Magnus Norddahl
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2e14630982
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Backslashes in file paths are not supported on unix
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2019-08-29 21:38:56 +02:00 |
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Magnus Norddahl
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4cfe80f33a
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GZDB can now boot using mono
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2019-08-29 21:04:50 +02:00 |
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Magnus Norddahl
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159a2e6d38
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Build using msbuild on mono to fix issues with resources and such
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2019-08-29 20:24:22 +02:00 |
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Magnus Norddahl
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9b300126e9
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Disable DEVIL and create build solution specifically for mono
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2019-08-29 17:56:12 +02:00 |
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Magnus Norddahl
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9f2c9e00d7
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Add mono makefile
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2019-08-29 16:30:49 +02:00 |
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biwa
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64c04f4246
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- Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294.
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2019-08-24 12:45:55 +02:00 |
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Magnus Norddahl
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c2157ee24e
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- fix field of view
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2019-08-22 23:28:26 +02:00 |
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Magnus Norddahl
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9d02676f8f
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- fix wrong uniform state
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2019-08-22 22:59:27 +02:00 |
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Magnus Norddahl
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64cc7d2bc2
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- implement the fixed function fog
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2019-08-22 18:43:54 +02:00 |
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Magnus Norddahl
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808d644c0b
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- fix visual mode movement not working
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2019-08-22 16:26:22 +02:00 |
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Magnus Norddahl
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7abcb2a328
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- remove unsafe keyword from functions no longer needing it
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2019-08-22 15:52:17 +02:00 |
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Magnus Norddahl
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1ef7d4a267
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- improve performance
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2019-08-22 15:46:24 +02:00 |
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Magnus Norddahl
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0562dac685
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- fix screenverts math and some line drawing bugs
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2019-08-20 12:45:23 +02:00 |
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Magnus Norddahl
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4c0e6e8fcc
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- implement plotter as a shader
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2019-08-20 11:00:24 +02:00 |
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Magnus Norddahl
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e5500f7190
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- don't update the texture unless something was drawn
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2019-08-18 08:14:14 +02:00 |
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Magnus Norddahl
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9b0b6d2687
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- clear command list once drawn
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2019-08-18 08:11:09 +02:00 |
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Magnus Norddahl
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b51270fdfa
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- Delay plotter drawing until DrawContents is called
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2019-08-18 08:07:28 +02:00 |
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Magnus Norddahl
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3142437444
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- move plotter texture into plotter
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2019-08-18 07:43:46 +02:00 |
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Magnus Norddahl
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3b2d50cce0
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- add the X11 OpenGL init code, even though it is useless until someone repairs mono's winforms implementation
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2019-08-18 06:04:15 +02:00 |
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Magnus Norddahl
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ebba32e7ba
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- add the appropriate ifdefs for an unix build
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2019-08-18 03:29:33 +02:00 |
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Magnus Norddahl
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5ccc225fa8
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- fix light pass
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2019-08-17 05:21:28 +02:00 |
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Magnus Norddahl
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6c9f9b9247
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- remove unused code
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2019-08-17 03:58:07 +02:00 |
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Magnus Norddahl
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c914aadcaa
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- simplify texture binding
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2019-08-17 03:21:11 +02:00 |
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Magnus Norddahl
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c88b94e1c9
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- render to texture bug fixes
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2019-08-17 03:08:34 +02:00 |
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Magnus Norddahl
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cea032e025
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- remove unused code
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2019-08-16 14:06:03 +02:00 |
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Magnus Norddahl
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0542bd25ec
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- convert texturefactor to uniform
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2019-08-16 14:01:27 +02:00 |
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Magnus Norddahl
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3968206199
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- Sending data to Direct3D 9 just to retrieve it is stupid
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2019-08-16 13:38:53 +02:00 |
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Magnus Norddahl
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149012e8b3
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- simplify buffer indexing
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2019-08-16 13:23:25 +02:00 |
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Magnus Norddahl
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9b53939f0c
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- simplify vertex buffer and vertex format
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2019-08-16 13:07:57 +02:00 |
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Magnus Norddahl
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d701987fb4
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- don't pass sizes into VertexBuffer and IndexBuffer constructors
- CopyTexture bug fixes
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2019-08-16 11:24:22 +02:00 |
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Magnus Norddahl
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fb137d46db
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- draw streamed vertices
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2019-08-16 07:45:34 +02:00 |
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Magnus Norddahl
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dc3bd6cb9c
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- ignore release build files
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2019-08-16 07:44:48 +02:00 |
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Magnus Norddahl
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edecd3f7aa
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- rename draw functions
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2019-08-16 07:12:26 +02:00 |
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Magnus Norddahl
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5604685770
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- remove old fixed function shader as it isn't used
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2019-08-16 07:10:46 +02:00 |
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Magnus Norddahl
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55c404e689
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- add raw mouse input
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2019-08-16 06:39:18 +02:00 |
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Magnus Norddahl
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e035ff8113
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- fix alpha ending up in red channel
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2019-08-16 05:37:03 +02:00 |
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Magnus Norddahl
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c4dafbedc1
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- implement alpha test
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2019-08-16 04:10:03 +02:00 |
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Magnus Norddahl
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8ea439a5c2
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- fix some rendering problems in visual mode
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2019-08-15 14:49:49 +02:00 |
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Magnus Norddahl
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a292300eaa
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- use some more sane values for the frame buffer
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2019-08-15 09:49:36 +02:00 |
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Magnus Norddahl
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e6731115ed
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- and we have visuals!
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2019-08-15 09:40:49 +02:00 |
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Magnus Norddahl
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10c06cc662
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- minor bug fix
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2019-08-15 02:57:09 +02:00 |
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Magnus Norddahl
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a542385cd7
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
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Magnus Norddahl
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b41cb07eaa
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- Hook up texture creation and binding
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2019-08-14 13:51:05 +02:00 |
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Magnus Norddahl
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1d09a0f86a
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- implement ApplyUniforms
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2019-08-14 12:36:33 +02:00 |
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Magnus Norddahl
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3c44f77b60
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- port all the direct3d shaders to glsl
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2019-08-14 07:55:21 +02:00 |
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Magnus Norddahl
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14fd3c96e1
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- remove Things2DShader, World3DShader, Effect and EffectShader
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2019-08-13 04:12:04 +02:00 |
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Magnus Norddahl
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0b3725e2fa
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- remove Display2DShader class
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2019-08-13 02:43:01 +02:00 |
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Magnus Norddahl
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2eaf323ad0
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- fix vertex array object binding bug
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
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2019-08-12 08:33:40 +02:00 |
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Magnus Norddahl
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fd37c455d2
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- Upload and apply vertex buffers, index bufers and vertex declarations
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2019-08-10 07:46:29 +02:00 |
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Magnus Norddahl
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d48f032b71
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- create OpenGL context
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2019-08-10 02:32:08 +02:00 |
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