ZZYZX
7de5d10c0f
Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these)
2017-01-26 09:09:22 +02:00
ZZYZX
5ebdbd12d5
Fixed: 65:Plat_UpByValue had incorrect argument description
2017-01-25 17:31:03 +02:00
ZZYZX
4c636a6d9a
ZScript: added support for //$GZDB_SKIP special comment in the root scope.
2017-01-21 04:16:42 +02:00
ZZYZX
8c9514fba5
Fixed: broken previous gitbuild
2017-01-21 03:44:42 +02:00
ZZYZX
a5a942c798
Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump.
2017-01-21 03:14:21 +02:00
ZZYZX
49f55120ad
Added: GLDEFS support for 'attenuate 1' keyword
2017-01-20 00:27:36 +02:00
ZZYZX
30a5edfdfe
Added: attenuated dynamic light support
2017-01-20 00:17:43 +02:00
ZZYZX
819ef6490e
Fixed: wild exception while replacing ZScript actor from DECORATE
2017-01-19 09:16:55 +02:00
ZZYZX
55b24eef39
Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
2017-01-18 08:35:26 +02:00
ZZYZX
87fdd67fd6
ZScript: himBHcomment arguments should be stripped of whitespace
2017-01-17 20:34:19 +02:00
ZZYZX
7a70ac8c17
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
2017-01-17 11:40:58 +02:00
ZZYZX
c1387a8e7e
Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy
2017-01-17 10:19:48 +02:00
ZZYZX
dc72c533ca
ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow
2017-01-17 07:29:01 +02:00
ZZYZX
05a160b533
ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE
2017-01-17 07:13:28 +02:00
ZZYZX
0787f96042
GLDEFS, MODELDEF: Included ZScript actors in missing class check
2017-01-17 06:53:20 +02:00
ZZYZX
3bdfadc1d7
ZScript: implemented 'transient' and 'property' keywords
2017-01-17 06:41:33 +02:00
ZZYZX
17fb9157df
Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity
2017-01-17 04:51:12 +02:00
ZZYZX
76ce87eace
Fixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite names
2017-01-16 14:10:11 +02:00
ZZYZX
38ffc861cb
Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code.
2017-01-16 00:00:45 +02:00
ZZYZX
96ffb78678
Finished upgrading to VS2015
2017-01-15 18:12:49 +02:00
ZZYZX
e0fb41d37f
Changed ZDoom/GitHub links so that people can report issues to the correct page
2017-01-15 06:30:53 +02:00
ZZYZX
5e11072970
Added IOException handling to image loading from disk (fixes GZDB Git issue #8 )
2017-01-15 05:12:19 +02:00
ZZYZX
8277d7b63c
fixed: Classic Texture Select: selected item in white background is supposed to be blue;
...
fixed: Texture Select: visible items were not clipped correctly;
fixed: 128x128 texture previews were too large for small window size in Texture Set editor
2017-01-15 03:40:11 +02:00
ZZYZX
741897af76
Actually changed the product name
2017-01-15 01:40:19 +02:00
ZZYZX
668cb13794
Updated GIT build batch
2017-01-15 01:22:39 +02:00
ZZYZX
5821152368
Always show the revision number in window title, also renamed to GZDB-Bugfix
2017-01-15 01:14:15 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ZZYZX
36381c51bb
Should not have used textures category if not having them on top
2017-01-09 07:01:01 +02:00
ZZYZX
819d27885b
Initial classic view mode in texture browser
2017-01-09 06:47:58 +02:00
m-x-d
2b24ce3c25
Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
...
Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
2017-01-09 01:04:55 +03:00
MaxED
1c684f7213
Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis).
...
Updated documentation ("Game Configuration - Action Argument Settings" and "DECORATE keys" pages).
2017-01-06 15:59:41 +03:00
MaxED
cd854779e8
Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
...
Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
2017-01-06 13:01:59 +03:00
MaxED
a7d2417844
Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
...
Internal, build tools: use origin/master to get commits count and current hash instead of local master.
2017-01-04 16:28:36 +03:00
MaxED
be7ba0a05d
Added: minimum grid size is now 0.125 instead of 1.
2016-12-27 16:59:20 +03:00
MaxED
a8f4f67f22
Internal: rewritten part of NodesViewerMode to use iteration instead of recursion.
...
Internal: post build event in Builder.csproj worked only in VS 2008.
2016-12-26 13:37:57 +00:00
MaxED
447851e457
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
...
Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
Updated ZDoom_DECORATE.cfg (A_SetSize).
2016-12-22 15:04:40 +00:00
MaxED
d73ea867a4
Fixed, Script Editor: MD5 hash of text files stored in PK3 was calculated incorrectly, resulting in false warning messages when saving.
2016-12-22 00:03:58 +00:00
MaxED
cfc92d9075
Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex".
...
Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area.
Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode.
Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
2016-12-16 21:23:37 +00:00
MaxED
a31c6b6652
Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
...
Reverted, Visual mode: looks like all additional cases of displaying sky hack added in r2755 were actually undefined engine behaviors, not the "proper" shy hack... Reverted implementation to the wiki definition of the sky hack.
2016-11-30 20:12:32 +00:00
MaxED
019e26f1a2
Fixed, Tag Explorer: in some cases Tag Explorer update logic was switching focus from the Script Editor to the main window.
2016-11-28 22:17:42 +00:00
MaxED
1523d06ee3
Updated, Visual mode: some cases when the sky hack must be applied were not handled.
...
Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file.
Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools.
Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
2016-11-28 20:01:47 +00:00
MaxED
aecd017b19
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
...
Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
2016-11-26 00:02:56 +00:00
MaxED
21cab1d134
Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.
...
Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
2016-11-21 13:03:19 +00:00
MaxED
0cc5374295
Fixed, Things mode: fixed a crash when deleting Light/Ambient Sound things when "Show Dynamic Light Radii" / "Show Ambient Sound Radii" settings were enabled.
...
Fixed: WAD lump index was not appended to lump name when reporting errors during ZDoom text lumps parsing.
2016-11-19 20:43:42 +00:00
MaxED
c0b46bc6a5
Added, Game configurations, ZDoom: added Line_SetBlocking (55) linedef action.
...
Fixed, Draw Rectangle mode: fixed a crash caused by incorrectly changing text labels array when accepting the drawing.
Fixed, "Check unknown ACS scripts" error check: named scripts check was performed incorrectly causing it to fail on script names containing uppercase letters.
2016-11-18 17:34:49 +00:00
MaxED
787b78afcf
Fixed, Visual mode, UDMF: "lightfloor" sector property was not applied when calculating thing brightness.
...
Fixed, Directional Shading mode: "lightabsolute" / "lightfloorabsolute" properties were checked incorrectly.
2016-11-17 00:17:34 +00:00
MaxED
6c38ab263c
This somehow evaded previous commit...
2016-11-16 20:43:52 +00:00
MaxED
fb937b9e61
Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.
...
Updated ZDoom ACC.
Updated ZDoom_ACS.cfg.
2016-11-16 20:31:04 +00:00
MaxED
8349392829
Fixed: copied sidedef settings were not applied when using "Paste properties" and "Paste properties special" actions in Doom/Hexen map formats.
2016-11-11 12:54:38 +00:00
MaxED
437fe9ce86
Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
...
Removed, GLDEFS parser: removed GLOOME glow definitions support code.
2016-11-09 10:07:21 +00:00