codeimp
a67727fe46
removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact)
2009-01-10 00:26:24 +00:00
codeimp
b694ba5347
saving a map now rebuilds the entire wad file to ensure no wasted space builds up in the file
2009-01-05 19:49:55 +00:00
codeimp
40c69c9e6e
- fixed bug which caused thing arguments to mess up
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- backups are created when saving file (up to 3)
2009-01-04 22:26:23 +00:00
codeimp
c79ad3fa55
added nodebuilder configurations and fixed some nodebuilding behavior
2009-01-04 11:35:05 +00:00
codeimp
75d2b8b4e5
- renamed visual mode thing
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- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
d174544cd6
several fixes
2009-01-03 22:18:59 +00:00
codeimp
750507e8ad
fixed crash on New Map when running without any plugins
2009-01-03 09:38:09 +00:00
codeimp
31184de358
prefabs support added
2008-12-31 16:43:23 +00:00
codeimp
97735e5764
working on visual mode
2008-12-24 18:27:13 +00:00
codeimp
53a1f085ab
happy birthday doom!
2008-12-10 22:58:58 +00:00
codeimp
3daf9307e9
- created MapSet serialization system for undo/redo
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- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
43a0e69de7
visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
2008-11-30 02:17:19 +00:00
codeimp
e135c279eb
more on selectable editing modes
2008-11-27 19:25:13 +00:00
codeimp
580fe3f181
oops, the EditingManager should be a general manager, not depending on the loaded map
2008-11-27 11:59:17 +00:00
codeimp
ae8daa2924
- refactored all editing mode management into the EditingManager
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- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
e9bd189693
more interface settings done
2008-11-17 23:32:13 +00:00
codeimp
f5c635a998
added settings and view menu and more stuff
2008-11-17 00:41:52 +00:00
codeimp
83ae7e4880
- script editor now remembers window position/size
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- fixed re-opening of opened script documents after script editor was closed
2008-11-15 13:58:47 +00:00
codeimp
746fe86aea
script editor roughly finished
2008-11-15 13:12:09 +00:00
codeimp
0fa7409d96
working on generalized compiler interfacing
2008-11-14 16:19:25 +00:00
codeimp
fdb004d7c3
working on generalized compiler interfacing (nodebuilders work again, now through a generalized compiler interface)
2008-11-14 10:44:03 +00:00
codeimp
ed50a992ad
working on generalized compiler interfacing (note: nodebuilder temporarely out of order)
2008-11-13 23:05:16 +00:00
codeimp
72f4763c13
working on script editor
2008-11-11 06:43:33 +00:00
codeimp
869113c389
Fixed major bug in MapSet IO implementations (how can I have missed this?!)
2008-11-10 21:06:02 +00:00
codeimp
fc44793fd2
working on script editor
2008-11-10 16:11:44 +00:00
codeimp
757f798d49
methods required for script editor
2008-11-10 06:48:36 +00:00
codeimp
7e664d1ba9
added selection groups!
2008-10-16 09:33:35 +00:00
codeimp
b120c567bc
generic system to display sector brightness and textures in their polygons (still buggy, working on it)
2008-10-15 11:46:43 +00:00
codeimp
ab28c9d66b
better way to cancel editing mode
2008-10-08 15:14:02 +00:00
codeimp
0b0f3777ac
fixed incorrect red "busy" status light
2008-10-01 20:30:29 +00:00
codeimp
6659577b27
started work on texture sets
2008-10-01 08:21:10 +00:00
codeimp
1dad4b68c6
- change a lot in the resources system
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- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00
codeimp
116e9ca877
warnings now appear in same area in status bar as status messages
2008-09-24 14:53:42 +00:00
codeimp
a71999542e
more copy/paste code
2008-09-23 10:04:10 +00:00
codeimp
b1ccdbbc7f
lots of stuff (including half decent copy/paste)
2008-09-22 18:27:50 +00:00
codeimp
b717794aed
- splitten up UDMF reading/writing in seperate classes where they write to/read from a stream. the UniversalMapSetIO now simply makes use of the reader and writer.
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- EmptyLongName in MapSet is now a static field
2008-09-17 19:21:45 +00:00
codeimp
0437ddff57
more code for copy/paste
2008-09-16 13:43:47 +00:00
codeimp
6a4ffcc498
- updated todo list
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- added some icons for copy/paste
- begun working on copy/paste features
2008-09-15 21:53:00 +00:00
codeimp
0c77136c30
- clearing selection now editing mode's responsibility (because it is not wanted in all modes)
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- fixes flashing of editing mode name and button when editing mode refuses to engage
- a highlight also works now for classic modes to go to EditSelectionMode
2008-09-12 05:50:19 +00:00
codeimp
eea16ffa2c
added find/replace mode feature (not all find/replace types implemented yet, but mode is functional, adding types is a just matter of making the right classes for them)
2008-09-01 12:14:35 +00:00
codeimp
1bd143c9b3
- added Make Sectors mode
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- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00
codeimp
66052a82f7
added grid controls
2008-06-10 08:35:14 +00:00
codeimp
0bc23a5893
some bug fixes and completed the things filter
2008-06-03 19:02:06 +00:00
codeimp
e30b68c9c3
UDMF on top!
2008-06-01 20:25:46 +00:00
codeimp
8aa99cfb88
separated the Interface namespace into Controls and Windows
2008-05-29 11:54:45 +00:00
codeimp
d73ec193bf
renamed Controls namespace to Actions in preparation for separation of user controls into Controls namespace
2008-05-29 11:34:01 +00:00
codeimp
dc158d2407
- things filters! (filtering by fields doesn't work yet, will complete that when UDMF has been implemented)
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- several bug fixes
2008-05-26 20:06:15 +00:00
codeimp
aee5ae3fb8
- fixes in rendering when display mode changed
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- test map feature
2008-05-23 06:00:37 +00:00
codeimp
b8be666814
- support for setting mouse cursors from plugin
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- added Insert Vertex action (for all classic modes)
- added Split Linedefs action
- fixed bugs when unused vertices or unused sectors are joined
2008-05-16 21:48:23 +00:00
codeimp
8c777ca780
- prevented showing editing dialog when EndEdit was the result of a BeginEdit action started from another mode (which is normal behavior and desired in some cases, such as dragging)
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- implemented Accept action and corresponding OnAccept event for all editing modes
2008-05-16 21:08:36 +00:00