Commit graph

39 commits

Author SHA1 Message Date
codeimp
042ae016bf Fixed Increase/Decrease brightness action descriptions for Visual Mode (they were reversed) 2009-04-16 05:02:05 +00:00
codeimp
6b347ad51d Added visible highlight for targeted object in Visual Mode 2009-04-15 22:16:30 +00:00
codeimp
1ae7813fad changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
codeimp
64de24566b removed the Fixed 4:3 Aspect option (there is no better aspect than the width divided by height for square pixels, which is pretty much all computer monitors) 2009-01-12 16:01:19 +00:00
codeimp
67751b0808 implemented Invert Y Axis mouse option and Fixed 4:3 Aspect option (but I have my doubt about the fixed aspect, is it correct? is it useful?) 2009-01-12 15:45:55 +00:00
codeimp
f351822859 added full brightness toggle feature in visual mode 2009-01-04 11:59:24 +00:00
codeimp
2448d401d7 some fixing of some things 2009-01-04 00:01:59 +00:00
codeimp
44e2103397 added action to toggle visual things on, off and uncaged 2008-12-15 22:13:24 +00:00
codeimp
27f4acac04 thing in cages 2008-12-14 23:24:40 +00:00
codeimp
53a1f085ab happy birthday doom! 2008-12-10 22:58:58 +00:00
codeimp
5db0757020 working on visual mode 2008-12-10 16:00:34 +00:00
codeimp
22d5b88baf working on visual mode 2008-12-09 22:51:27 +00:00
codeimp
3daf9307e9 - created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
c987240b5e added a small layer of fog to the far plane (looks nicer than just cutting off the geometry) 2008-12-04 22:35:45 +00:00
codeimp
4b81abdb17 fixed crosshair in visual mode 2008-12-04 17:59:34 +00:00
codeimp
95f6dcee6a working on visual mode 2008-12-03 07:04:57 +00:00
codeimp
69376ee5e0 working on visual mode 2008-12-01 06:51:00 +00:00
codeimp
858e36acef added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily 2008-11-30 22:04:30 +00:00
codeimp
a2407ebc3b optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches) 2008-11-30 11:23:20 +00:00
codeimp
43a0e69de7 visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
codeimp
a3e9e54b74 working on visual mode 2008-11-20 21:32:23 +00:00
codeimp
eee46b13f2 working on visual mode 2008-11-19 16:18:36 +00:00
codeimp
1dad4b68c6 - change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00
codeimp
51679564a9 fixed fov in 3D mode 2008-09-24 22:10:22 +00:00
codeimp
d41d7c2ec1 updated to latest SlimDX version (september 2008) 2008-09-13 13:24:06 +00:00
codeimp
5ca3cd46cb - updated to latest slimdx library (march 2008)
- added error dialog when missing DirectX
2008-05-11 00:42:34 +00:00
codeimp
b3c83f95ce lots of minor changes/fixes/additions 2008-02-24 21:52:18 +00:00
codeimp
471a9e3d51 triangulation fixes, put the TriangulatorMode back in and some visibility range checking in visual mode 2008-01-18 19:52:19 +00:00
codeimp
3c43547c6c some 3D mode rendering 2008-01-13 21:23:59 +00:00
codeimp
924a384aab i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00
codeimp
c5e990f1b7 merged plugin system into trunk 2008-01-02 21:49:43 +00:00
codeimp
efc1a88112 changed graphics device and renderers in preparation for a second device to render an images list, also added form and control for images list (TextureBrowserForm and ImageBrowser) 2007-10-31 20:34:09 +00:00
codeimp
947bdb59e9 lot more. 2007-10-24 17:25:03 +00:00
codeimp
c954b15cb6 updated slimdx to custom build and made 2D rendering using direct3d 2007-10-19 14:27:46 +00:00
codeimp
994839117b meh, more. 2007-09-24 19:54:47 +00:00
codeimp
a6f39c05ad changing 2D renderer from D3D to software rendering 2007-09-17 21:22:46 +00:00
codeimp
18127a6ee6 ported to use SlimDX instead of Direct3D 2007-06-26 09:09:54 +00:00
codeimp
616d535c88 added stuff 2007-06-15 22:38:42 +00:00
codeimp
36f18b8c13 design diagram changes 2007-06-15 18:50:18 +00:00