet serialization
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2009-02-20 18:51:31 +00:00 |
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codeimp
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82fc5e14c9
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Configuration files are now read and written in UTF8 format (compatible with old ASCII configurations)
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2009-02-10 10:25:09 +00:00 |
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codeimp
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3afebb778e
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Added support for textures, flats and sprites in subdirectories when loading from PK3 or Directory
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2009-02-09 23:34:20 +00:00 |
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codeimp
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4f95c98be2
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performance improvement in directory/pk3 structure reading
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2009-01-22 22:22:02 +00:00 |
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codeimp
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1694d828d1
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@working on decorate support
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2009-01-21 16:18:30 +00:00 |
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codeimp
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69f608ddbc
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fixed left-over geometry when canceling a paste operation
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2009-01-12 21:20:12 +00:00 |
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codeimp
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07113b5442
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fixed fuzzy thing angle business
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2009-01-12 19:21:01 +00:00 |
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codeimp
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2aedd732d3
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added checks to allow opening maps with missing sidedefs, sectors or vertices (in these cases, the element requiring the missing element will be removed from the map during loading)
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2009-01-09 21:25:15 +00:00 |
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codeimp
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74957e8dda
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fixed thing angles written in UDMF format
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2009-01-07 20:22:12 +00:00 |
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codeimp
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40c69c9e6e
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- fixed bug which caused thing arguments to mess up
- backups are created when saving file (up to 3)
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2009-01-04 22:26:23 +00:00 |
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codeimp
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320a002677
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loading resources from PK3 files implemented (tested with KDIZD, CAH and SP_USIMP)
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2009-01-03 19:45:59 +00:00 |
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codeimp
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2b7cfbac06
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flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs)
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2008-12-31 14:08:40 +00:00 |
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codeimp
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3daf9307e9
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- created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
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2008-12-06 13:20:47 +00:00 |
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codeimp
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d2553534cb
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working on script editor
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2008-11-13 16:21:11 +00:00 |
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codeimp
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869113c389
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Fixed major bug in MapSet IO implementations (how can I have missed this?!)
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2008-11-10 21:06:02 +00:00 |
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codeimp
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1dad4b68c6
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- change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
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2008-09-28 21:20:56 +00:00 |
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codeimp
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8d3d00372b
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even better copy/pasting
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2008-09-23 17:46:34 +00:00 |
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codeimp
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b1ccdbbc7f
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lots of stuff (including half decent copy/paste)
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2008-09-22 18:27:50 +00:00 |
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codeimp
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b717794aed
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- splitten up UDMF reading/writing in seperate classes where they write to/read from a stream. the UniversalMapSetIO now simply makes use of the reader and writer.
- EmptyLongName in MapSet is now a static field
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2008-09-17 19:21:45 +00:00 |
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codeimp
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f1342ae6e9
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not currently used, but the VS project needs this because i added it
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2008-09-12 13:37:10 +00:00 |
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codeimp
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35e2a46458
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- fixed incorrect comment in UniversalMapSetIO
- fixed bug that prevented a user from adding custom UDMF fields to any element
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2008-09-10 15:00:23 +00:00 |
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codeimp
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e30b68c9c3
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UDMF on top!
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2008-06-01 20:25:46 +00:00 |
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codeimp
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2b9a233579
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lots more UDMF code
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2008-05-31 19:31:45 +00:00 |
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codeimp
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a04500f071
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made the universal field editor control work with the type handlers
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2008-05-30 11:05:44 +00:00 |
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codeimp
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54c8a82517
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typed arguments complete and ready for typed UDMF fields
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2008-05-29 21:09:43 +00:00 |
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codeimp
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77720694a3
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- added proper text rendering
- linedef lengths visible when dragging geometry
- included my ancient bitmap font creator
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2008-05-13 14:24:35 +00:00 |
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codeimp
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d0f6963fb2
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some fixes and additions with floating point vertices
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2008-05-05 22:22:53 +00:00 |
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codeimp
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4522698765
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completely got rid of integral vertex coordinates (now all floating point)
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2008-05-05 22:01:27 +00:00 |
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codeimp
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b5b7875f75
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- limited possible characters typed for map lump name
- improved sector making and drawing
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2008-05-05 15:35:58 +00:00 |
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codeimp
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d904fb415c
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added some exception handling in case textures/sprites can't load for some reason
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2008-02-23 13:12:59 +00:00 |
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codeimp
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8fe8a6e7a8
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several small fixes
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2008-02-15 14:08:26 +00:00 |
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codeimp
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80f4d05965
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some stuff regarding UDMF
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2008-01-25 19:12:34 +00:00 |
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codeimp
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3c43547c6c
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some 3D mode rendering
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2008-01-13 21:23:59 +00:00 |
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codeimp
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c5e990f1b7
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
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codeimp
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d9300fda26
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added actions browser and generalized actions support (and small fix in Boom config)
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2007-12-29 15:50:16 +00:00 |
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codeimp
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4e4e190115
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hexen map IO and fix for textures loaded from image ranges
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2007-12-28 12:50:34 +00:00 |
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codeimp
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4cf0f18dbb
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lots of changes/additions
|
2007-12-26 14:29:36 +00:00 |
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codeimp
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996f65c809
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fixes
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2007-10-27 13:59:24 +00:00 |
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codeimp
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c6eb815811
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fixed bug and we don't really need a long sleep in there
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2007-10-26 19:12:44 +00:00 |
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codeimp
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f970c82d3f
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fixed memory leak, added minor details
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2007-10-26 18:04:54 +00:00 |
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codeimp
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eb92d78761
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much more on data resources loading and bugfixes
|
2007-10-26 13:17:20 +00:00 |
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codeimp
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947bdb59e9
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lot more.
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2007-10-24 17:25:03 +00:00 |
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codeimp
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1084cae38b
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things! colored, scaled, and in their own mode!
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2007-10-21 22:41:46 +00:00 |
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