Commit graph

1593 commits

Author SHA1 Message Date
spherallic
a51366131c Fix string arguments not being copied/pasted as a property 2023-09-11 02:13:14 +02:00
spherallic
8b161a78a6 Draw Modes: Don't draw preview lines when "Place things" is enabled 2023-09-11 02:05:46 +02:00
spherallic
570040f011 Display sky on horizon lines 2023-09-11 00:37:20 +02:00
spherallic
27a268ae89 Iterate over things before lines in Visual Mode 2023-09-08 23:04:00 +02:00
wisselstem
32cfe294e2
Things Mode: update things filter when clone-dragging things (#951) 2023-09-08 19:19:57 +02:00
spherallic
0f1c06d44b v0.4: Update version number and installer script 2023-09-08 13:35:37 +02:00
spherallic
845cbe2c3a Fixed "Place Things" not working for Draw Curve mode 2023-09-08 13:35:26 +02:00
spherallic
f50b138424 Update things filter when clone-dragging things 2023-09-08 12:22:50 +02:00
spherallic
5f408e2c6e Add "Place Things" option to curve, ellipse and rectangle drawing modes 2023-09-08 02:57:22 +02:00
spherallic
925c50bfd3 Clean up map element loops when rebuilding Visual Mode data 2023-09-07 14:27:53 +02:00
spherallic
92418d40a6 Merge remote-tracking branch 'udb/master' 2023-09-06 22:42:33 +02:00
biwa
809bb24ae0 Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash 2023-09-06 19:20:12 +02:00
spherallic
d2b4c05aa6 Don't cancel pointing thing at cursor if category info doesn't have arrow 2023-09-06 00:10:56 +02:00
spherallic
ab830ea159 Disable Visual Mode features that don't apply to SRB2 2023-09-04 18:36:03 +02:00
spherallic
758f480faf Render additive FOFs as such in Visual Mode 2023-09-04 15:25:22 +02:00
biwa
3a7d926704 Image Exporter: added support for transparency 2023-09-03 15:39:34 +02:00
wisselstem
edc4c2bd16
Visual Mode: prevent crash if no potential slope handles are found (#949) 2023-09-02 14:21:40 +02:00
spherallic
395243df3e Prevent possible slope handle crash 2023-09-01 00:30:19 +02:00
biwa
5c76efb8c0 Fixed a problem where not selected geometry and things could not be dragged when the "don't move selection if any part of it is outside of map boundary" option was enabled 2023-08-26 13:49:00 +02:00
spherallic
b56ca5e018 Merge remote-tracking branch 'udb/master' 2023-08-21 20:41:15 +02:00
biwa
1fca52ef08 3D Floor Mode: fixed a problem where creating 3D floors failed. Fixes #945 2023-08-15 20:45:30 +02:00
biwa
fbfd4dc0af Fixed line endings of ControlSectorArea.cs 2023-08-15 20:01:06 +02:00
biwa
7e29ba3099 3D Floor Mode: fixed an issue where new control sectors could not be created if any sector's bounding box completely encompassed the Control Sector Area 2023-08-14 23:00:42 +02:00
biwa
882744593d Sound Propagation Mode: added missing hints file 2023-08-13 21:24:03 +02:00
biwa
4389870162
Sound Propagation Mode: added sound leak finder (#944)
In Sound Propagation Mode you can set the start (default: Shift+S) and end (default: Shift+E) sectors between which a path the sound can travel will be found and displayed.
2023-08-13 21:19:25 +02:00
biwa
1d0430d48e Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938 2023-08-12 16:43:07 +02:00
biwa
1a116574b9 Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940 2023-08-12 11:15:13 +02:00
samwiddowson
19b8bd1e6c
Edit Selection Mode: Fix Ceiling/Floor transforms when pinned (#943) 2023-08-11 18:25:49 +02:00
biwa
f56ae2e0c9 Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset 2023-08-02 20:39:28 +02:00
biwa
085df399f5 Fixed an issue where sprite offsets defined in TEXTURES were not used 2023-07-29 13:32:42 +02:00
biwa
f34ab6a606 Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode 2023-07-15 18:45:58 +02:00
spherallic
778cf4be7c Merge remote-tracking branch 'udb/master' 2023-07-14 00:19:00 +02:00
biwa
58480f5b31 Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928 2023-07-09 14:18:24 +02:00
biwa
4dba3a9234 Texture skewing:
- fixed a rare condition where skewed mid textures were not clipped correctly
- fixed a problem where translucent mid textures were not skewed correctly
- fixed a problem where sprites were skewed unintentionally
2023-07-09 11:45:47 +02:00
biwa
9c35a8f65d
Eternity Engine: added support for texture skewing in Visual Mode (#930) 2023-07-08 22:39:50 +02:00
spherallic
730449c986 Copy/paste properties: Forgot to disable floor portal render style 2023-07-05 22:58:32 +02:00
spherallic
9d659ad797 Add SRB2-specific properties to copy/paste, disable unused properties 2023-07-04 23:19:17 +02:00
spherallic
97b7fdbd29 Don't render always intangible & invisible FOFs, fix half light blocks 2023-06-28 15:30:40 +02:00
spherallic
31bb3ebac0 Update revision number to match latest UDB merge 2023-06-27 21:08:06 +02:00
spherallic
74d71b1acf Merge remote-tracking branch 'udb/master' 2023-06-27 21:05:32 +02:00
wisselstem
55e2d5a902
Add toasts to Visual Mode's "Show Things" action (#922) 2023-06-27 20:40:22 +02:00
spherallic
6ca071a6cc Update revision number to match latest UDB merge 2023-06-20 09:59:25 +02:00
spherallic
202a8294ba Merge remote-tracking branch 'udb/master' 2023-06-20 09:58:08 +02:00
biwa
6f047e4347 Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes #912 2023-06-19 20:27:26 +02:00
biwa
e802bb364a UDBScript: fixed a problem where hot reloading would not scroll the the previously selected script 2023-06-18 16:31:27 +02:00
biwa
55b8e24bd8 UDBScript: fixed an issue where the Thing's class getSector method did not return null when the thing was not in a sector. Fixes #897 2023-06-18 16:26:01 +02:00
spherallic
ba67a87c75 Optimize SRB2 NiGHTS/zoom tube/polyobject rendering
(Text labels are removed because of performance issues)
2023-06-15 12:25:46 +02:00
spherallic
1c0649883f Disable light/sound radii toggles if unsupported 2023-06-12 12:35:34 +02:00
spherallic
8f7da9ac1c Add config parameters for disabling certain Doom-related modes (that don't make sense for SRB2) 2023-06-12 11:06:13 +02:00
spherallic
ac9b6137b2 Implement FOF texture alignment 2023-06-11 01:03:17 +02:00
spherallic
ba064bae3e Update revision number to match latest UDB merge 2023-06-11 00:59:51 +02:00
spherallic
c32f677c44 Merge remote-tracking branch 'udb/master' 2023-06-10 19:31:53 +02:00
spherallic
606f323cac Support Flip flag, add properties for flip & absolutez flags 2023-06-10 16:08:38 +02:00
spherallic
073798166a Implement absolutez flag for things 2023-06-10 03:00:20 +02:00
spherallic
ba4fca0861 Add centerhitbox thing property 2023-06-10 01:13:54 +02:00
biwa
bc98a5391f
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903) 2023-06-09 11:17:01 +02:00
wisselstem
0d4cecc134
Edit Selection Mode: added support for (counter)clockwise rotation actions (#900) 2023-06-09 09:54:23 +02:00
spherallic
a962eed418 Update revision number to reflect latest UDB merge 2023-05-29 11:06:02 +02:00
spherallic
69c667073a Merge remote-tracking branch 'udb/master' 2023-05-29 11:04:31 +02:00
wisselstem
606e43ca35
Stair Sector Builder Mode: fix "Back" option never being checked when loading default preset (#890) 2023-05-26 21:16:38 +02:00
wisselstem
d2a4dcffce
Edit Selection Mode: added actions for moving the selection around the grid (#888) 2023-05-26 20:56:30 +02:00
spherallic
78dc4e5c1e Update git revision in assembly version 2023-05-26 16:59:12 +02:00
spherallic
3aad6d2bb7 Rebrand UDB to UZB 2023-05-26 16:55:19 +02:00
sphere
10e2e3f4cb Merge branch 'texture-skewing' into 'master'
Implement proper texture skewing in Visual Mode

See merge request STJr/UltimateZoneBuilder!5
2023-05-26 12:51:41 +00:00
sphere
af9c803ed6 Merge branch 'reduce-blockmap-use' into 'master'
Reduce blockmap use when drawing/stitching geometry

See merge request STJr/UltimateZoneBuilder!4
2023-05-26 12:51:28 +00:00
spherallic
5b9dc62dde Change hardcoded line slope action to match SRB2 2023-05-26 14:09:04 +02:00
spherallic
2bbb2aaf30 Implement proper texture skewing in Visual Mode 2023-05-26 13:26:15 +02:00
spherallic
06e2c06553 Reduce blockmap use when drawing/stitching geometry, increasing performance in large maps 2023-05-24 12:50:45 +02:00
MascaraSnake
787dfe33f4 Infinitely repeating midtextures: Handle offsets correctly 2023-05-23 09:53:47 +02:00
MascaraSnake
cbf1fe14c8 Add support for repeating midtextures 2023-05-23 08:51:09 +02:00
MascaraSnake
4783f4823c Thing-based vertex slopes: Pick the right mapthings 2023-05-22 20:51:10 +02:00
MascaraSnake
2933d5ad5f Wrap xcopy arguments in quotes to handle spaces in paths 2023-05-22 18:09:26 +02:00
spherallic
2f3d9e07cb Various project changes to make UDBScript work again 2023-05-21 23:03:10 +02:00
spherallic
34cdf97ca4 Merge remote-tracking branch 'udb/master' into udbmerge202304 2023-05-19 00:47:18 +02:00
wisselstem
a2c67a9c5e
Select Sectors Outline action: fixed an issue where selection info/labels were not updated (#884) 2023-05-17 17:45:17 +02:00
spherallic
087b1c8e8f Merge remote-tracking branch 'udb/master' into udbmerge202304 2023-05-12 13:45:56 +02:00
Xaser Acheron
184c13a563
Automap Mode: improved support for GZDoom (#876)
- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap
- Holding Shift will highlight sectors instead of lines
- Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag
- Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
2023-05-01 09:32:09 +02:00
biwa
86f1532a9f Edit Selection Mode: fixed a problem where floor and ceiling textures were unintentionally scaled in UDMF when resizing the selection. Fixes #873 2023-04-22 19:38:18 +02:00
James R
e2900f8d25 Fix mono build 2023-03-19 01:28:15 -07:00
biwa
d706e04149 UDBScript: fixed a problem where the Angle2D class wasn't usable from old API versions anymore 2023-03-06 16:12:59 +01:00
biwa
e1672281e6 UDBScript: fixed a problem where hot reloading would not select the previously selected script 2023-03-06 11:57:10 +01:00
biwa
6c53594ec8 Nodes Viewer Mode: fixed a problem where trying to engage the mode with an empty map could crash. Fixes #857 2023-03-03 10:49:40 +01:00
biwa
bb7857d2bb Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping 2023-03-03 09:53:08 +01:00
biwa
0fb4c98a77 Stair Sector Builder Mode: fixed an issue where the number of sectors and the sector depth was not loaded correctly when a default prefab was set. Fixes #847 2023-01-28 23:52:07 +01:00
MascaraSnake
d29bd54034 Refactor code that relies on the number of action args being exactly 5 2022-12-28 23:04:32 +01:00
biwa
5cf8ed914a Comments Panel: docker is now only updated when it is visible 2022-12-25 18:24:52 +01:00
biwa
e0e61d63ec Tag Explorer: docker is now only updated when it is visible 2022-12-25 15:20:23 +01:00
biwa
db8babf811 Nodes Viewer Mode: a crash that could happen when the nodes header was interpreted as an UTF-8 value should be fixed for good now (#827) 2022-12-11 11:02:03 +01:00
biwa
e49c91960b UDBScript: setting an UDMF string field to an empty string will not remove the field anymore, but actually set it to an empty string 2022-11-27 16:49:05 +01:00
biwa
02bc20b736 Nodes Viewer Mode: fixed a potential crash when loading classic nodes. Fixes #827 2022-11-27 12:04:23 +01:00
biwa
f839269a72 Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
Added toasts for visual sloping events
2022-11-27 11:02:26 +01:00
biwa
5b2b149b40
UDBScript version 5 (#819)
Improved UDBScript to version 5:

- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
  - Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00
biwa
204982e5f8
Add support for toasts (#817)
Behavior can be configured in the "Toasts" tab in the preferences.
2022-11-06 15:08:22 +01:00
biwa
13e53ece53 3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum) 2022-11-04 19:49:53 +01:00
biwa
9e5a6b5377 Tag Range plugin: fixed a problem where the new tags were not displayed in Sectors Mode when selection numbering was disabled. Fixes #795 2022-10-03 11:29:31 +02:00
biwa
9c4c63a749 Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793 2022-09-21 21:05:30 +02:00
biwa
fa5c741b76 Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791 2022-09-20 23:52:41 +02:00
biwa
179f72068f Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works:
- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
- dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
- dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
  - dragging a highlighted, not selected thing will not select it after dragging
- dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
2022-09-18 16:54:09 +02:00
biwa
7f09ac752b UDBScript: fixed a crash when the UDBScript folder was missing or empty. Fixes #789 2022-09-17 13:53:02 +02:00
biwa
d2967e7a78 Linedefs Mode: fixed a problem where the "Select Single-sided only" and "Select Double-sided only" actions would still display the selection numbers of deselected linedefs 2022-08-28 18:25:50 +02:00