MaxED
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4a6897a6ed
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Visual Mode: added "Lower Floor/Ceiling to adjacent sector" and "Raise Floor/Ceiling to adjacent sector" actions.
UDMF texture offsets are now used when splitting a linedef in UDMF map format.
Some changes in auto texture alignment of newly drawn lines.
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2013-04-02 12:19:25 +00:00 |
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MaxED
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c04a65f104
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Even more fixes in Vertex and Linedef deleting process.
Texture browser can now show flats/textures only.
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2013-03-26 12:31:07 +00:00 |
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MaxED
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6462ff5edb
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More fixes in Vertex and Linedef deleting process and also Visual Vertex handles.
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2013-03-25 14:49:03 +00:00 |
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MaxED
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591f92cce6
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
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codeimp
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7f685b4c77
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
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codeimp
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34bd24505d
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Added some missing things in ZDoom game configurations
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
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2010-08-15 13:45:43 +00:00 |
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codeimp
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e7d011068e
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Fixed an accuracy problem that caused incorrect drawings near the edge of the grid.
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2010-08-13 18:19:49 +00:00 |
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codeimp
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c043d9d336
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@ This seems to fix some geometry merging issues (mainly when pasting geometry) but it needs testing.
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2010-08-13 12:03:25 +00:00 |
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boris_i
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6eb77d0bc0
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Fixed a bug where flipping a line resulted in a crash, if its start vertex did not belong to any other line
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2009-06-28 14:47:21 +00:00 |
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codeimp
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55e640b6e1
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- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
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2009-06-11 21:21:20 +00:00 |
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codeimp
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84a3069926
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@ added internal option to prevent automatic removal of unreferenced elements when other elements are removed
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2009-06-07 10:26:06 +00:00 |
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codeimp
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f09bfff419
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@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
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2009-06-05 19:03:56 +00:00 |
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codeimp
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91b76bcb5b
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Changed drawing behavior so that drawn lines are not corrected to clockwise orientation
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2009-05-06 14:50:17 +00:00 |
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codeimp
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7e7f24e965
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
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