ZZYZX
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4a62478545
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Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over...
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2017-02-14 17:48:31 +02:00 |
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ZZYZX
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780482f429
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Fixed: consequential duplicate maps weren't handled properly
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2017-02-14 15:39:35 +02:00 |
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ZZYZX
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d9eecbdc5e
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Internal: reverted mysterious MaxED edit in map saving functions
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2017-02-14 12:13:53 +02:00 |
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ZZYZX
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b996d8a380
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Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
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2017-02-14 11:56:38 +02:00 |
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ZZYZX
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db1db76b4b
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Fixed: Doom64 lighting was not displayed in 2D modes
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2017-02-13 02:06:29 +02:00 |
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ZZYZX
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6bb79c1c8b
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Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project
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2017-02-13 00:23:26 +02:00 |
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ZZYZX
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946e805138
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
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ZZYZX
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bffb499ffb
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Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px
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2017-02-12 18:35:11 +02:00 |
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ZZYZX
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251c89f3e9
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Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type
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2017-02-11 17:47:07 +02:00 |
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ZZYZX
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02d5ce4c3b
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Internal: Oops: missing files
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2017-02-10 12:32:35 +02:00 |
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ZZYZX
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db9bb4f4fd
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Info panel might work a bit faster now
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2017-02-09 19:14:05 +02:00 |
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ZZYZX
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e3ebe7dcdf
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Fixed: additive-translucent geometry should not be lit
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2017-02-09 16:49:58 +02:00 |
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ZZYZX
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d47dd9a533
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Fixed: slightly incorrect texture name offsets in classic view in the texture browser
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2017-02-09 15:45:50 +02:00 |
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ZZYZX
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fbbfaad579
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Fixed: changing brightness of upper/lower/middle sidedef did not update the whole sidedef brightness until 3D mode restart
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2017-02-09 15:20:39 +02:00 |
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ZZYZX
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2b69b38e18
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Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights.
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2017-02-09 13:28:55 +02:00 |
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ZZYZX
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e62bbba9ff
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Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit
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2017-02-09 04:07:27 +02:00 |
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ZZYZX
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7f2f51d48d
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Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
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2017-02-09 02:26:25 +02:00 |
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ZZYZX
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1382d144fe
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Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom).
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2017-02-08 23:55:38 +02:00 |
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ZZYZX
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09b8c27dab
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Merge anotak's optimizations - stage 1
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2017-02-08 14:18:01 +02:00 |
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ZZYZX
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34d1af9446
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Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely
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2017-02-07 20:02:31 +02:00 |
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anotak
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b5f7db1d50
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Speedup on opening properties windows
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2017-02-06 22:53:00 -06:00 |
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ZZYZX
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6971f6dfaf
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Internal: ~ConfigurationInfo destructor might be called before full construction took place
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2017-02-04 22:03:32 +02:00 |
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ZZYZX
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5a5c6d0467
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Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction
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2017-02-04 17:25:48 +02:00 |
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ZZYZX
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e6ca49581a
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Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
Fixed: ZScript parser should no more crash on severely invalid code.
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2017-02-03 09:15:54 +02:00 |
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ZZYZX
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7e502a1fa2
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Fixed: color_absolute is not actually in GZDoom
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2017-02-02 07:34:29 +02:00 |
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ZZYZX
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cb8473fa09
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Added: 3D floor should be affected by control sector's color_floor and color_ceiling.
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2017-02-01 20:16:42 +02:00 |
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ZZYZX
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76b2b1be10
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Added: an option to display image sizes below names, not over texture previews
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2017-02-01 19:10:22 +02:00 |
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ZZYZX
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71440fb21e
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Implemented more reliable dynlight-surface angle clip threshold
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2017-02-01 17:29:08 +02:00 |
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ZZYZX
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fc7b9ec9a8
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Removed dynlight-surface angle clip threshold - it didn't work properly anyway
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2017-02-01 16:53:19 +02:00 |
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ZZYZX
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469942d263
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Fixed: glow should apply before Doom64 coloring
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2017-02-01 09:57:00 +02:00 |
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ZZYZX
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42c2fc2044
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Added: rendering of Doom64 lighting
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2017-02-01 09:48:13 +02:00 |
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ZZYZX
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b80ead1202
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Added custom fields for Doom64 lighting in the ZDoom configuration
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2017-02-01 08:29:14 +02:00 |
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ZZYZX
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24c8b0497c
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fixed: First and last texture entires could never be selected using up/down controls
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2017-01-30 06:20:48 +02:00 |
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ZZYZX
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1cd255fb4e
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Fixed: autoaligning and limited floodfill didn't work for selection.
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2017-01-29 04:56:17 +02:00 |
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ZZYZX
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f4947a20be
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Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops.
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2017-01-26 15:33:07 +02:00 |
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ZZYZX
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dd48b5edfd
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Fixed: internal images were a bit broken by the previous commit
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2017-01-26 12:01:11 +02:00 |
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ZZYZX
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7de5d10c0f
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Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these)
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2017-01-26 09:09:22 +02:00 |
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ZZYZX
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5ebdbd12d5
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Fixed: 65:Plat_UpByValue had incorrect argument description
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2017-01-25 17:31:03 +02:00 |
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ZZYZX
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4c636a6d9a
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ZScript: added support for //$GZDB_SKIP special comment in the root scope.
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2017-01-21 04:16:42 +02:00 |
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ZZYZX
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8c9514fba5
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Fixed: broken previous gitbuild
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2017-01-21 03:44:42 +02:00 |
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ZZYZX
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a5a942c798
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Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump.
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2017-01-21 03:14:21 +02:00 |
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ZZYZX
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49f55120ad
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Added: GLDEFS support for 'attenuate 1' keyword
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2017-01-20 00:27:36 +02:00 |
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ZZYZX
|
30a5edfdfe
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Added: attenuated dynamic light support
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2017-01-20 00:17:43 +02:00 |
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ZZYZX
|
819ef6490e
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Fixed: wild exception while replacing ZScript actor from DECORATE
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2017-01-19 09:16:55 +02:00 |
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ZZYZX
|
55b24eef39
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Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
|
2017-01-18 08:35:26 +02:00 |
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ZZYZX
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87fdd67fd6
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ZScript: himBHcomment arguments should be stripped of whitespace
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2017-01-17 20:34:19 +02:00 |
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ZZYZX
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7a70ac8c17
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
|
2017-01-17 11:40:58 +02:00 |
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ZZYZX
|
c1387a8e7e
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Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy
|
2017-01-17 10:19:48 +02:00 |
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ZZYZX
|
dc72c533ca
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ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow
|
2017-01-17 07:29:01 +02:00 |
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ZZYZX
|
05a160b533
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ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE
|
2017-01-17 07:13:28 +02:00 |
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