MaxED
a3f28cfe94
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
MaxED
df9c61bd95
Added Redraw Sector mode
2012-09-11 22:33:19 +00:00
MaxED
508a3f2772
GZDoom Builder 1.12b:
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Things can now be rotated in visual mode.
Added JPG and TGA image format support.
Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
Fixed another possible crash when MODELDEF is reloaded.
2012-08-05 19:18:05 +00:00
MaxED
113f9c6039
GZDoom Builder 1.09:
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Added UDMF Controls plugin.
Added "Snap selected vertices to grid" mode (Found in Edit menu).
2012-06-26 08:54:25 +00:00
MaxED
998d1d7dde
GZDoom Builder 1.08:
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Added Bridge mode.
Documented all GZDoom Builder specific features.
Crash fix in 1.07e was not implemented properly...
2012-06-19 13:12:28 +00:00
MaxED
761b44ca3e
GZDoom Builder 1.07c:
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Added Draw Ellipse Mode.
2012-06-06 13:37:19 +00:00
MaxED
8b31dd2677
Several improvements in Draw Rectangle mode (rectangles with beveled corners can now be drawn).
2012-06-06 00:38:28 +00:00
MaxED
16d068f831
Added Draw Rectangle Mode.
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Fixed minor bug in Drawing Mode when adding second vertex at the same position as first still resulted in valid edit with undo and stuff.
2012-06-04 23:42:13 +00:00
codeimp
726c949b4a
@ work on (G)ZDoom Editing plugin
2010-09-15 06:01:11 +00:00
codeimp
08e6f30d0f
Added source for Tag Range plugin
2010-08-30 13:51:24 +00:00
codeimp
34bd24505d
Added some missing things in ZDoom game configurations
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Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
14415a7767
@ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action.
2010-08-14 18:07:38 +00:00
codeimp
299f7a5e1c
Fixed sector triangulation issues.
2010-08-11 18:50:37 +00:00
codeimp
7d92d2b343
@ Added some code that I helps fixing some triangulation issues, but now it breaks other shapes. Also added test cases so I can figure this out later.
2010-08-11 14:30:54 +00:00
codeimp
67dfcb2c0d
@ This action was for testing only (BlockMapMode). Removing it.
2009-08-14 13:55:29 +00:00
codeimp
d75bd6be69
@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
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@ Added BlockMapMode as an example to show how the BlockMap class behaves
2009-08-14 10:45:22 +00:00
codeimp
0db777a5aa
@ Set default key to toggle highlight to H
2009-07-10 19:23:24 +00:00
codeimp
6bcc670676
- Added feature to toggle target highlight color on/off in Visual Mode.
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- Highlight and selection colors are now hidden while dragging textures.
2009-07-07 14:52:39 +00:00
codeimp
52095b9ae8
Fixed some actions auto-repeat (some where not auto-repeatable that should be)
2009-06-17 21:51:41 +00:00
codeimp
fa6e71419d
Spelling corrections.
2009-04-27 14:34:59 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00