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CheckClosedSectors.cs
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Added better closed sectors error check (by Boris Iwanski)
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2009-05-30 15:18:21 +00:00 |
CheckLineReferences.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
CheckMissingTextures.cs
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Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
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2009-05-30 19:51:36 +00:00 |
CheckOverlappingLines.cs
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@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
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2009-08-14 10:45:22 +00:00 |
CheckStuckThings.cs
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Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
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2012-08-27 11:39:14 +00:00 |
CheckUnknownFlats.cs
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Added error check for unknown flat names.
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2010-08-12 09:01:22 +00:00 |
CheckUnknownTextures.cs
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Added error check for unknown flat names.
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2010-08-12 09:01:22 +00:00 |
ErrorChecker.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ErrorCheckerAttribute.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ErrorResult.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ResultLineMissingFront.cs
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
ResultLineMissingSides.cs
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
ResultLineNotDoubleSided.cs
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
ResultLineNotSingleSided.cs
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Added undo for some Map Analysis corrections
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2009-06-20 06:05:41 +00:00 |
ResultLineOverlapping.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ResultNoErrors.cs
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Displaying "no errors found" when nothing is found in Map Analysis mode
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2009-04-28 07:51:23 +00:00 |
ResultSectorUnclosed.cs
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@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
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2009-06-05 19:03:56 +00:00 |
ResultStuckThingInLine.cs
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GZDoom Builder 1.07
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2012-06-01 19:53:14 +00:00 |
ResultStuckThingInThing.cs
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GZDoom Builder 1.07
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2012-06-01 19:53:14 +00:00 |
ResultTextureMissing.cs
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Added undo for some Map Analysis corrections
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2009-06-20 06:05:41 +00:00 |
ResultThingOutside.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ResultUnknownFlat.cs
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Added error check for unknown flat names.
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2010-08-12 09:01:22 +00:00 |
ResultUnknownTexture.cs
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Added undo for some Map Analysis corrections
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2009-06-20 06:05:41 +00:00 |