ZZYZX
|
1933b0b6de
|
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
|
2018-07-13 07:56:13 +03:00 |
|
Marisa Kirisame
|
afd710801f
|
Update .3d support to match coelckers/gzdoom#506 (PR#221 by Marisa_Kirisame)
|
2018-07-05 12:50:03 +03:00 |
|
ZZYZX
|
50d458f764
|
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
|
2018-06-23 19:20:39 +03:00 |
|
ZZYZX
|
b026e58a89
|
Added: MODELDEF #include support
|
2018-06-09 17:26:03 +03:00 |
|
ZZYZX
|
3c433cfcb8
|
Fixed scalar in UE1 model reader (was 127, should be 128)
|
2018-06-07 11:59:52 +03:00 |
|
JakeSmokie
|
6768bc7f37
|
Added sector raise/lower by 128mp (PR #215 by JakeSmokie)
|
2018-06-07 11:32:36 +03:00 |
|
ZZYZX
|
0f469e90ad
|
Updated Unreal model loading to the fixed behavior (only this time really fixed)
|
2018-05-28 11:12:04 +03:00 |
|
ZZYZX
|
320b5f017f
|
Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
|
2018-05-28 11:00:57 +03:00 |
|
ZZYZX
|
8af4a46c5b
|
Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
|
2018-05-28 04:06:21 +03:00 |
|
ZZYZX
|
260ffbe57b
|
Fixed skin remapping method
|
2018-05-27 23:25:17 +03:00 |
|
ZZYZX
|
85f00ab9d7
|
Added multiple texture support for Unreal models
|
2018-05-27 21:05:57 +03:00 |
|
ZZYZX
|
634ba5486a
|
Update zspecial.acs for ZDoom, revert ACC to 1.56
|
2018-05-27 09:00:58 +03:00 |
|
ZZYZX
|
4213be1c7a
|
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
|
2018-05-27 08:53:54 +03:00 |
|
ZZYZX
|
d6e1b815c3
|
Added platform information to application log
|
2018-05-27 04:25:16 +03:00 |
|
ZZYZX
|
db36293462
|
Added platform information to the saved error report
|
2018-04-16 03:22:24 +03:00 |
|
ZZYZX
|
e9c83d0646
|
Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
|
2018-04-16 01:51:57 +03:00 |
|
ZZYZX
|
1e129ba2c3
|
Fixed: 64-bit updater had wrong path and would not update
|
2018-04-15 02:11:01 +03:00 |
|
ZZYZX
|
a2a6004a61
|
Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
|
2018-04-15 01:59:58 +03:00 |
|
ZZYZX
|
000ecfbab0
|
Made GZDB output 64-bit in the title
|
2018-04-14 18:15:11 +03:00 |
|
ZZYZX
|
d9dfab64a0
|
Made some edits to the build scripts and auto-update routine to support 64-bit updating
|
2018-04-14 18:11:40 +03:00 |
|
jewalky
|
0b14bdeec1
|
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
|
2018-04-14 16:55:21 +03:00 |
|
ZZYZX
|
0a5a2e81e0
|
Updated ZDoom ACC to the latest dev build (reported by printz)
|
2018-04-10 21:07:55 +03:00 |
|
ZZYZX
|
5344700f77
|
Added UDMF desaturation preview in classic modes
|
2018-04-10 20:54:57 +03:00 |
|
ZZYZX
|
9742a9f7bb
|
Added UDMF desaturation preview in visual modes
|
2018-04-10 19:41:44 +03:00 |
|
ZZYZX
|
88d98acd49
|
Fixed: zero-radius point lights would crash upon entering things mode (reported by blood)
|
2018-03-31 14:13:35 +03:00 |
|
ZZYZX
|
10167038ae
|
Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible...
|
2018-03-31 14:01:36 +03:00 |
|
ZZYZX
|
f7c2a577e4
|
Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading
|
2018-03-31 13:38:30 +03:00 |
|
ZZYZX
|
abdacb32df
|
Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)
|
2018-03-31 13:07:41 +03:00 |
|
ZZYZX
|
995e23f290
|
Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
|
2018-03-25 01:40:31 +02:00 |
|
ZZYZX
|
efd2ded0b3
|
Made 2D spotlight projection even more accurate (reported by Gutawer)
|
2018-02-04 13:20:11 +02:00 |
|
ZZYZX
|
a0ef5209b7
|
Fixed light color picker to work with spotlights
|
2018-02-04 09:18:02 +02:00 |
|
ZZYZX
|
f97b0b2ee8
|
Made 2D spotlight projection more accurate
|
2018-02-04 07:28:41 +02:00 |
|
ZZYZX
|
4462224aaa
|
Oops quickfix: inherited generic lights did not work
|
2018-02-04 06:30:50 +02:00 |
|
ZZYZX
|
5791171851
|
Added proper spotlight preview in 2D mode
|
2018-02-04 06:16:46 +02:00 |
|
ZZYZX
|
e91fe94794
|
Added string support for spotlight colors
|
2018-02-04 05:16:52 +02:00 |
|
ZZYZX
|
6565b83a0e
|
Moved spotlights to separate directory; fixed parameter names; added animated spotlights to game configurations
|
2018-02-04 04:27:05 +02:00 |
|
ZZYZX
|
184982dc67
|
Added spotlight preview in visual mode
|
2018-02-04 04:18:59 +02:00 |
|
ZZYZX
|
089906bac0
|
Removed leftovers of default string value implementation
|
2018-02-04 02:50:46 +02:00 |
|
ZZYZX
|
d8bee559dc
|
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
|
2018-02-03 22:31:43 +02:00 |
|
ZZYZX
|
8375ece252
|
Fixed collection modification inside foreach. (reported by Lud)
|
2018-01-22 13:20:12 +02:00 |
|
ZZYZX
|
1d36d3fe6e
|
Updated ZScript parser for const array definition support (reported by SanyaWaffles)
|
2017-12-25 02:45:21 +02:00 |
|
Anthony M. Cook
|
d428272fe1
|
The indoor lightning descriptions were reversed. (#164) (by acook)
|
2017-11-08 05:37:36 +02:00 |
|
ZZYZX
|
f0364c15a5
|
Fixed one-line issue in model lighting pipeline (reported by everyone)
|
2017-10-25 07:58:48 +03:00 |
|
ZZYZX
|
3f35731914
|
Fixed: allow dotted identifier in array dimensions
|
2017-09-06 18:57:25 +03:00 |
|
ZZYZX
|
e7328e4caa
|
Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
|
2017-08-27 08:10:22 +03:00 |
|
ZZYZX
|
b8e68083c0
|
Fixed: BaseVisualMode object was used before fully initialized (reported by Martix10)
|
2017-08-24 16:24:42 +03:00 |
|
Mistranger
|
7168ad2095
|
Add "Mouse selection threshold" option (#141 by Mistranger)
* Mouse selection threshold
* Cleanup
* Fix selection bug
|
2017-08-24 16:24:03 +03:00 |
|
ZZYZX
|
c9162c6f26
|
Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+)
|
2017-08-10 16:01:22 +03:00 |
|
Ioan Chera
|
113d86a511
|
Add the fields new to Eternity 3.42.03 (#135) (by printz)
* Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor.
* Added the new fields of Eternity 3.42.03
|
2017-08-05 09:53:47 +03:00 |
|
ZZYZX
|
c0b3f983b9
|
Fixed minor translucent rendering issue
|
2017-07-26 19:34:01 +03:00 |
|