biwa
3a7d926704
Image Exporter: added support for transparency
2023-09-03 15:39:34 +02:00
wisselstem
edc4c2bd16
Visual Mode: prevent crash if no potential slope handles are found ( #949 )
2023-09-02 14:21:40 +02:00
spherallic
395243df3e
Prevent possible slope handle crash
2023-09-01 00:30:19 +02:00
biwa
5c76efb8c0
Fixed a problem where not selected geometry and things could not be dragged when the "don't move selection if any part of it is outside of map boundary" option was enabled
2023-08-26 13:49:00 +02:00
spherallic
b56ca5e018
Merge remote-tracking branch 'udb/master'
2023-08-21 20:41:15 +02:00
biwa
1fca52ef08
3D Floor Mode: fixed a problem where creating 3D floors failed. Fixes #945
2023-08-15 20:45:30 +02:00
biwa
fbfd4dc0af
Fixed line endings of ControlSectorArea.cs
2023-08-15 20:01:06 +02:00
biwa
7e29ba3099
3D Floor Mode: fixed an issue where new control sectors could not be created if any sector's bounding box completely encompassed the Control Sector Area
2023-08-14 23:00:42 +02:00
biwa
882744593d
Sound Propagation Mode: added missing hints file
2023-08-13 21:24:03 +02:00
biwa
4389870162
Sound Propagation Mode: added sound leak finder ( #944 )
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In Sound Propagation Mode you can set the start (default: Shift+S) and end (default: Shift+E) sectors between which a path the sound can travel will be found and displayed.
2023-08-13 21:19:25 +02:00
biwa
1d0430d48e
Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938
2023-08-12 16:43:07 +02:00
biwa
1a116574b9
Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940
2023-08-12 11:15:13 +02:00
samwiddowson
19b8bd1e6c
Edit Selection Mode: Fix Ceiling/Floor transforms when pinned ( #943 )
2023-08-11 18:25:49 +02:00
biwa
f56ae2e0c9
Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset
2023-08-02 20:39:28 +02:00
biwa
085df399f5
Fixed an issue where sprite offsets defined in TEXTURES were not used
2023-07-29 13:32:42 +02:00
biwa
f34ab6a606
Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode
2023-07-15 18:45:58 +02:00
spherallic
778cf4be7c
Merge remote-tracking branch 'udb/master'
2023-07-14 00:19:00 +02:00
biwa
58480f5b31
Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928
2023-07-09 14:18:24 +02:00
biwa
4dba3a9234
Texture skewing:
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- fixed a rare condition where skewed mid textures were not clipped correctly
- fixed a problem where translucent mid textures were not skewed correctly
- fixed a problem where sprites were skewed unintentionally
2023-07-09 11:45:47 +02:00
biwa
9c35a8f65d
Eternity Engine: added support for texture skewing in Visual Mode ( #930 )
2023-07-08 22:39:50 +02:00
spherallic
730449c986
Copy/paste properties: Forgot to disable floor portal render style
2023-07-05 22:58:32 +02:00
spherallic
9d659ad797
Add SRB2-specific properties to copy/paste, disable unused properties
2023-07-04 23:19:17 +02:00
spherallic
97b7fdbd29
Don't render always intangible & invisible FOFs, fix half light blocks
2023-06-28 15:30:40 +02:00
spherallic
31bb3ebac0
Update revision number to match latest UDB merge
2023-06-27 21:08:06 +02:00
spherallic
74d71b1acf
Merge remote-tracking branch 'udb/master'
2023-06-27 21:05:32 +02:00
wisselstem
55e2d5a902
Add toasts to Visual Mode's "Show Things" action ( #922 )
2023-06-27 20:40:22 +02:00
spherallic
6ca071a6cc
Update revision number to match latest UDB merge
2023-06-20 09:59:25 +02:00
spherallic
202a8294ba
Merge remote-tracking branch 'udb/master'
2023-06-20 09:58:08 +02:00
biwa
6f047e4347
Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes #912
2023-06-19 20:27:26 +02:00
biwa
e802bb364a
UDBScript: fixed a problem where hot reloading would not scroll the the previously selected script
2023-06-18 16:31:27 +02:00
biwa
55b8e24bd8
UDBScript: fixed an issue where the Thing's class getSector method did not return null when the thing was not in a sector. Fixes #897
2023-06-18 16:26:01 +02:00
spherallic
ba67a87c75
Optimize SRB2 NiGHTS/zoom tube/polyobject rendering
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(Text labels are removed because of performance issues)
2023-06-15 12:25:46 +02:00
spherallic
1c0649883f
Disable light/sound radii toggles if unsupported
2023-06-12 12:35:34 +02:00
spherallic
8f7da9ac1c
Add config parameters for disabling certain Doom-related modes (that don't make sense for SRB2)
2023-06-12 11:06:13 +02:00
spherallic
ac9b6137b2
Implement FOF texture alignment
2023-06-11 01:03:17 +02:00
spherallic
ba064bae3e
Update revision number to match latest UDB merge
2023-06-11 00:59:51 +02:00
spherallic
c32f677c44
Merge remote-tracking branch 'udb/master'
2023-06-10 19:31:53 +02:00
spherallic
606f323cac
Support Flip flag, add properties for flip & absolutez flags
2023-06-10 16:08:38 +02:00
spherallic
073798166a
Implement absolutez flag for things
2023-06-10 03:00:20 +02:00
spherallic
ba4fca0861
Add centerhitbox thing property
2023-06-10 01:13:54 +02:00
biwa
bc98a5391f
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode ( #903 )
2023-06-09 11:17:01 +02:00
wisselstem
0d4cecc134
Edit Selection Mode: added support for (counter)clockwise rotation actions ( #900 )
2023-06-09 09:54:23 +02:00
spherallic
a962eed418
Update revision number to reflect latest UDB merge
2023-05-29 11:06:02 +02:00
spherallic
69c667073a
Merge remote-tracking branch 'udb/master'
2023-05-29 11:04:31 +02:00
wisselstem
606e43ca35
Stair Sector Builder Mode: fix "Back" option never being checked when loading default preset ( #890 )
2023-05-26 21:16:38 +02:00
wisselstem
d2a4dcffce
Edit Selection Mode: added actions for moving the selection around the grid ( #888 )
2023-05-26 20:56:30 +02:00
spherallic
78dc4e5c1e
Update git revision in assembly version
2023-05-26 16:59:12 +02:00
spherallic
3aad6d2bb7
Rebrand UDB to UZB
2023-05-26 16:55:19 +02:00
sphere
10e2e3f4cb
Merge branch 'texture-skewing' into 'master'
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Implement proper texture skewing in Visual Mode
See merge request STJr/UltimateZoneBuilder!5
2023-05-26 12:51:41 +00:00
sphere
af9c803ed6
Merge branch 'reduce-blockmap-use' into 'master'
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Reduce blockmap use when drawing/stitching geometry
See merge request STJr/UltimateZoneBuilder!4
2023-05-26 12:51:28 +00:00
spherallic
5b9dc62dde
Change hardcoded line slope action to match SRB2
2023-05-26 14:09:04 +02:00
spherallic
2bbb2aaf30
Implement proper texture skewing in Visual Mode
2023-05-26 13:26:15 +02:00
spherallic
06e2c06553
Reduce blockmap use when drawing/stitching geometry, increasing performance in large maps
2023-05-24 12:50:45 +02:00
MascaraSnake
787dfe33f4
Infinitely repeating midtextures: Handle offsets correctly
2023-05-23 09:53:47 +02:00
MascaraSnake
cbf1fe14c8
Add support for repeating midtextures
2023-05-23 08:51:09 +02:00
MascaraSnake
4783f4823c
Thing-based vertex slopes: Pick the right mapthings
2023-05-22 20:51:10 +02:00
MascaraSnake
2933d5ad5f
Wrap xcopy arguments in quotes to handle spaces in paths
2023-05-22 18:09:26 +02:00
spherallic
2f3d9e07cb
Various project changes to make UDBScript work again
2023-05-21 23:03:10 +02:00
spherallic
34cdf97ca4
Merge remote-tracking branch 'udb/master' into udbmerge202304
2023-05-19 00:47:18 +02:00
wisselstem
a2c67a9c5e
Select Sectors Outline action: fixed an issue where selection info/labels were not updated ( #884 )
2023-05-17 17:45:17 +02:00
spherallic
087b1c8e8f
Merge remote-tracking branch 'udb/master' into udbmerge202304
2023-05-12 13:45:56 +02:00
Xaser Acheron
184c13a563
Automap Mode: improved support for GZDoom ( #876 )
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- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap
- Holding Shift will highlight sectors instead of lines
- Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag
- Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
2023-05-01 09:32:09 +02:00
biwa
86f1532a9f
Edit Selection Mode: fixed a problem where floor and ceiling textures were unintentionally scaled in UDMF when resizing the selection. Fixes #873
2023-04-22 19:38:18 +02:00
James R
e2900f8d25
Fix mono build
2023-03-19 01:28:15 -07:00
biwa
d706e04149
UDBScript: fixed a problem where the Angle2D class wasn't usable from old API versions anymore
2023-03-06 16:12:59 +01:00
biwa
e1672281e6
UDBScript: fixed a problem where hot reloading would not select the previously selected script
2023-03-06 11:57:10 +01:00
biwa
6c53594ec8
Nodes Viewer Mode: fixed a problem where trying to engage the mode with an empty map could crash. Fixes #857
2023-03-03 10:49:40 +01:00
biwa
bb7857d2bb
Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping
2023-03-03 09:53:08 +01:00
biwa
0fb4c98a77
Stair Sector Builder Mode: fixed an issue where the number of sectors and the sector depth was not loaded correctly when a default prefab was set. Fixes #847
2023-01-28 23:52:07 +01:00
MascaraSnake
d29bd54034
Refactor code that relies on the number of action args being exactly 5
2022-12-28 23:04:32 +01:00
biwa
5cf8ed914a
Comments Panel: docker is now only updated when it is visible
2022-12-25 18:24:52 +01:00
biwa
e0e61d63ec
Tag Explorer: docker is now only updated when it is visible
2022-12-25 15:20:23 +01:00
biwa
db8babf811
Nodes Viewer Mode: a crash that could happen when the nodes header was interpreted as an UTF-8 value should be fixed for good now ( #827 )
2022-12-11 11:02:03 +01:00
biwa
e49c91960b
UDBScript: setting an UDMF string field to an empty string will not remove the field anymore, but actually set it to an empty string
2022-11-27 16:49:05 +01:00
biwa
02bc20b736
Nodes Viewer Mode: fixed a potential crash when loading classic nodes. Fixes #827
2022-11-27 12:04:23 +01:00
biwa
f839269a72
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
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Added toasts for visual sloping events
2022-11-27 11:02:26 +01:00
biwa
5b2b149b40
UDBScript version 5 ( #819 )
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Improved UDBScript to version 5:
- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
- Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00
biwa
204982e5f8
Add support for toasts ( #817 )
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Behavior can be configured in the "Toasts" tab in the preferences.
2022-11-06 15:08:22 +01:00
biwa
13e53ece53
3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
2022-11-04 19:49:53 +01:00
biwa
9e5a6b5377
Tag Range plugin: fixed a problem where the new tags were not displayed in Sectors Mode when selection numbering was disabled. Fixes #795
2022-10-03 11:29:31 +02:00
biwa
9c4c63a749
Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793
2022-09-21 21:05:30 +02:00
biwa
fa5c741b76
Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791
2022-09-20 23:52:41 +02:00
biwa
179f72068f
Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works:
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- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
- dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
- dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
- dragging a highlighted, not selected thing will not select it after dragging
- dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
2022-09-18 16:54:09 +02:00
biwa
7f09ac752b
UDBScript: fixed a crash when the UDBScript folder was missing or empty. Fixes #789
2022-09-17 13:53:02 +02:00
biwa
d2967e7a78
Linedefs Mode: fixed a problem where the "Select Single-sided only" and "Select Double-sided only" actions would still display the selection numbers of deselected linedefs
2022-08-28 18:25:50 +02:00
biwa
bacaff5b6b
- Sector Color Picker: fixed a problem where the dialog could not be closed using the "enter" or "ESC" buttons
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- Light/Sector Color Picker: fixed a problem where closing the dialog would result in a flicker
- Light Color Picker: fixed a problem where canceling the dialog would not revert the color settings
2022-08-23 14:41:03 +02:00
biwa
91010eb92f
Nodes Viewer Mode: fixed a crash when the NODES lump contains unsupported ZDBSP nodes. Fixes #766
2022-08-16 14:34:52 +02:00
biwa
cdce5c0a8b
Sound Environment Mode: fixed an issue that caused building sound environments to fail when the arguments of the Sound Environment thing had unexpected values.
2022-07-02 23:28:07 +02:00
biwa
59757c3be5
Sound Environment Mode: fixed a crash that happened when exiting Draw Lines Mode with the "edit" action and returning to Sound Environment Mode. Fixes #755
2022-07-02 19:25:10 +02:00
biwa
d46dc1413b
Things: fixed an issue where inserting a new thing would not immediately apply ZScript user variables
2022-06-12 20:07:41 +02:00
biwa
21e89cf975
Added support for ZDRay static light things
2022-06-02 20:18:35 +02:00
biwa
ab6d46a690
Visplane Explorer Mode: fixed an issue where detecting nodes type failed in certain situations
2022-06-02 00:06:27 +02:00
biwa
4f526dc57f
Toolbar buttons now show their assigned shortcut key in their tool tip
2022-05-28 16:19:01 +02:00
biwa
57b796e87d
Visplane Explorer Mode: fixed an issue that caused a crash when the map doesn't have nodes the Visplane Explorer Mode understands. Fixes #736
2022-05-27 15:52:53 +02:00
biwa
a1df690ae4
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2022-05-09 23:16:21 +02:00
ZZYZX
c82ef4880c
Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor
2022-05-10 00:10:55 +03:00
biwa
d1e9043958
Visual Mode: fixed an issue where using the "apply camera rotation to things" action did not update the thing cages properly
2022-05-08 16:42:15 +02:00
biwa
ccdbc28ed8
Visual Mode: fixed an issue where deleting a thing could cause a crash. Fixes #730
2022-05-07 18:49:36 +02:00
biwa
44a2a0daae
Edit Selection Mode: floor and ceiling textures can now be pinned independently. Fixes #728
2022-05-07 17:44:06 +02:00
biwa
d363ab9c30
Draw Settings docker: fixed an issue where toggling the texture check boxes stopped texture overrides from being applied
2022-04-18 16:02:54 +02:00