spherallic
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17068b7708
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Make texture scale multiply/divide actions work on FOF sides
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2024-05-25 00:20:39 +02:00 |
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spherallic
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004eaf28a0
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Improve scaling action behavior on things, modify mobjscale instead of sprite x/y scale
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2024-05-24 15:19:03 +02:00 |
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spherallic
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982d50470c
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Make texture scaling actions more sensible, add multiply/divide by 2 actions
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2024-05-24 15:05:59 +02:00 |
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spherallic
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b663277992
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Never clamp double-sided midtexture Y offsets
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2024-05-15 14:22:29 +02:00 |
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spherallic
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54f1b38fec
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Scale thing float offset by thing's mobjscale + more object scale handling improvements
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2024-05-13 17:26:29 +02:00 |
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spherallic
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560d8fca57
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Improve mobjscale handling & show it in classic editing modes
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2024-05-08 15:39:20 +02:00 |
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spherallic
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b1833b0100
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Clean up 3D floor texture offset handling, and make it match SRB2 more closely
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2024-05-06 22:55:46 +02:00 |
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spherallic
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56a38ee16d
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Don't clamp floor/ceiling texture offsets prematurely
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2024-05-03 23:40:31 +02:00 |
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spherallic
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da4808d2b7
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Make fog blocks invisible
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2024-04-23 23:58:10 +02:00 |
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spherallic
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e780de2ae9
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Add setting to scale flat offsets, matching SRB2
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2024-04-23 13:55:12 +02:00 |
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spherallic
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af8b070363
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Fix incorrect ceiling height check for things with centered hitbox
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2024-04-09 16:36:14 +02:00 |
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spherallic
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9ac8360fab
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Fix Visual Mode handling of flipped/hanging things with absolute Z
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2024-02-07 18:49:13 +01:00 |
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spherallic
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2df910f915
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Merge remote-tracking branch 'udb/master'
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2023-12-06 14:22:37 +01:00 |
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biwa
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6e08cc8e68
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Visual Mode: more skewing fixes
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2023-11-19 16:56:13 +01:00 |
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biwa
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f7373f7534
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Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985
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2023-11-19 16:53:36 +01:00 |
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spherallic
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b3b327a6c3
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Merge remote-tracking branch 'udb/master'
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2023-11-07 12:11:47 +01:00 |
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biwa
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28630b9777
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Game Configurations: added texture skewing options to the GZDoom game configurations
Visual Mode: added support for GZDoom style texture skewing
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2023-11-04 21:43:09 +01:00 |
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spherallic
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1fc96e9ad9
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Merge remote-tracking branch 'udb/master'
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2023-10-23 19:59:32 +02:00 |
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biwa
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728eea84b2
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Visual Mode: the effect of slope things are now only applied if they are specified in the game configuration
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2023-10-21 16:11:35 +02:00 |
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biwa
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807df65279
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Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations
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2023-10-21 14:45:42 +02:00 |
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spherallic
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946fef8fce
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Fix local brightness change not working properly with shadow-casting FOFs above
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2023-10-17 23:44:38 +02:00 |
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spherallic
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6bb4df359c
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Merge remote-tracking branch 'udb/master'
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2023-10-16 18:47:14 +02:00 |
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biwa
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ca6769b715
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Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
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2023-10-14 22:30:29 +02:00 |
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biwa
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e97aa905eb
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
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spherallic
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e5cbadda91
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Post-UDB-merge fixes
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2023-10-10 15:53:11 +02:00 |
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spherallic
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f4506b22dc
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Merge remote-tracking branch 'udb/master'
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2023-10-10 14:23:59 +02:00 |
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biwa
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2b40a08f13
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Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
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2023-09-29 20:44:04 +02:00 |
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spherallic
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82ef2ab3de
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Display mobjscale for things in Visual Mode
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2023-09-23 00:29:33 +02:00 |
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spherallic
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9046f6a4f7
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Merge remote-tracking branch 'udb/master'
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2023-09-20 21:04:54 +02:00 |
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spherallic
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76f6483829
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Visual Mode: changing brightness now affects sector brightness, holding Alt will change local brightness
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2023-09-19 17:53:27 +02:00 |
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biwa
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efcce48953
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Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
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2023-09-17 17:23:27 +02:00 |
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biwa
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59197fdfe0
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Visual Mode: fixed a problem where scaled sprites were shown with the wrong offset
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2023-09-17 17:03:58 +02:00 |
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biwa
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ed93c4d69b
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Visual Mode: looking through selection now applies the thing's pitch to the camera
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2023-09-17 13:05:50 +02:00 |
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biwa
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1d6c2a1c13
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Visual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955
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2023-09-17 12:40:28 +02:00 |
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spherallic
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2abdfaf3e4
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Display floating things via temporary method
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2023-09-11 03:04:07 +02:00 |
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spherallic
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570040f011
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Display sky on horizon lines
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2023-09-11 00:37:20 +02:00 |
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spherallic
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27a268ae89
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Iterate over things before lines in Visual Mode
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2023-09-08 23:04:00 +02:00 |
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spherallic
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925c50bfd3
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Clean up map element loops when rebuilding Visual Mode data
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2023-09-07 14:27:53 +02:00 |
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spherallic
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92418d40a6
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Merge remote-tracking branch 'udb/master'
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2023-09-06 22:42:33 +02:00 |
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biwa
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809bb24ae0
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Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash
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2023-09-06 19:20:12 +02:00 |
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spherallic
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ab830ea159
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Disable Visual Mode features that don't apply to SRB2
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2023-09-04 18:36:03 +02:00 |
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spherallic
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758f480faf
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Render additive FOFs as such in Visual Mode
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2023-09-04 15:25:22 +02:00 |
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wisselstem
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edc4c2bd16
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Visual Mode: prevent crash if no potential slope handles are found (#949)
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2023-09-02 14:21:40 +02:00 |
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spherallic
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395243df3e
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Prevent possible slope handle crash
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2023-09-01 00:30:19 +02:00 |
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spherallic
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b56ca5e018
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Merge remote-tracking branch 'udb/master'
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2023-08-21 20:41:15 +02:00 |
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biwa
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1d0430d48e
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Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938
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2023-08-12 16:43:07 +02:00 |
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biwa
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1a116574b9
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Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940
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2023-08-12 11:15:13 +02:00 |
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biwa
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f56ae2e0c9
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Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset
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2023-08-02 20:39:28 +02:00 |
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biwa
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085df399f5
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Fixed an issue where sprite offsets defined in TEXTURES were not used
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2023-07-29 13:32:42 +02:00 |
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biwa
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f34ab6a606
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Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode
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2023-07-15 18:45:58 +02:00 |
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