Fixed Increase/Decrease brightness action descriptions for Visual Mode (they were reversed)

This commit is contained in:
codeimp 2009-04-16 05:02:05 +00:00
parent 09a1c2ccd3
commit 042ae016bf
2 changed files with 3 additions and 3 deletions

View file

@ -420,7 +420,7 @@ showvisualthings
allowscroll = true;
}
lowerbrightness8
raisebrightness8
{
title = "Increase Brightness by 8";
category = "visual";
@ -431,7 +431,7 @@ lowerbrightness8
repeat = true;
}
raisebrightness8
lowerbrightness8
{
title = "Decrease Brightness by 8";
category = "visual";

View file

@ -388,7 +388,7 @@ namespace CodeImp.DoomBuilder.Rendering
// Highlight
double time = General.Clock.GetCurrentTime();
highlightglow = (float)Math.Sin(time / 100.0f) * 0.3f + 0.5f;
highlightglow = (float)Math.Sin(time / 100.0f) * 0.3f + 0.4f;
// Determine shader pass to use
if(fullbrightness) shaderpass = 1; else shaderpass = 0;