A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
Find a file
2020-10-17 11:09:53 +02:00
.github/workflows Report build error in corresponding CI job 2020-09-12 12:16:25 +03:00
Build Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported 2020-10-11 22:36:07 +02:00
Documents Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Help Add a search input control 2020-10-11 05:50:15 +02:00
Setup Fixed references to GZDB in the setup 2019-12-24 20:43:55 +02:00
Source Copy/Past thing properties: fixed a crash when pasting properties from a thing that has no model assigned to a thing that has a model applied 2020-10-17 11:09:53 +02:00
UpdaterConfig Rebranding 2019-12-24 09:14:28 +02:00
.gitignore Added builder script with execute bit set so the .exe doesn't confuse Linux users 2020-09-20 11:41:28 +02:00
build_git_generic.cmd Fixed: build solution instead of individual projects; this speeds up the compilation process greatly 2019-12-24 23:10:34 +02:00
build_git_x64.cmd Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
build_git_x86.cmd Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
build_setup_x64.cmd Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
build_setup_x86.cmd Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
builder.sh Added builder script with execute bit set so the .exe doesn't confuse Linux users 2020-09-20 11:41:28 +02:00
Builder.sln Move vpo native code into BuilderNative as it is easier to manage. The plugins folder doesn't support including native dlls properly anyway. 2020-04-19 15:56:24 +02:00
Builder.sln.DotSettings.user Added sector raise/lower by 128mp (PR #215 by JakeSmokie) 2018-06-07 11:32:36 +03:00
BuilderMono.sln Fixes for non-Windows platforms (#371 by alexey-lysiuk) 2020-03-17 21:37:58 +02:00
ChangelogMaker.exe Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
Clean Rebuild.bat Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Compile Help.bat Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
fixpermissions.cmd Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LICENSE.txt Added GPLv3 to the repository's root 2019-12-24 18:51:31 +02:00
Makefile Allow build type to be set in the environment 2020-09-25 14:46:12 -04:00
README.md Update README.md 2020-09-20 12:00:20 +02:00
VersionFromEXE.exe Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
VersionFromGIT.exe Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git... 2019-03-29 20:41:01 +02:00

System requirements:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows 7, 8 or 10
  • Graphics card with OpenGL 3.2 support

Required software on Windows:

Building on Linux:

  • Install mono. On debian based distros apt-get install mono-complete should do the trick
  • Install gcc
  • Type make. If you get an error about it not finding msbuild then you are most likely missing a package, or your version of mono may be too old
  • Run it by launching builder from inside the Build folder

Links:

More detailed info can be found in the editor documentation (Refmanual.chm)