biwa
722c79d894
Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
2020-10-11 22:36:07 +02:00
Magnus Norddahl
e390bce8f6
Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without
2020-09-30 03:34:11 +02:00
biwa
08636d1b18
Enabled PDB generation for all plugins in x64 release mode
2020-06-17 22:57:49 +02:00
biwa
7b0adadbfb
Merge branch 'master' into visual-slope2
2020-03-17 22:10:04 +01:00
Magnus Norddahl
3bbe76b225
Remove DevIL dependency
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Remove IImageLoader code duplication
2020-01-14 17:25:35 +01:00
biwa
8aee7fc550
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-04 22:15:13 +01:00
biwa
55135f2982
- Handles on floor are shown
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- Fixed a problem where the wrong plane was assigned to ceiling surfaces
2020-01-01 21:47:33 +01:00
ZZYZX
6374b498ab
Added GLSL shader preprocessor
2020-01-01 22:41:04 +02:00
biwa
4bfbe567c1
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2019-12-31 23:46:56 +01:00
ZZYZX
e092235262
Removed the remains of resource editing
2019-12-31 14:16:13 +02:00
biwa
ba713f7a25
Ported visual sloping to UDB
2019-12-31 00:08:17 +01:00
Magnus Norddahl
f97f2d36b1
Remove preview manager and remove CreateTexture
2019-12-29 20:48:11 +01:00
ZZYZX
87f74cb9c3
Trashed embedded resource editing UI
2019-12-29 15:27:29 +02:00
ZZYZX
8b682a658c
Fixed wrong icon in auto-update Newsflash
2019-12-24 20:04:20 +02:00
ZZYZX
cd9da4b4a1
Changed splash image and icons
2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
Magnus Norddahl
7f6ff8929d
Move the shaders to C# resources
2019-12-21 01:26:58 +01:00
ZZYZX
bd6d21773e
Deleted SlimDX; returned pre-build event to copy appropriate DevIL version
2019-12-16 00:20:48 +02:00
ZZYZX
d1ff6bcc36
Fixed: line can be either dotted or smoothed
2019-12-15 07:20:54 +02:00
ZZYZX
2c3013f74c
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
Magnus Norddahl
159a2e6d38
Build using msbuild on mono to fix issues with resources and such
2019-08-29 20:24:22 +02:00
Magnus Norddahl
9b53939f0c
- simplify vertex buffer and vertex format
2019-08-16 13:07:57 +02:00
Magnus Norddahl
14fd3c96e1
- remove Things2DShader, World3DShader, Effect and EffectShader
2019-08-13 04:12:04 +02:00
Magnus Norddahl
0b3725e2fa
- remove Display2DShader class
2019-08-13 02:43:01 +02:00
Magnus Norddahl
8ada3862e4
- rename files
2019-08-09 23:20:36 +02:00
Magnus Norddahl
37876f6d8a
- add BuilderNative library that does the actual rendering
2019-08-09 06:18:08 +02:00
Magnus Norddahl
c665bfca86
- remove SlimDX namespace
2019-08-08 18:24:33 +02:00
Magnus Norddahl
90b5c41517
- update solution to .net framework 4.7.2 and add build output files to .gitignore
2019-08-08 00:18:44 +02:00
Magnus Norddahl
4cec56b5d6
- remove SlimDX dependency
2019-08-08 00:05:21 +02:00
ZZYZX
1933b0b6de
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
2018-07-13 07:56:13 +03:00
JakeSmokie
6768bc7f37
Added sector raise/lower by 128mp (PR #215 by JakeSmokie)
2018-06-07 11:32:36 +03:00
ZZYZX
e9c83d0646
Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
2018-04-16 01:51:57 +03:00
ZZYZX
a2a6004a61
Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
2018-04-15 01:59:58 +03:00
ZZYZX
d9dfab64a0
Made some edits to the build scripts and auto-update routine to support 64-bit updating
2018-04-14 18:11:40 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
2018-04-14 16:55:21 +03:00
ZZYZX
ce6074fd9f
Internal: Oops: removed useless leftover file
2017-03-09 18:01:08 +02:00
ZZYZX
61085027c2
Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight)
2017-03-02 00:36:33 +02:00
ZZYZX
946e805138
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ZZYZX
7f2f51d48d
Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
2017-02-09 02:26:25 +02:00
ZZYZX
37a3eab150
Enabled prototype ZScript support
2017-01-16 13:18:46 +02:00
ZZYZX
38ffc861cb
Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code.
2017-01-16 00:00:45 +02:00
ZZYZX
96ffb78678
Finished upgrading to VS2015
2017-01-15 18:12:49 +02:00
MaxED
be1e799688
Internal: Git commit hash is how shown in the About window.
...
Internal: Git commit hashes are now shown in the Update window changelog.
Internal: Exception window now links to GitHub Issue Tracker instead of zdoom.org GZDB thread.
2016-12-28 15:24:58 +03:00
MaxED
84886d10ba
Internal: more updates to the build toolchain...
2016-12-27 15:12:57 +03:00
MaxED
ed3233736b
Internal: updated the manual ("Compiling GZDoom Builder" page) and UI to reference GitHub/Git instead of SourceForge/SVN.
...
Internal: post build event in Builder.csproj worked only when compiling using batch files.
Internal: updated README.md.
2016-12-27 13:12:10 +03:00
m-x-d
f9c2bbe44a
Internal: updated build tools and scripts to work with Git instead of SVN.
2016-12-27 02:05:53 +03:00
MaxED
a8f4f67f22
Internal: rewritten part of NodesViewerMode to use iteration instead of recursion.
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Internal: post build event in Builder.csproj worked only in VS 2008.
2016-12-26 13:37:57 +00:00
MaxED
447851e457
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
Updated ZDoom_DECORATE.cfg (A_SetSize).
2016-12-22 15:04:40 +00:00
MaxED
88363a1a66
Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window).
...
Added, Script Editor: double-clicking text resource tab header now shows the corresponding resource in the Resources tree.
Updated, Game configurations, UDMF: added several missing Thing renderstyles.
2016-12-08 12:10:43 +00:00
MaxED
aecd017b19
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
...
Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
2016-11-26 00:02:56 +00:00