Commit graph

67 commits

Author SHA1 Message Date
codeimp
60562f1c79 Added support for sprite X/Y offsets in original doom picture data format 2009-03-15 17:00:37 +00:00
codeimp
63fb6c3885 Added hexadecimal value reading in UDMF parser
@ Better fix for the visible ComboBox in the universal fields editor
2009-03-11 20:49:53 +00:00
codeimp
e524e933a4 Removed some unneeded punctuation in error/warning messages and hidden the "conversion was needed" warning. 2009-03-01 09:15:58 +00:00
codeimp
dd1af8cf6d Added Errors and Warnings dialog window (shows all issues with plugins, configs and resources) 2009-02-26 23:27:46 +00:00
codeimp
4e064d78cd Fixed floodfill to work with walls that have no texture (-) 2009-02-22 00:10:07 +00:00
codeimp
2c5fc0c652 @ Optimized reading/writing strings in MapSet serialization 2009-02-20 18:51:31 +00:00
codeimp
82fc5e14c9 Configuration files are now read and written in UTF8 format (compatible with old ASCII configurations) 2009-02-10 10:25:09 +00:00
codeimp
3afebb778e Added support for textures, flats and sprites in subdirectories when loading from PK3 or Directory 2009-02-09 23:34:20 +00:00
codeimp
4f95c98be2 performance improvement in directory/pk3 structure reading 2009-01-22 22:22:02 +00:00
codeimp
1694d828d1 @working on decorate support 2009-01-21 16:18:30 +00:00
codeimp
69f608ddbc fixed left-over geometry when canceling a paste operation 2009-01-12 21:20:12 +00:00
codeimp
07113b5442 fixed fuzzy thing angle business 2009-01-12 19:21:01 +00:00
codeimp
2aedd732d3 added checks to allow opening maps with missing sidedefs, sectors or vertices (in these cases, the element requiring the missing element will be removed from the map during loading) 2009-01-09 21:25:15 +00:00
codeimp
74957e8dda fixed thing angles written in UDMF format 2009-01-07 20:22:12 +00:00
codeimp
40c69c9e6e - fixed bug which caused thing arguments to mess up
- backups are created when saving file (up to 3)
2009-01-04 22:26:23 +00:00
codeimp
320a002677 loading resources from PK3 files implemented (tested with KDIZD, CAH and SP_USIMP) 2009-01-03 19:45:59 +00:00
codeimp
2b7cfbac06 flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs) 2008-12-31 14:08:40 +00:00
codeimp
3daf9307e9 - created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
d2553534cb working on script editor 2008-11-13 16:21:11 +00:00
codeimp
869113c389 Fixed major bug in MapSet IO implementations (how can I have missed this?!) 2008-11-10 21:06:02 +00:00
codeimp
1dad4b68c6 - change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00
codeimp
8d3d00372b even better copy/pasting 2008-09-23 17:46:34 +00:00
codeimp
b1ccdbbc7f lots of stuff (including half decent copy/paste) 2008-09-22 18:27:50 +00:00
codeimp
b717794aed - splitten up UDMF reading/writing in seperate classes where they write to/read from a stream. the UniversalMapSetIO now simply makes use of the reader and writer.
- EmptyLongName in MapSet is now a static field
2008-09-17 19:21:45 +00:00
codeimp
f1342ae6e9 not currently used, but the VS project needs this because i added it 2008-09-12 13:37:10 +00:00
codeimp
35e2a46458 - fixed incorrect comment in UniversalMapSetIO
- fixed bug that prevented a user from adding custom UDMF fields to any element
2008-09-10 15:00:23 +00:00
codeimp
e30b68c9c3 UDMF on top! 2008-06-01 20:25:46 +00:00
codeimp
2b9a233579 lots more UDMF code 2008-05-31 19:31:45 +00:00
codeimp
a04500f071 made the universal field editor control work with the type handlers 2008-05-30 11:05:44 +00:00
codeimp
54c8a82517 typed arguments complete and ready for typed UDMF fields 2008-05-29 21:09:43 +00:00
codeimp
77720694a3 - added proper text rendering
- linedef lengths visible when dragging geometry
- included my ancient bitmap font creator
2008-05-13 14:24:35 +00:00
codeimp
d0f6963fb2 some fixes and additions with floating point vertices 2008-05-05 22:22:53 +00:00
codeimp
4522698765 completely got rid of integral vertex coordinates (now all floating point) 2008-05-05 22:01:27 +00:00
codeimp
b5b7875f75 - limited possible characters typed for map lump name
- improved sector making and drawing
2008-05-05 15:35:58 +00:00
codeimp
d904fb415c added some exception handling in case textures/sprites can't load for some reason 2008-02-23 13:12:59 +00:00
codeimp
8fe8a6e7a8 several small fixes 2008-02-15 14:08:26 +00:00
codeimp
80f4d05965 some stuff regarding UDMF 2008-01-25 19:12:34 +00:00
codeimp
3c43547c6c some 3D mode rendering 2008-01-13 21:23:59 +00:00
codeimp
c5e990f1b7 merged plugin system into trunk 2008-01-02 21:49:43 +00:00
codeimp
d9300fda26 added actions browser and generalized actions support (and small fix in Boom config) 2007-12-29 15:50:16 +00:00
codeimp
4e4e190115 hexen map IO and fix for textures loaded from image ranges 2007-12-28 12:50:34 +00:00
codeimp
4cf0f18dbb lots of changes/additions 2007-12-26 14:29:36 +00:00
codeimp
996f65c809 fixes 2007-10-27 13:59:24 +00:00
codeimp
c6eb815811 fixed bug and we don't really need a long sleep in there 2007-10-26 19:12:44 +00:00
codeimp
f970c82d3f fixed memory leak, added minor details 2007-10-26 18:04:54 +00:00
codeimp
eb92d78761 much more on data resources loading and bugfixes 2007-10-26 13:17:20 +00:00
codeimp
947bdb59e9 lot more. 2007-10-24 17:25:03 +00:00
codeimp
1084cae38b things! colored, scaled, and in their own mode! 2007-10-21 22:41:46 +00:00
codeimp
4af61009c1 icons updated, moved configuration classes and create GameConfiguration class 2007-10-21 18:06:10 +00:00
codeimp
b8e7370db6 things! incomplete though. 2007-10-21 04:07:36 +00:00