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Fixed Increase/Decrease brightness action descriptions for Visual Mode (they were reversed)
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parent
09a1c2ccd3
commit
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2 changed files with 3 additions and 3 deletions
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@ -420,7 +420,7 @@ showvisualthings
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allowscroll = true;
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}
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lowerbrightness8
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raisebrightness8
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{
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title = "Increase Brightness by 8";
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category = "visual";
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@ -431,7 +431,7 @@ lowerbrightness8
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repeat = true;
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}
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raisebrightness8
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lowerbrightness8
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{
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title = "Decrease Brightness by 8";
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category = "visual";
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@ -388,7 +388,7 @@ namespace CodeImp.DoomBuilder.Rendering
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// Highlight
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double time = General.Clock.GetCurrentTime();
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highlightglow = (float)Math.Sin(time / 100.0f) * 0.3f + 0.5f;
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highlightglow = (float)Math.Sin(time / 100.0f) * 0.3f + 0.4f;
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// Determine shader pass to use
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if(fullbrightness) shaderpass = 1; else shaderpass = 0;
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