MaxED
9d985393ee
A map was not saved properly when user saved it right after changing map format.
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Removed some unused "using" directives.
2013-05-31 13:57:49 +00:00
MaxED
c67331eaf6
Map Analysis mode can now check the map for unconnected vertices.
2013-05-30 15:50:46 +00:00
MaxED
a150931bb2
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
MaxED
591f92cce6
Moving to new SVN...
2013-03-18 13:52:27 +00:00
MaxED
4632fdbe99
Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off.
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Error Checks Mode: added linedef index to message text of all linedef-related errors.
UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
2012-10-08 13:07:56 +00:00
MaxED
879cbacd93
Added unknown things check to Error Checker
2012-08-29 10:09:02 +00:00
MaxED
a45b1dd3b9
Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
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Updated to Doom Builder 2 r1604:
Stuck thing error checker now also regards thing flags.
2012-08-27 11:39:14 +00:00
MaxED
acb4daa3b1
GZDoom Builder 1.07e:
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Fixed a crash when GZDoom Builder tried to load game-specific GLDEFS lump for unknown game.
Fixed a typo in "Hexen_things.sfg".
Updated to Doom Builder 2 SVN rev. 1564:
- Improved stuck thing error checker: now takes vertical position of things into account (where applicable).
2012-06-09 17:19:18 +00:00
MaxED
4c54ed8cce
GZDoom Builder 1.07a:
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Updated to Doom Builder 2 SVN rev. 1554
Updated ZDoom ACC to SVN rev. 3428, updated ZDoom_ACS.cfg and Game configs accordingly.
2012-06-03 01:10:29 +00:00
MaxED
20bb7fd119
GZDoom Builder 1.07
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Updated to Doom Builder 2 SVN rev. 1549.
2012-06-01 19:53:14 +00:00
codeimp
7f685b4c77
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
codeimp
f8aea7cbc4
Added error check for unknown flat names.
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@ Some fixes in default texture/flat determination and added nicer functions to check if texture/flat exists.
2010-08-12 09:01:22 +00:00
codeimp
d75bd6be69
@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
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@ Added BlockMapMode as an example to show how the BlockMap class behaves
2009-08-14 10:45:22 +00:00
codeimp
052e0a1d63
Added undo for some Map Analysis corrections
2009-06-20 06:05:41 +00:00
codeimp
f09bfff419
@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
2009-06-05 19:03:56 +00:00
boris_i
2485c5b184
Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
2009-05-30 19:51:36 +00:00
codeimp
3efe4f5702
Added better closed sectors error check (by Boris Iwanski)
2009-05-30 15:18:21 +00:00
codeimp
05bbaffb91
Added Missing Textures error check (thanks to Boris Iwanski)
2009-05-24 22:26:25 +00:00
codeimp
5d6e077efb
- Added check to remove zero-length linedefs when opening a map that has any
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- Some minor interface polishing
2009-05-12 18:20:03 +00:00
codeimp
26739a7f2d
Displaying "no errors found" when nothing is found in Map Analysis mode
2009-04-28 07:51:23 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00