biwa
|
7e84883125
|
Some cleanups
|
2020-01-02 20:32:37 +01:00 |
|
ZZYZX
|
7b5d4a03e9
|
Write uniform data into separate structures
|
2020-01-02 21:32:08 +02:00 |
|
Magnus Norddahl
|
10702928ae
|
Only call seterror if the context creation fails
|
2020-01-02 20:21:38 +01:00 |
|
Magnus Norddahl
|
6450bdcc67
|
Improve error message if OpenGL context creation fails
|
2020-01-02 19:45:45 +01:00 |
|
ZZYZX
|
0ba5870dfc
|
Merge branch 'shadercompiler'
|
2020-01-02 20:22:49 +02:00 |
|
Magnus Norddahl
|
d71da60c40
|
Lower depth bits requirement
|
2020-01-02 19:07:31 +01:00 |
|
Magnus Norddahl
|
82db74b17a
|
Fix profile not being used
|
2020-01-02 18:55:53 +01:00 |
|
Magnus Norddahl
|
d49a6e228b
|
Work a little harder to find an usable OpenGL version
|
2020-01-02 18:53:37 +01:00 |
|
ZZYZX
|
0fbebbe759
|
Allow functions block in a shader, error out on duplicate functions
|
2020-01-02 02:56:27 +02:00 |
|
biwa
|
e4e05542ec
|
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
|
2020-01-02 01:32:55 +01:00 |
|
ZZYZX
|
e015cc6fb1
|
Fixed token position for named tokens
|
2020-01-02 01:51:54 +02:00 |
|
biwa
|
55135f2982
|
- Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
|
2020-01-01 21:47:33 +01:00 |
|
ZZYZX
|
6374b498ab
|
Added GLSL shader preprocessor
|
2020-01-01 22:41:04 +02:00 |
|
Magnus Norddahl
|
73364a130e
|
Remove UTF-8 BOM if found
|
2020-01-01 09:21:41 +01:00 |
|
biwa
|
4bfbe567c1
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2019-12-31 23:46:56 +01:00 |
|
ZZYZX
|
7b5506363e
|
Fixed F10 key focusing the menu on key release
|
2019-12-31 15:32:57 +02:00 |
|
ZZYZX
|
c00e2a8074
|
Fixed F10 key focusing the menu instead of opening the script editor as intended
|
2019-12-31 14:57:29 +02:00 |
|
ZZYZX
|
e092235262
|
Removed the remains of resource editing
|
2019-12-31 14:16:13 +02:00 |
|
ZZYZX
|
961b5fdb33
|
Actually fixed PK3 synchronization
|
2019-12-31 13:46:30 +02:00 |
|
ZZYZX
|
fa053bc097
|
Prevent closing the PK3 stream before read operation has completed
|
2019-12-31 13:35:43 +02:00 |
|
ZZYZX
|
e61937c7b7
|
Removed the capability to open any file from the script editor
|
2019-12-31 13:18:39 +02:00 |
|
biwa
|
d7e259bc7e
|
Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers
|
2019-12-31 10:57:29 +01:00 |
|
Magnus Norddahl
|
a18e165d99
|
Fix geometry constantly being rebuilt in some situations
|
2019-12-31 03:44:36 +01:00 |
|
biwa
|
ba713f7a25
|
Ported visual sloping to UDB
|
2019-12-31 00:08:17 +01:00 |
|
biwa
|
1e90500a3f
|
Call RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resized
|
2019-12-30 11:28:08 +01:00 |
|
Magnus Norddahl
|
f6dd787f0d
|
Present maps slightly faster to the user
|
2019-12-30 06:41:52 +01:00 |
|
Magnus Norddahl
|
c95e5af46d
|
Reduce memory usage during preview image loading
|
2019-12-30 06:22:32 +01:00 |
|
Magnus Norddahl
|
65fdafafd8
|
Fix TransformPatch using bitmap from the main thread
|
2019-12-29 23:24:08 +01:00 |
|
Magnus Norddahl
|
03e50615f6
|
Remove explicit image unloading and fix previews
|
2019-12-29 22:59:57 +01:00 |
|
Magnus Norddahl
|
f97f2d36b1
|
Remove preview manager and remove CreateTexture
|
2019-12-29 20:48:11 +01:00 |
|
biwa
|
a024ac9f47
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2019-12-29 19:05:26 +01:00 |
|
biwa
|
c46e548a73
|
- Fixed vertical grid lines being 1 pixel off in their horizontal position
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
|
2019-12-29 19:04:33 +01:00 |
|
ZZYZX
|
5dc2ab7b28
|
Supposedly fixed sprites not loading if reloaded resources from visual mode
|
2019-12-29 19:59:52 +02:00 |
|
Magnus Norddahl
|
ca3fa76e32
|
Rename the sampler filters so that they use the same naming convention as modern graphics APIs
|
2019-12-29 18:54:22 +01:00 |
|
ZZYZX
|
12fd006c61
|
Removed dynamic resource reloading for resource writing
|
2019-12-29 16:38:53 +02:00 |
|
ZZYZX
|
8990cc57b0
|
Fixed code folding in script editor
|
2019-12-29 15:58:53 +02:00 |
|
ZZYZX
|
87f74cb9c3
|
Trashed embedded resource editing UI
|
2019-12-29 15:27:29 +02:00 |
|
ZZYZX
|
58d2d67e77
|
Do not try to continuously reload failed textures
|
2019-12-29 14:25:53 +02:00 |
|
biwa
|
30819b3b0c
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2019-12-29 13:01:25 +01:00 |
|
biwa
|
1786ab525e
|
Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow
|
2019-12-29 13:00:10 +01:00 |
|
ZZYZX
|
62cddff505
|
Use nearest filtering if nearest is specified
|
2019-12-29 13:02:03 +02:00 |
|
biwa
|
8f9d840aeb
|
Use map boundaries defined in the game's config instead of static values in VisualBlockMap
|
2019-12-29 11:03:42 +01:00 |
|
Magnus Norddahl
|
5082d7c308
|
Alter the nearest filter to not have noise in it
|
2019-12-29 06:52:39 +01:00 |
|
Magnus Norddahl
|
d46c72b04a
|
Refactor the ImageData load code so that the UI thread requires no locks
|
2019-12-29 03:54:12 +01:00 |
|
ZZYZX
|
f41c5bdd6f
|
Used slightly better approach for executing stuff in the main thread
|
2019-12-28 22:01:57 +02:00 |
|
ZZYZX
|
bd811aac7d
|
Fixed deadlock caused by errors displayed by texture loading
|
2019-12-28 21:37:05 +02:00 |
|
ZZYZX
|
78fe6c306e
|
Fixed UI thread becoming unresponsible in case of missing textures
|
2019-12-28 20:12:22 +02:00 |
|
ZZYZX
|
866facf80b
|
Fixed: not all cases of static FontFamily were addressed
|
2019-12-28 10:22:32 +02:00 |
|
Magnus Norddahl
|
3cae8740ef
|
Prevent Image.FromStream from closing the stream if the image isn't recognized
|
2019-12-28 05:34:38 +01:00 |
|
biwa
|
0ebba7bdb9
|
Fixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338.
|
2019-12-27 18:49:12 +01:00 |
|