MaxED
c3c7490231
Visual Mode: added "Toggle Slope" action.
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Visual Mode, UDMF: "Auto Align Textures" actions now work on slopes.
Visual Mode, UDMF: Floor/ceiling texture rotation is now taken into account when moving texture offsets with arrow keys.
Visual Mode, UDMF: Fixed a bug in floor/ceiling texture dragging by mouse.
2013-04-26 12:32:51 +00:00
MaxED
23efaee1ee
Added "Select Things in Selected Sectors" action.
2013-04-25 09:43:24 +00:00
MaxED
817cb2a7a4
DECORATE: When an actor inherits from an actor, defined in Game configuration, values from Game configuration are used if an actor doesn't define them.
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UDMF Controls plugin: changes made using plugin were not properly undoable.
2013-04-19 11:35:56 +00:00
MaxED
29d11b170e
Plane Copy effect (118) is now shown in Visual mode.
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UDMF: Reset texture offsets action now works on floors and ceilings.
Vertices mode: when a linedef is within Split Linedefs range, it's now highlighted using Info line color.
2013-04-16 12:52:40 +00:00
MaxED
559d568642
Some cosmetic changes in Hexen and ZDoom linedef configurations.
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Some cosmetic changes in Bit flags form.
2013-04-15 13:52:54 +00:00
MaxED
83ee9aed4d
DECORATE: fixed parsing error when whole "States" block is on one line.
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Fixed: Incorrect articles were sometimes used in Draw Geometry/Curve/Rectangle/Ellipse info messages.
2013-04-15 10:54:55 +00:00
MaxED
50c004bb2c
Fixed: tall patches higher than 508 pixels were read incorrectly.
2013-04-12 12:53:26 +00:00
MaxED
4fe2676e11
Looks like first 3 bytes of JPG image can be treated as signature, not 4.
2013-04-12 11:06:57 +00:00
MaxED
a150931bb2
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
MaxED
8cf9e651cc
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MaxED
8f47c316b9
Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
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Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
2013-04-11 09:27:16 +00:00
MaxED
043590100b
Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
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Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor.
2013-04-09 10:56:05 +00:00
MaxED
8f40e113fe
Added "Point Thing to cursor" action.
2013-04-08 14:37:37 +00:00
MaxED
ee6430c922
Bridge mode - removed 2 duplicate functions.
2013-04-08 13:43:02 +00:00
MaxED
c49980383a
Forgot to add default key...
2013-04-08 13:32:12 +00:00
MaxED
818a485ec2
Added Draw Curve mode.
2013-04-08 13:28:04 +00:00
MaxED
466ff329df
Tag Explorer, UDMF: when item's comment editing was canceled, item's comment was removed instead of leaving it unaltered.
2013-04-08 09:13:15 +00:00
MaxED
27f90d079d
Fixed a crash after drawing a sector when a newly drawn line completely matches already existing one.
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Fixed a typo in documentation.
Fixed a typo in actions description.
2013-04-08 09:01:27 +00:00
MaxED
0243c8c3c8
Small fix in Align Things to Linedef action.
2013-04-05 12:23:50 +00:00
MaxED
f8c8b71dfa
Paint Selection, Sectors mode: when selection is started over a sector, it's selected state is now toggled properly.
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Several small fixes in "Raise/Lower sector to nearest" action.
2013-04-05 10:56:07 +00:00
MaxED
a0ae887a72
Thing Edit form: things can now be filtered.
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Preferences form: list of actions already using current shortcut was not updated properly when actions list was filtered.
2013-04-04 12:04:52 +00:00
MaxED
d582d9b9a1
Visual mode, "Lower/Raise Floor/Ceiling to adjacent sector" actions: you can now hold Ctrl to lower/raise sectors to lowest/highest sector inside selection.
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Visual mode: added "Align Textures X and Y" action (default key is Ctrl-A).
Preferences Form: Actions can now be filtered.
2013-04-04 10:14:44 +00:00
MaxED
b104e88a1d
Visual Mode, UDMF: "Auto-align Textures Y" action now takes surface peg type into account.
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Visual Mode, UDMF: "Auto-align Textures Y" action now applies vertical scale of first (highlighted) surface to the rest of aligned surfaces.
Linedef Edit Form, UDMF: lower sidedef texture offsets were never displayed.
Some more changes in auto texture alignment of newly drawn lines.
BuilderEffects plugin should compile now.
2013-04-03 14:50:41 +00:00
MaxED
60682dab1c
Some more changes in auto texture alignment of newly drawn lines.
2013-04-02 13:42:55 +00:00
MaxED
4a6897a6ed
Visual Mode: added "Lower Floor/Ceiling to adjacent sector" and "Raise Floor/Ceiling to adjacent sector" actions.
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UDMF texture offsets are now used when splitting a linedef in UDMF map format.
Some changes in auto texture alignment of newly drawn lines.
2013-04-02 12:19:25 +00:00
MaxED
c6378809d5
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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Added Selection Groups options to Edit menu.
Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut.
Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
2013-04-01 11:06:01 +00:00
MaxED
e243450f74
Added Xabis' ACS includes patch (well, most of it)
2013-03-29 11:24:30 +00:00
MaxED
1afd4febb6
Woops...
2013-03-28 12:36:59 +00:00
MaxED
bb9e2ffc8a
Brightness Mode now uses the same selection methods as other classic modes (e.g. Paint Selection and Subtractive Selection)
2013-03-28 12:31:37 +00:00
MaxED
5bae932013
Fixed: Assigning new tag using "New tag" button when selection already had a tag was not working.
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Fixed: "Automatic clear selection in classic modes" option was broken.
2013-03-28 11:37:08 +00:00
MaxED
c04a65f104
Even more fixes in Vertex and Linedef deleting process.
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Texture browser can now show flats/textures only.
2013-03-26 12:31:07 +00:00
MaxED
6462ff5edb
More fixes in Vertex and Linedef deleting process and also Visual Vertex handles.
2013-03-25 14:49:03 +00:00
MaxED
4abcca3cf8
Fixed incorrect behavior when sector had 2 or less sidedefs after vertices or linedefs removal.
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Fixed incorrect behavior when 2 linedefs are merged into one after deleting a vertex, when a newly created linedef overlaps existing geometry.
Visual Vertex handles were not updated when sector's floor or ceiling height was changed.
2013-03-22 12:53:34 +00:00
MaxED
0e7a74158f
We should save LastUsedConfigName only when creating a new map...
2013-03-21 11:28:50 +00:00
MaxED
46818663f3
Last used configuration is now selected when creating a new map.
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Fixed a possible bug in Visual vertex handles rendering code.
2013-03-21 11:23:29 +00:00
MaxED
7f19cd3d62
Let's see if that fixes Vertex Handles rendering in Visual mode...
2013-03-20 10:25:32 +00:00
MaxED
dcaa60f1fb
Moving to new SVN (Part II)...
2013-03-18 13:59:05 +00:00
MaxED
591f92cce6
Moving to new SVN...
2013-03-18 13:52:27 +00:00
MaxED
ad46513126
Added "Apply to all errors of this type" checkbox to Map Analysis window.
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Updated ZDoom ACC to r3889.
2012-11-30 14:43:11 +00:00
MaxED
94dce70ada
UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel.
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Bridge mode: when source sidedefs don't have upper/lower textures, their middle textures are used instead.
2012-11-27 23:04:49 +00:00
MaxED
a3f28cfe94
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
MaxED
c018e05805
UDMF vertex offsets ("zfloor" and "zceiling") were rendered incorrectly.
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Rendering of (G)ZDoom rendering effects (slopes, 3D-floors etc.) can now be toggled in GZDoom Visual mode (default key is "Tab", action is Visual modes -> Toggle GZDoom rendering effects)
2012-11-26 14:23:48 +00:00
MaxED
323c098b17
Increased view distance in Visual modes to 9000 map units.
2012-11-25 20:17:38 +00:00
MaxED
c767b41631
UDMF: Vertex height offsets ("zfloor" and "zceiling") are now shown in GZDoom Visual mode.
2012-11-22 15:32:27 +00:00
MaxED
082bb87c3c
Doom/Hexen map formats: texture offsets of walls can now be edited properly in GZDoom Visual mode.
2012-11-22 13:12:35 +00:00
MaxED
c0c36eabbc
Added an option to enable DB2-style surface highlighting in Visual modes (when enabled, selected surfaces stay highlighted even if "Show Highlight" is set to OFF)
2012-11-22 09:37:57 +00:00
MaxED
5283989bf2
Fixed incorrect UV mapping on MD2 models in Visual modes.
2012-11-20 22:08:34 +00:00
MaxED
a9d6eb5ce2
Fixed a crash when trying to load a model with more than 32767 vertices.
2012-11-20 14:53:54 +00:00
MaxED
7a952a2e5e
Added some boilerplate to UDMF map format reader. If a property value is Integer and expected property type is Float, a value will be casted to float. In other cases of type mismatch, the property will be ignored and a warning will be added to Errors and Warnings window.
2012-11-19 09:44:05 +00:00
MaxED
f731000db3
UDMF Controls form's close using [x] button wasn't handled properly.
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Linedef and Sector Edit forms were saving default UDMF texture offsets (which led to increased map size).
2012-11-13 21:11:53 +00:00