biwa
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f040306c55
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Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
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2020-11-06 20:14:00 +01:00 |
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biwa
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601d741b7e
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Vertices Mode: fixed a potential crash when deleting/dissolving vertices
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2020-11-01 23:08:41 +01:00 |
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biwa
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41e6632b18
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Sectors Mode: fixed an potential crash when joining/merging sectors
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2020-11-01 21:29:57 +01:00 |
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biwa
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f4510aba3e
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Draw Geometry Modes: removed status messages expressing negative feeling when finishing a drawing and replaces them with positive messages
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2020-11-01 18:49:15 +01:00 |
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biwa
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9c85635ff0
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More renaming GZDB Visual Mode to just Visual Mode
The exception dialog now correctly states that it's UDB and not GZDB
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2020-11-01 18:33:19 +01:00 |
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biwa
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15772da839
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Texture browser: using the tab key to jump between the currently selected used texture and the position of the texture in the list of all textures works again (this time without toggling the "used textures on top" checkbox). Also added option to vertically center the view on the selected texture (enabled by default)
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2020-11-01 18:21:22 +01:00 |
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biwa
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eab7de4f9e
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New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually
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2020-11-01 11:57:53 +01:00 |
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biwa
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5820665e70
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Some project file fixes
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2020-11-01 11:37:44 +01:00 |
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biwa
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2dda3d228d
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Visual Mode: changed name from "GZDB Visual Mode" to simply "Visual Mode". The naming difference was for historical reason that doesn't apply anymore. Also reverted the mode icon to the original one
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2020-11-01 11:31:57 +01:00 |
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biwa
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5a1ceb2a9c
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Linedef edit form (UDMF): fixed a problem where the first argument was set to 0 instead left blank when multiple lines with script execution actions were being edited
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2020-10-31 23:40:12 +01:00 |
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biwa
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00d9be5266
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Things Mode: increased rendering speed
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2020-10-31 21:13:37 +01:00 |
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biwa
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7a5c7e5090
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Linedefs Mode: increased rendering speed
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2020-10-31 21:06:24 +01:00 |
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biwa
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4a0e1d7c62
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Sectors Mode: significantly increased rendering speed
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2020-10-31 20:45:05 +01:00 |
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biwa
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0cca1bfb29
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Hexen configuration: added proper heights to many things (thanks to Alper002). Fixes #494
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2020-10-31 16:16:13 +01:00 |
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biwa
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4991c323c3
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Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse
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2020-10-31 16:09:22 +01:00 |
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biwa
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d831d22217
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Visual Mode: fixed a problem where wide classic skies were not rendered with the correct orientation
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2020-10-29 20:21:42 +01:00 |
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biwa
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bb5780cf28
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Thing/Linedef/Sector editing dialog: fixed a crash when pressing the up key in the action input box when the last action is selected. Fixes #493.
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2020-10-25 01:52:49 +02:00 |
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biwa
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8330c70a41
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Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers
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2020-10-24 23:27:04 +02:00 |
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biwa
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0fc2296ce9
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ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment
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2020-10-24 21:23:06 +02:00 |
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biwa
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ee6aad4150
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Texture browser: filtering for a texture name now automatically selects the best matching texture name. Addresses #483.
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2020-10-23 23:30:07 +02:00 |
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biwa
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09e40d2bae
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DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files
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2020-10-23 21:04:49 +02:00 |
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biwa
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d92ab46838
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Visual Mode: fixed a bug where selected 3D floor tops/bottoms would appear to be selected after undo, but actually weren't selected anymore
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2020-10-23 20:56:50 +02:00 |
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biwa
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f91bf312fb
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3D Floor Mode: fixed typo in the 3D floor editing window
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2020-10-23 20:31:08 +02:00 |
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biwa
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eec2c40dcc
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Visual Mode: fixed a bug where the line slope things (9500 and 9501) would slope the same sector multiple times when multiple lines of the same sector were tagged to the thing. Fixes #491.
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2020-10-22 21:11:12 +02:00 |
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biwa
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9c10069d58
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Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
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2020-10-19 21:42:34 +02:00 |
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biwa
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2217e6f633
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Visual Sloping: fixed a problem where slopes were not computed correctly in certain cases
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2020-10-19 17:32:34 +02:00 |
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biwa
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7b76002f2b
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Update README with more detailed instructions for building on Linux
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2020-10-18 11:35:28 +02:00 |
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biwa
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79a507a8a7
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DECALDEF parser: fixed a crash when there are duplicate entries in the DECALDEF files
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2020-10-17 23:11:44 +02:00 |
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biwa
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0a1e40f11d
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Export selection as image: potentially decreased memory usage when also exporting brightmaps
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2020-10-17 12:42:23 +02:00 |
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biwa
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14e4162d35
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Copy/Past thing properties: fixed a crash when pasting properties from a thing that has no model assigned to a thing that has a model applied
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2020-10-17 11:09:53 +02:00 |
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biwa
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a7791754c1
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Draw Grid Mode: fixed a crash when locking sliced while using a rotated grid
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2020-10-16 14:45:59 +02:00 |
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biwa
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722c79d894
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Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
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2020-10-11 22:36:07 +02:00 |
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biwa
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3af704b7a6
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Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0)
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2020-10-11 13:18:08 +02:00 |
|
Magnus Norddahl
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0486845a1f
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Add a search input control
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2020-10-11 05:50:15 +02:00 |
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biwa
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50c00991d3
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Fixed typo.
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2020-10-11 01:07:36 +02:00 |
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biwa
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c0984c8b67
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When loading UDMF maps and fields that have NaN (not a number) as a value are encountered those fields will now be dropped permanently. A warning that this happens will be displayed in the Errors and Warnings dialog.
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2020-10-11 00:31:55 +02:00 |
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Magnus Norddahl
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6659a8ccbd
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Add index.html for viewing the documentation
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2020-10-11 00:08:29 +02:00 |
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biwa
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160db8da8c
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Editing modes: fixed some crashes related to undoing/redoing while objects with associations were highlighted
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2020-10-09 18:53:10 +02:00 |
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biwa
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70bfc2043b
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Hexen game configuration: corrected an error where things 78 ("Tall Tree 1") and 79 ("Tall Tree 2") had their sprites interchanged
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2020-10-04 10:28:24 +02:00 |
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biwa
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a2c87358ea
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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2020-10-04 10:21:35 +02:00 |
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biwa
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22f7e99803
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Fixed a crash when switching into Sectors Mode when there are no vertices in the map, but things
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2020-10-04 10:21:13 +02:00 |
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Magnus Norddahl
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a66d4e72f2
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Oops, forgot one flipped #if while testing
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2020-10-03 23:34:07 +02:00 |
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Magnus Norddahl
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a608ad71fa
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For mono, put clipboard data in text/base64 form instead of relying on a memory stream
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2020-10-03 23:33:04 +02:00 |
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biwa
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63b3766ae2
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Draw Geometry Modes: fixed an issue where drawing started lagging when holding Alt+Shift
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2020-10-02 19:46:01 +02:00 |
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Magnus Norddahl
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275b841e31
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Merge branch 'texteditor'
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2020-10-02 01:37:33 +02:00 |
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Magnus Norddahl
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160882a962
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Fix null pointer that builds in Windows apparently didn't care about
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2020-10-02 01:35:44 +02:00 |
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Magnus Norddahl
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61788e2be2
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TabControlEX doesn't work with mono (why am I not surprised? xamarin, I want my money back!!)
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2020-10-02 01:09:06 +02:00 |
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Magnus Norddahl
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a091225483
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Update project file
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2020-10-02 00:46:08 +02:00 |
|
Magnus Norddahl
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3cdfc99f8e
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Remove NoScintilla.cs as it is no longer needed
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2020-10-02 00:41:48 +02:00 |
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Magnus Norddahl
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f3dea17d1c
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Case sensitivity for the loss!
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2020-10-02 00:37:06 +02:00 |
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