Commit graph

3830 commits

Author SHA1 Message Date
spherallic
34cf407330 Fix unknown thing types crashing because of unknown stringarg info 2024-05-24 21:08:45 +02:00
spherallic
097ad4107c Improve slope handling when dragging FOF control sectors 2024-05-24 19:58:53 +02:00
spherallic
c6eecdec5d Merge remote-tracking branch 'udb/master' 2024-05-24 15:24:42 +02:00
spherallic
004eaf28a0 Improve scaling action behavior on things, modify mobjscale instead of sprite x/y scale 2024-05-24 15:19:03 +02:00
spherallic
982d50470c Make texture scaling actions more sensible, add multiply/divide by 2 actions 2024-05-24 15:05:59 +02:00
spherallic
b663277992 Never clamp double-sided midtexture Y offsets 2024-05-15 14:22:29 +02:00
spherallic
54f1b38fec Scale thing float offset by thing's mobjscale + more object scale handling improvements 2024-05-13 17:26:29 +02:00
biwa
b36c14ae70 Game Configuration dialog: fixed a problem where the start editing mode was not saved correctly. Fixes #1052 2024-05-11 15:05:16 +02:00
biwa
2a404cf1fc Linedefs Mode, Sectors Mode, Things Mode: fixed a problem where multi-selecting many spread out map elements could result in an exception. Fixes #1053 2024-05-11 14:28:52 +02:00
biwa
456ae573ed ZScript parser: added support for min and max value constants in the states block. Fixes #1019 2024-05-09 20:01:09 +02:00
spherallic
560d8fca57 Improve mobjscale handling & show it in classic editing modes 2024-05-08 15:39:20 +02:00
spherallic
b1833b0100 Clean up 3D floor texture offset handling, and make it match SRB2 more closely 2024-05-06 22:55:46 +02:00
spherallic
56a38ee16d Don't clamp floor/ceiling texture offsets prematurely 2024-05-03 23:40:31 +02:00
spherallic
37eb24573e Fix bug with relative operations on linedef executor delay 2024-05-02 15:17:31 +02:00
spherallic
0f9b5ba059 Show trigger tag associations from sectors to linedefs 2024-05-01 12:26:48 +02:00
spherallic
b33b609c96 Properly check for invalid act numbers 2024-04-28 23:31:05 +02:00
spherallic
0846e8f4ea Merge remote-tracking branch 'udb/master' 2024-04-26 13:09:38 +02:00
spherallic
a3badb6501 Allow relative operations and expressions for linedef executor delay and sector trigger tag fields 2024-04-26 11:29:08 +02:00
spherallic
da4808d2b7 Make fog blocks invisible 2024-04-23 23:58:10 +02:00
spherallic
e780de2ae9 Add setting to scale flat offsets, matching SRB2 2024-04-23 13:55:12 +02:00
biwa
e527b8bb78 More changes to get it to compile with Visual Studio 2022 2024-04-21 19:19:34 +02:00
biwa
81ab73c8db Fixes to make it compile with Visual Studio 2022 2024-04-21 19:01:45 +02:00
biwa
b853f11236 Changed BuilderNative project file to work in Visual Studio 2022 2024-04-21 16:44:49 +02:00
spherallic
6f5f53aee6 Texture browser: properly sort subfolders 2024-04-18 00:12:29 +02:00
spherallic
18b984c455 Allow filtering by action/type number for linedef actions and things
Also remove number prefixes from linedef actions to reduce clutter
2024-04-17 13:03:27 +02:00
spherallic
768ea8fbad Added string arguments to linedef info panel 2024-04-16 22:43:29 +02:00
spherallic
b39dabb8cb Reorganized thing info panel:
- Added string arguments
- Added pitch/roll
- Removed class/action
2024-04-16 22:04:24 +02:00
spherallic
af8b070363 Fix incorrect ceiling height check for things with centered hitbox 2024-04-09 16:36:14 +02:00
spherallic
f3e7e80866 Take sector trigger tag fields into account when looking for new/unused tag 2024-04-05 16:03:04 +02:00
spherallic
2b627b0e8a Merge remote-tracking branch 'udb/master' 2024-04-05 15:25:28 +02:00
biwa
df743740c0 ZScript parser: added support for "final" and "sealed" classes. Fixes #1033 2024-03-31 22:56:41 +02:00
spherallic
a1658c66b3 Merge remote-tracking branch 'udb/master' 2024-03-07 12:52:54 +01:00
biwa
2df6004bf0 Fixed a crash when trying to load a voxel that could not be found multiple times. Fixes #1024
Fixed a problem where voxels defined in VOXELDEF would not be found
2024-03-03 17:43:22 +01:00
spherallic
cb4608d073 Rename gzstretchview to doomstretchview 2024-02-24 22:09:57 +01:00
spherallic
e970b2eda3 Update Randomize Things to change mobjscale instead of sprite scale 2024-02-20 16:20:56 +01:00
spherallic
192ddc9e6c - Expose GetFloorPlane and GetCeilingPlane to UDBScript
- Add two new example scripts, remove one useless example script
2024-02-20 15:25:13 +01:00
spherallic
f0ad463637 Small cleanup 2024-02-10 18:44:52 +01:00
spherallic
1b93dcb114 Fix only one SOC_ or LUA_ prefixed lump being rad from WAD files 2024-02-10 17:16:34 +01:00
spherallic
4c75fa7f6a Fix classic rendering toggle not being part of the Rendering group 2024-02-10 14:41:35 +01:00
spherallic
8b7bd3ce8c Add workaround for double slashes in SOC causing freezes 2024-02-09 22:47:00 +01:00
spherallic
85bc168377 Update version number to 0.7 2024-02-09 02:41:26 +01:00
spherallic
659e8fb13e Merge remote-tracking branch 'udb/master' 2024-02-09 02:05:11 +01:00
spherallic
77d2e23424 Fixed closing the back sidedef's custom fields window closing the entire linedef window 2024-02-08 21:46:01 +01:00
spherallic
9ac8360fab Fix Visual Mode handling of flipped/hanging things with absolute Z 2024-02-07 18:49:13 +01:00
spherallic
0ea7cdc429 Fix some SOC parsing bugs, use MT_ constant as default name if no object name is provided 2024-02-07 18:28:12 +01:00
spherallic
d5d1593a6a Lower minimum sprite radius 2024-02-05 01:47:00 +01:00
biwa
f9dd98695b SNDINFO parser: added support for GZDoom's new sound assignment format. Fixes #1017 2024-02-03 15:10:56 +01:00
biwa
29643d98b4 OBJ model exporter: fixed a problem where texture UV values were NaN when a texture was not fully loaded prior to exporting. Fixes #1015 2024-02-03 14:19:04 +01:00
spherallic
5f93c570df Further improve fracunit parsing (it still sucks) 2024-01-31 22:33:47 +01:00
spherallic
cde9ac0cfd Apparently FU is a valid constant 2024-01-31 22:08:30 +01:00