codeimp
95d3d79d11
- Textures now take precedence when on walls and flats take precedence when on floors/ceilings
...
- Removed an unused action
2009-04-18 09:38:13 +00:00
codeimp
042ae016bf
Fixed Increase/Decrease brightness action descriptions for Visual Mode (they were reversed)
2009-04-16 05:02:05 +00:00
codeimp
6b347ad51d
Added visible highlight for targeted object in Visual Mode
2009-04-15 22:16:30 +00:00
codeimp
387b6111ad
Fixed bug that causes the grid to be incorrect after opening/closing the info panel
2009-04-09 08:26:05 +00:00
codeimp
a7d8b45172
- Fixed a bug in the visual mode shader class
...
@ working on the reference manual
2009-03-25 12:24:16 +00:00
codeimp
fb8df1a204
Fixed missing textures bug on floors when View mode is set to Brightness levels
2009-02-25 16:13:06 +00:00
codeimp
2047756694
Some more work done on TEXTURES support
2009-02-15 23:58:28 +00:00
codeimp
093e00b913
Changed mipmap filter for low quality rendering to the same one in high quality rendering (linear 2x2 box)
2009-02-09 23:45:54 +00:00
codeimp
1ae7813fad
changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled
2009-01-24 14:48:43 +00:00
codeimp
d08150ba80
- added drawing test
...
- changed mipmap generation filters
2009-01-13 13:53:13 +00:00
codeimp
7317bd5b30
fixed crash on resources loading when hardware is not available (for example, window is minimized)
2009-01-13 06:31:53 +00:00
codeimp
64de24566b
removed the Fixed 4:3 Aspect option (there is no better aspect than the width divided by height for square pixels, which is pretty much all computer monitors)
2009-01-12 16:01:19 +00:00
codeimp
67751b0808
implemented Invert Y Axis mouse option and Fixed 4:3 Aspect option (but I have my doubt about the fixed aspect, is it correct? is it useful?)
2009-01-12 15:45:55 +00:00
codeimp
48559a50fb
removed a piece of code which caused some of the slow downs during resources loading (and this code is not even needed anymore)
2009-01-12 10:17:07 +00:00
codeimp
7405b25612
- removed some test editing modes
...
- fixed some drawing code (this might fix the alleged 'black screen' problem some people reported)
- fixed brightness toggle in low quality display mode
2009-01-06 20:45:15 +00:00
codeimp
f351822859
added full brightness toggle feature in visual mode
2009-01-04 11:59:24 +00:00
codeimp
2448d401d7
some fixing of some things
2009-01-04 00:01:59 +00:00
codeimp
44e2103397
added action to toggle visual things on, off and uncaged
2008-12-15 22:13:24 +00:00
codeimp
ea7feec9e5
things included in visual mode object picking
2008-12-15 15:54:22 +00:00
codeimp
27f4acac04
thing in cages
2008-12-14 23:24:40 +00:00
codeimp
53a1f085ab
happy birthday doom!
2008-12-10 22:58:58 +00:00
codeimp
5db0757020
working on visual mode
2008-12-10 16:00:34 +00:00
codeimp
22d5b88baf
working on visual mode
2008-12-09 22:51:27 +00:00
codeimp
3daf9307e9
- created MapSet serialization system for undo/redo
...
- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
fdd817f292
fixed crash when minimized
2008-12-05 08:13:39 +00:00
codeimp
c987240b5e
added a small layer of fog to the far plane (looks nicer than just cutting off the geometry)
2008-12-04 22:35:45 +00:00
codeimp
4b81abdb17
fixed crosshair in visual mode
2008-12-04 17:59:34 +00:00
codeimp
95f6dcee6a
working on visual mode
2008-12-03 07:04:57 +00:00
codeimp
69376ee5e0
working on visual mode
2008-12-01 06:51:00 +00:00
codeimp
858e36acef
added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily
2008-11-30 22:04:30 +00:00
codeimp
a2407ebc3b
optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches)
2008-11-30 11:23:20 +00:00
codeimp
43a0e69de7
visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
2008-11-30 02:17:19 +00:00
codeimp
a3e9e54b74
working on visual mode
2008-11-20 21:32:23 +00:00
codeimp
eee46b13f2
working on visual mode
2008-11-19 16:18:36 +00:00
codeimp
308b68c506
fixed bilinear texture filter with low-quality display setting
2008-11-18 15:37:33 +00:00
codeimp
ce456494b8
texture post-filtering quality now depends on display quality set in preferences
2008-11-18 14:20:49 +00:00
codeimp
53eff3002b
added "fixed size" things (these do not scale higher than their specified size in screen pixels)
2008-11-17 16:14:45 +00:00
codeimp
f5c635a998
added settings and view menu and more stuff
2008-11-17 00:41:52 +00:00
codeimp
4a2bf61c1c
working on script editor
2008-11-02 22:07:20 +00:00
codeimp
665cfb52dc
working on script editor
2008-10-30 23:03:49 +00:00
codeimp
c184901b5e
working on script editor
2008-10-27 08:19:15 +00:00
codeimp
6d1f43c7c6
- added feature to display an image from file on the background along with ability to scale it
...
- fixed some scaled sizes in some image data classes
2008-10-15 19:14:32 +00:00
codeimp
b120c567bc
generic system to display sector brightness and textures in their polygons (still buggy, working on it)
2008-10-15 11:46:43 +00:00
codeimp
10cf14540d
moo, pointers are cool
2008-09-28 22:34:09 +00:00
codeimp
1dad4b68c6
- change a lot in the resources system
...
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00
codeimp
996a56dafc
DOES NOT COMPILE - working on resource management
2008-09-26 15:15:56 +00:00
codeimp
51679564a9
fixed fov in 3D mode
2008-09-24 22:10:22 +00:00
codeimp
d41d7c2ec1
updated to latest SlimDX version (september 2008)
2008-09-13 13:24:06 +00:00
codeimp
3dc2e39764
working EditSelectionMode!
2008-09-09 05:52:11 +00:00
codeimp
0e195eb605
fixed RenderRectangle border coordinates
2008-09-02 14:50:14 +00:00