UltimateZoneBuilder/Source/Editing/EditModeInfo.cs
codeimp ae8daa2924 - refactored all editing mode management into the EditingManager
- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00

196 lines
4.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Plugins;
using System.Drawing;
#endregion
namespace CodeImp.DoomBuilder.Editing
{
internal class EditModeInfo : IComparable<EditModeInfo>
{
#region ================== Constants
#endregion
#region ================== Variables
// Mode type
private Plugin plugin;
private Type type;
private EditModeAttribute attribs;
// Mode switching
private BeginActionAttribute switchactionattr = null;
private ActionDelegate switchactiondel = null;
// Mode button
private Stream buttonimagestream = null;
private Image buttonimage = null;
private string buttondesc = null;
private int buttonorder = int.MaxValue;
#endregion
#region ================== Properties
public Plugin Plugin { get { return plugin; } }
public Type Type { get { return type; } }
public BeginActionAttribute SwitchAction { get { return switchactionattr; } }
public Image ButtonImage { get { return buttonimage; } }
public string ButtonDesc { get { return buttondesc; } }
public EditModeAttribute Attributes { get { return attribs; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public EditModeInfo(Plugin plugin, Type type, EditModeAttribute attr)
{
// Initialize
this.plugin = plugin;
this.type = type;
this.attribs = attr;
// Make switch action info
if((attr.SwitchAction != null) && (attr.SwitchAction.Length > 0))
{
switchactionattr = new BeginActionAttribute(attr.SwitchAction);
switchactiondel = new ActionDelegate(UserSwitchToMode);
// Bind switch action
General.Actions.BindBeginDelegate(plugin.Assembly, switchactiondel, switchactionattr);
}
// Make button info
if((attr.ButtonImage != null) && (attr.ButtonDesc != null))
{
buttonimagestream = plugin.GetResourceStream(attr.ButtonImage);
if(buttonimagestream != null)
{
buttonimage = Image.FromStream(buttonimagestream);
buttondesc = attr.ButtonDesc;
buttonorder = attr.ButtonOrder;
}
}
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public void Dispose()
{
// Unbind switch action
if(switchactiondel != null) General.Actions.UnbindBeginDelegate(plugin.Assembly, switchactiondel, switchactionattr);
buttonimage.Dispose();
buttonimagestream.Dispose();
// Clean up
plugin = null;
}
#endregion
#region ================== Methods
// This switches to the mode by user command
// (when user presses shortcut key)
public void UserSwitchToMode()
{
EditMode newmode;
// Only when a map is opened
if(General.Map != null)
{
// Not switching from volatile mode to volatile mode?
if((General.Map.Editing.Mode == null) || !General.Map.Editing.Mode.Attributes.Volatile || !this.attribs.Volatile)
{
// Create instance
newmode = plugin.CreateObject<EditMode>(type);
// Switch mode
General.Map.Editing.ChangeMode(newmode);
}
}
}
// This switches to the mode
public void SwitchToMode()
{
EditMode newmode;
// Only when a map is opened
if(General.Map != null)
{
// Create instance
newmode = plugin.CreateObject<EditMode>(type);
// Switch mode
General.Map.Editing.ChangeMode(newmode);
}
}
// This switches to the mode with arguments
public void SwitchToMode(object[] args)
{
EditMode newmode;
// Only when a map is opened
if(General.Map != null)
{
// Create instance
newmode = plugin.CreateObjectA<EditMode>(type, args);
// Switch mode
if(!General.Map.Editing.ChangeMode(newmode))
{
// When cancelled, dispose mode
newmode.Dispose();
}
}
}
// String representation
public override string ToString()
{
return type.Name;
}
// Compare by button order
public int CompareTo(EditModeInfo other)
{
if(this.buttonorder > other.buttonorder) return 1;
else if(this.buttonorder < other.buttonorder) return -1;
else return 0;
}
#endregion
}
}