biwa
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ab81b17554
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More conversion from float to double. Doesn't seem to crash anymore.
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2020-05-22 21:39:18 +02:00 |
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biwa
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91cbcde1eb
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
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Magnus Norddahl
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3bbe76b225
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Remove DevIL dependency
Remove IImageLoader code duplication
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2020-01-14 17:25:35 +01:00 |
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Magnus Norddahl
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fc7093b959
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Load images when they accessed
Load previews when they are accessed
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2020-01-12 23:10:57 +01:00 |
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ZZYZX
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044dbbcfd0
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
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Magnus Norddahl
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f97f2d36b1
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Remove preview manager and remove CreateTexture
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2019-12-29 20:48:11 +01:00 |
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NickZ
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1aa020b2d0
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Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
* Add Linux Path option to test config
* make shortpaths and linuxpaths mutually exclusive
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2019-12-25 19:45:19 +02:00 |
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ZZYZX
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96f2b4e94e
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Fixed TGA texture loading
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2019-12-24 21:33:16 +02:00 |
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ZZYZX
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2bce3f06a4
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Flip GDI bitmap in model loading before feeding it to OpenGL
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2019-12-18 21:27:09 +02:00 |
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ZZYZX
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f0aee1e174
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Merge branch 'master' into slimgl_merge
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2019-12-14 23:50:40 +02:00 |
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Magnus Norddahl
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d701987fb4
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- don't pass sizes into VertexBuffer and IndexBuffer constructors
- CopyTexture bug fixes
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2019-08-16 11:24:22 +02:00 |
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Magnus Norddahl
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a542385cd7
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
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Magnus Norddahl
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407cc703b8
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- implement enough of BuilderNative for GZDB to successfully run without crashing
|
2019-08-09 23:15:48 +02:00 |
|
Magnus Norddahl
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690a4d2e83
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- remove DataStream class
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2019-08-08 20:06:35 +02:00 |
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Magnus Norddahl
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c665bfca86
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
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biwa
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c00a8995aa
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- Fixed a crash when loading OBJ models with faces without normals
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2019-08-08 12:17:49 +02:00 |
|
Magnus Norddahl
|
8f15e8d5e7
|
- Simplify code
|
2019-08-08 07:10:35 +02:00 |
|
Magnus Norddahl
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21b46010c1
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Merge remote-tracking branch 'origin/master' into slimgl
|
2019-08-08 04:07:00 +02:00 |
|
Magnus Norddahl
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3cff90d716
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- remove SlimDX.Direct3D9 namespace
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2019-08-08 03:51:21 +02:00 |
|
Magnus Norddahl
|
1be047d316
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- Simplify D3DDevice
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2019-08-08 03:19:11 +02:00 |
|
biwa
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34f2c308bd
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- More model texture loading weirdness is now regarded
|
2019-06-16 19:31:44 +02:00 |
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biwa
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c2b18a913e
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- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
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2019-06-16 18:40:10 +02:00 |
|
biwa
|
70b2be5e73
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- Fixed a crash that happened when there were OBJ elements without parameters
|
2019-06-16 12:05:03 +02:00 |
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biwa
|
dc74617820
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- Fixed a problem with OBJ models being flipped
|
2019-06-16 00:03:37 +02:00 |
|
biwa
|
97d4fdd78a
|
@Fixed some compiler warnings
|
2019-06-15 21:26:43 +02:00 |
|
biwa
|
dde8742ff2
|
- Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
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2019-06-15 17:44:02 +02:00 |
|
biwa
|
f2a343e118
|
- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
|
2019-04-14 18:24:37 +02:00 |
|
ZZYZX
|
5c42035731
|
Fixed unused variable warnings; fixed compilation error in Renderer2D
|
2019-01-19 10:02:54 +02:00 |
|
ZZYZX
|
6fc15a179f
|
Fixed crash while trying to reference nonexistent vertices in Unreal models
|
2018-07-25 16:03:41 +03:00 |
|
ZZYZX
|
20f96cd115
|
Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...)
|
2018-07-13 08:20:45 +03:00 |
|
Marisa Kirisame
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afd710801f
|
Update .3d support to match coelckers/gzdoom#506 (PR#221 by Marisa_Kirisame)
|
2018-07-05 12:50:03 +03:00 |
|
ZZYZX
|
3c433cfcb8
|
Fixed scalar in UE1 model reader (was 127, should be 128)
|
2018-06-07 11:59:52 +03:00 |
|
ZZYZX
|
0f469e90ad
|
Updated Unreal model loading to the fixed behavior (only this time really fixed)
|
2018-05-28 11:12:04 +03:00 |
|
ZZYZX
|
320b5f017f
|
Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
|
2018-05-28 11:00:57 +03:00 |
|
ZZYZX
|
8af4a46c5b
|
Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
|
2018-05-28 04:06:21 +03:00 |
|
ZZYZX
|
260ffbe57b
|
Fixed skin remapping method
|
2018-05-27 23:25:17 +03:00 |
|
ZZYZX
|
85f00ab9d7
|
Added multiple texture support for Unreal models
|
2018-05-27 21:05:57 +03:00 |
|
ZZYZX
|
4213be1c7a
|
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
|
2018-05-27 08:53:54 +03:00 |
|
jewalky
|
0b14bdeec1
|
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
|
2018-04-14 16:55:21 +03:00 |
|
ZZYZX
|
88d98acd49
|
Fixed: zero-radius point lights would crash upon entering things mode (reported by blood)
|
2018-03-31 14:13:35 +03:00 |
|
ZZYZX
|
efd2ded0b3
|
Made 2D spotlight projection even more accurate (reported by Gutawer)
|
2018-02-04 13:20:11 +02:00 |
|
ZZYZX
|
f97b0b2ee8
|
Made 2D spotlight projection more accurate
|
2018-02-04 07:28:41 +02:00 |
|
ZZYZX
|
4462224aaa
|
Oops quickfix: inherited generic lights did not work
|
2018-02-04 06:30:50 +02:00 |
|
ZZYZX
|
5791171851
|
Added proper spotlight preview in 2D mode
|
2018-02-04 06:16:46 +02:00 |
|
ZZYZX
|
e91fe94794
|
Added string support for spotlight colors
|
2018-02-04 05:16:52 +02:00 |
|
ZZYZX
|
184982dc67
|
Added spotlight preview in visual mode
|
2018-02-04 04:18:59 +02:00 |
|
ZZYZX
|
d8bee559dc
|
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
|
2018-02-03 22:31:43 +02:00 |
|
ZZYZX
|
e7328e4caa
|
Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
|
2017-08-27 08:10:22 +03:00 |
|
ZZYZX
|
f14a4bd64a
|
Added new flags for internal dynamic lights (reported by Nash)
|
2017-06-20 21:30:00 +03:00 |
|
ZZYZX
|
153c63b5d2
|
Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
|
2017-03-29 04:11:05 +03:00 |
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