codeimp
43754e3671
Visual Mode button now behaves as in DB1: It disables the other editing mode buttons and pressing the Visual Mode button again will go back to the previous classic editing mode (and re-enables all editing mode buttons)
2008-12-16 14:33:41 +00:00
codeimp
e135c279eb
more on selectable editing modes
2008-11-27 19:25:13 +00:00
codeimp
d49b31dfc0
miauw
2008-11-27 13:42:18 +00:00
codeimp
580fe3f181
oops, the EditingManager should be a general manager, not depending on the loaded map
2008-11-27 11:59:17 +00:00
codeimp
ae8daa2924
- refactored all editing mode management into the EditingManager
...
- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
cef46a2386
mode must be disposed when cancelled
2008-10-08 15:15:45 +00:00
codeimp
d73ec193bf
renamed Controls namespace to Actions in preparation for separation of user controls into Controls namespace
2008-05-29 11:34:01 +00:00
codeimp
d7656f1f3b
- added some new menus in the plugin
...
- volatile mode may not be started from a volatile mode by shortcut key!
- added ability to cancel an editing mode change
- added mipmap levels setting to images (this fixes blurred fonts in low-quality display)
2008-05-14 21:48:36 +00:00
codeimp
7c08847a5b
prepared for more plugin features
2008-05-13 22:28:30 +00:00
codeimp
4ae985d630
- changed a lot around the actions
...
- no more mousebutton-specific code in the editing modes (now all bound by actions)
- some progress on the drawing editing mode
2008-04-27 12:07:26 +00:00
codeimp
c5e990f1b7
merged plugin system into trunk
2008-01-02 21:49:43 +00:00