prepared for more plugin features

This commit is contained in:
codeimp 2008-05-13 22:28:30 +00:00
parent 1ac1bb3c8e
commit 7c08847a5b
7 changed files with 165 additions and 139 deletions

View file

@ -315,6 +315,7 @@
<Compile Include="Map\SidedefPart.cs" />
<Compile Include="Map\Thing.cs" />
<Compile Include="Map\Vertex.cs" />
<Compile Include="Plugins\Plug.cs" />
<Compile Include="Plugins\Plugin.cs" />
<Compile Include="Plugins\PluginManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />

View file

@ -37,9 +37,10 @@
<Compile Include="ClassicModes\DragSectorsMode.cs" />
<Compile Include="ClassicModes\DragGeometryMode.cs" />
<Compile Include="ClassicModes\DrawGeometryMode.cs" />
<Compile Include="General\BuilderPlug.cs" />
<Compile Include="Testing\TriangulatorMode.cs" />
<Compile Include="ClassicModes\DragThingsMode.cs" />
<Compile Include="Tools\LineLengthLabel.cs" />
<Compile Include="General\LineLengthLabel.cs" />
<Compile Include="VisualModes\BaseVisualMode.cs" />
<Compile Include="VisualModes\BaseVisualSector.cs" />
<Compile Include="ClassicModes\DragVerticesMode.cs" />

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@ -1,123 +0,0 @@
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class LineLengthLabel : IDisposable
{
#region ================== Constants
private const int TEXT_CAPACITY = 10;
private const float TEXT_SCALE = 14f;
private const string VALUE_FORMAT = "0";
#endregion
#region ================== Variables
private TextLabel label;
private Vector2D start;
private Vector2D end;
#endregion
#region ================== Properties
public TextLabel TextLabel { get { return label; } }
public Vector2D Start { get { return start; } set { start = value; Update(); } }
public Vector2D End { get { return end; } set { end = value; Update(); } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public LineLengthLabel()
{
// Initialize
Initialize();
}
// Constructor
public LineLengthLabel(Vector2D start, Vector2D end)
{
// Initialize
Initialize();
Move(start, end);
}
// Initialization
private void Initialize()
{
label = new TextLabel(TEXT_CAPACITY);
label.AlignX = TextAlignmentX.Center;
label.AlignY = TextAlignmentY.Middle;
label.Color = General.Colors.Highlight;
label.Backcolor = General.Colors.Background;
label.Scale = TEXT_SCALE;
label.TransformCoords = true;
}
// Disposer
public void Dispose()
{
label.Dispose();
}
#endregion
#region ================== Methods
// This updates the text
private void Update()
{
Vector2D delta = end - start;
float length = delta.GetLength();
label.Text = length.ToString(VALUE_FORMAT);
label.Rectangle = new RectangleF(start.x + delta.x * 0.5f, start.y + delta.y * 0.5f, 0f, 0f);
}
// This moves the label
public void Move(Vector2D start, Vector2D end)
{
this.start = start;
this.end = end;
Update();
}
#endregion
}
}

View file

@ -91,7 +91,7 @@ namespace CodeImp.DoomBuilder.Editing
// Make button info
if((attr.ButtonImage != null) && (attr.ButtonDesc != null))
{
buttonimagestream = plugin.FindResource(attr.ButtonImage);
buttonimagestream = plugin.GetResourceStream(attr.ButtonImage);
if(buttonimagestream != null)
{
buttonimage = Image.FromStream(buttonimagestream);

106
Source/Plugins/Plug.cs Normal file
View file

@ -0,0 +1,106 @@
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.Plugins
{
/// <summary>
/// This is the key link between the Doom Builder core and the plugin.
/// Every plugin must expose a single class that inherits this class.
/// </summary>
public class Plug : IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
// Internals
private Plugin plugin;
// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
// Internals
internal Plugin Plugin { get { return plugin; } set { plugin = value; } }
/// <summary>
/// Indicates if the plugin has been disposed.
/// </summary>
public bool IsDisposed { get { return isdisposed; } }
#endregion
#region ================== Constructor / Disposer
/// <summary>
/// This is the key link between the Doom Builder core and the plugin.
/// Every plugin must expose a single class that inherits this class.
/// <para>
/// NOTE: Some methods cannot be used in this constructor, because the plugin
/// is not yet fully initialized. Instead, use the Initialize method to do
/// your initializations.
/// </para>
/// </summary>
public Plug()
{
// Initialize
// We have no destructor
GC.SuppressFinalize(this);
}
/// <summary>
/// This is called by the Doom Builder core when the plugin is being disposed.
/// </summary>
public virtual void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
plugin = null;
// Done
isdisposed = true;
}
}
#endregion
#region ================== Methods
/// <summary>
/// This is called after the constructor to allow a plugin to initialize.
/// </summary>
public virtual void Initialize()
{
}
/// <summary>
/// This finds the embedded resource with the specified name in the plugin and creates
/// a Stream from it. Returns null when the embedded resource cannot be found.
/// </summary>
/// <param name="resourcename">Name of the resource in the plugin.</param>
/// <returns>Returns a Stream of the embedded resource,
/// or null when the resource cannot be found.</returns>
public Stream GetResourceStream(string resourcename)
{
return plugin.GetResourceStream(resourcename);
}
#endregion
}
}

View file

@ -29,7 +29,7 @@ using CodeImp.DoomBuilder.Controls;
namespace CodeImp.DoomBuilder.Plugins
{
internal class Plugin
internal class Plugin : IDisposable
{
#region ================== Constants
@ -40,6 +40,9 @@ namespace CodeImp.DoomBuilder.Plugins
// The plugin assembly
private Assembly asm;
// The plug
private Plug plug;
// Unique name used to refer to this assembly
private string name;
@ -51,6 +54,7 @@ namespace CodeImp.DoomBuilder.Plugins
#region ================== Properties
public Assembly Assembly { get { return asm; } }
public Plug Plug { get { return plug; } }
public string Name { get { return name; } }
public bool IsDisposed { get { return isdisposed; } }
@ -67,6 +71,29 @@ namespace CodeImp.DoomBuilder.Plugins
// Load assembly
asm = Assembly.LoadFile(filename);
// Find the class that inherits from Plugin
Type t = FindSingleClass(typeof(Plug));
if(t != null)
{
// Are the multiple plug classes?
if(FindClasses(typeof(Plug)).Length > 1)
{
// Show a warning
General.WriteLogLine("WARNING: Plugin '" + name + "' has more than one plug!");
}
// Make plug instance
plug = CreateObject<Plug>(t);
plug.Plugin = this;
plug.Initialize();
}
else
{
// How can we plug something in without a plug?
General.WriteLogLine("ERROR: Could not load plugin '" + name + "', plugin is missing the plug!");
throw new Exception();
}
// Load actions
General.Actions.LoadActions(asm);
@ -94,7 +121,7 @@ namespace CodeImp.DoomBuilder.Plugins
#region ================== Methods
// This creates a stream to read a resource or returns null when not found
public Stream FindResource(string resourcename)
public Stream GetResourceStream(string resourcename)
{
string[] resnames;

View file

@ -76,20 +76,34 @@ namespace CodeImp.DoomBuilder.Plugins
{
// Load plugin from this file
General.MainWindow.DisplayStatus("Loading plugin '" + Path.GetFileName(fn) + "'...");
p = new Plugin(fn);
if(!p.IsDisposed) this.plugins.Add(p);
// For all classes that inherit from EditMode
editclasses = p.FindClasses(typeof(EditMode));
foreach(Type t in editclasses)
try
{
// For all defined EditMode attributes
emattrs = (EditModeAttribute[])t.GetCustomAttributes(typeof(EditModeAttribute), true);
foreach(EditModeAttribute a in emattrs)
p = new Plugin(fn);
}
catch(Exception)
{
General.WriteLogLine("WARNING: Plugin file '" + Path.GetFileName(fn) + "' was not loaded.");
p = null;
}
// Continue if no errors
if((p != null) && (!p.IsDisposed))
{
// Add to plugins
this.plugins.Add(p);
// For all classes that inherit from EditMode
editclasses = p.FindClasses(typeof(EditMode));
foreach(Type t in editclasses)
{
// Make edit mode information
editmodeinfo = new EditModeInfo(p, t, a);
editmodes.Add(editmodeinfo);
// For all defined EditMode attributes
emattrs = (EditModeAttribute[])t.GetCustomAttributes(typeof(EditModeAttribute), true);
foreach(EditModeAttribute a in emattrs)
{
// Make edit mode information
editmodeinfo = new EditModeInfo(p, t, a);
editmodes.Add(editmodeinfo);
}
}
}
}