spherallic
13bb889b18
Manually disable model rendering/dynamic light menu options for SRB2
2023-06-28 16:56:33 +02:00
spherallic
8f7da9ac1c
Add config parameters for disabling certain Doom-related modes (that don't make sense for SRB2)
2023-06-12 11:06:13 +02:00
spherallic
b6779c4c8d
Add menu & toolbar toggles for NiGHTS, zoom tube and polyobject rendering
2023-06-04 02:11:51 +02:00
spherallic
79f66f1b9b
Add actions to toggle NiGHTS, zoom tube and polyobject rendering
2023-06-03 12:03:12 +02:00
spherallic
3aad6d2bb7
Rebrand UDB to UZB
2023-05-26 16:55:19 +02:00
spherallic
087b1c8e8f
Merge remote-tracking branch 'udb/master' into udbmerge202304
2023-05-12 13:45:56 +02:00
MascaraSnake
54e3b4ff3f
Implement thing edit form
2022-12-30 17:53:17 +01:00
MascaraSnake
164c3aa9b1
Add unfinished SRB2 sector edit form
2022-12-29 22:43:45 +01:00
MascaraSnake
c5d91d15fc
Began implementing linedef edit form for SRB2
2022-12-29 21:02:53 +01:00
MascaraSnake
51d56016f3
Refactor the code that open edit forms, to make it easier to add different forms in the future
2022-12-28 13:10:04 +01:00
biwa
204982e5f8
Add support for toasts ( #817 )
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Behavior can be configured in the "Toasts" tab in the preferences.
2022-11-06 15:08:22 +01:00
biwa
450198cfe7
Fixed a crash when trying to create the screenshot folder failed. Fixes #774
2022-09-03 11:12:37 +02:00
biwa
90cdb7db55
More fixes related to crashes when running actions when no map is opened
2022-05-29 17:30:54 +02:00
biwa
59de9762ad
Fixed two crashes that happened when trying to reset the grid transform, or toggling the grid visibility while no map was opened
2022-05-29 10:47:00 +02:00
biwa
4f526dc57f
Toolbar buttons now show their assigned shortcut key in their tool tip
2022-05-28 16:19:01 +02:00
biwa
ddd68de72e
Command line arguments:
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- using "-map" with lower case parameter doesn't crash anymore
- using "-cfg"/"-config" with a non-existing configuration file doesn't crash anymore
2022-04-17 18:09:29 +02:00
biwa
9c7526a80c
Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555
2022-04-09 11:10:41 +02:00
biwa
91d79e12be
Moved some custom scaling code for MainForm from the designed file to code file
2022-03-20 16:17:00 +01:00
volte
be06471f52
Vertex rendering options ( #701 )
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* Extended rendering options for drawing vertices
* Fixed vertex scale slider behaviour
* Force plot highlighted vertex in DragSectorsMode
* Moved ShouldRenderVertices property into the properties region
* made config file variable lower case to be in line with other config file variables
2022-02-06 12:19:03 +01:00
volte
7fbd07e586
New feature: classic lighting renderer for visual mode ( #680 )
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Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00
biwa
e2374102ee
UDBScript asynchronous execution ( #684 )
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Script run by UDBScript are now executed asynchronously
2022-01-03 14:33:34 +01:00
biwa
a5df323717
Added option to enter additional parameters when testing a map. Resolves #646
2021-12-14 18:15:23 +01:00
biwa
9f85f70deb
When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626
2021-12-11 12:43:33 +01:00
biwa
fe71e53edc
Game configurations are now saved as soon as the configuration dialog is closed
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Program preferences are now saved as soon as the configuration dialog is closed
Recent files are now saved as soon as an existing map is loaded
2021-04-02 12:13:22 +02:00
biwa
58c476f4e5
Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog
2021-03-21 21:19:14 +01:00
biwa
2abcbfffab
Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536
2021-03-14 16:40:55 +01:00
James R
feef304423
Ignore Keys.None event ( #537 )
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Such an event invokes every unbound action.
2021-03-14 16:26:09 +01:00
Magnus Norddahl
353c714efc
A few more hacks for the wonderful mono implementation of winforms
2020-09-15 00:41:53 +02:00
Magnus Norddahl
90831bd630
Fix cursor visible on Linux when in 3D mode
2020-09-13 23:43:11 +02:00
Kevin Caccamo
fdfeba1731
Fix some input issues on non-Windows systems (PR#467 by Talon1024)
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* Fix some input issues on non-Windows systems
Disable the main menu bar when the 3D view is active.
Disable mouse input processing and "exclusive mouse input" until each editing dialog closes.
* Enable front/backgroup in LinedefEditForm{,UDMF} in the Setup method
The Setup method is called to specify which linedefs are being edited by the LinedefEditForm, and set up the dialog appropriately, so the front/backgroup should be enabled in the Setup method, at the same time the front/backside check boxes are checked or unchecked.
2020-09-13 19:40:09 +03:00
Magnus Norddahl
87fe50df56
Write replacements for the unimplemented native calls for unix
2020-09-11 23:17:30 +02:00
ZZYZX
0aaef4980b
Fix exception caused by horizontal mouse wheel ( resolves #409 reported by ioan-chera, reported by KanaiZo)
2020-07-07 13:56:42 +03:00
biwa
22d00763a9
The script editor is now only shown if the current game configuration supports scripts. Resolves #427 .
2020-06-19 23:30:01 +02:00
biwa
91cbcde1eb
It's compiling!
2020-05-21 14:20:02 +02:00
biwa
138c96bb13
Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex
2020-04-11 10:42:41 +02:00
biwa
12b3906470
Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound.
2020-04-10 13:40:30 +02:00
Magnus Norddahl
fc7093b959
Load images when they accessed
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Load previews when they are accessed
2020-01-12 23:10:57 +01:00
ZZYZX
7b5506363e
Fixed F10 key focusing the menu on key release
2019-12-31 15:32:57 +02:00
ZZYZX
c00e2a8074
Fixed F10 key focusing the menu instead of opening the script editor as intended
2019-12-31 14:57:29 +02:00
Magnus Norddahl
f97f2d36b1
Remove preview manager and remove CreateTexture
2019-12-29 20:48:11 +01:00
Magnus Norddahl
d46c72b04a
Refactor the ImageData load code so that the UI thread requires no locks
2019-12-29 03:54:12 +01:00
ZZYZX
f41c5bdd6f
Used slightly better approach for executing stuff in the main thread
2019-12-28 22:01:57 +02:00
ZZYZX
bd811aac7d
Fixed deadlock caused by errors displayed by texture loading
2019-12-28 21:37:05 +02:00
Magnus Norddahl
11b5cb4e8f
Fix crash if entering 3D mode early
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Remove thread priority settings (this is not the right way to do it)
Stop brain dead busy looping and use Monitor.Wait + Monitor.Pulse
Only call Control.Invoke if its a worker thread calling RunOnUIThread
Add the code for running multiple background threads (unfortunately blocked by DevIL apparently not being thread safe, gg!)
2019-12-27 07:21:43 +01:00
Magnus Norddahl
7e0ea54254
Don't use SendMessage when the built-in Invoke function does the same
2019-12-27 04:37:10 +01:00
ZZYZX
d559ba30d7
Added error reporting to Update Checker; Fixed update checking failure in certain setups
2019-12-24 23:32:37 +02:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
Magnus Norddahl
21b46010c1
Merge remote-tracking branch 'origin/master' into slimgl
2019-08-08 04:07:00 +02:00
Magnus Norddahl
1be047d316
- Simplify D3DDevice
2019-08-08 03:19:11 +02:00
biwa
363a07c609
- Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275 .
2019-07-16 20:37:18 +02:00