Commit graph

72 commits

Author SHA1 Message Date
MaxED
2598389d6b Sector Info panel now shows how many sidedefs highlighted sector has.
Snap Map Elements to Grid mode now works much faster and shows a message when completed.
Forced default textures are now only used in drawing modes.
Exception Dialog: long error descriptions were breaking window layout.
Map will no longer be shown in Open Map form if unrelated data is encountered inside of map namespace.
2013-09-09 14:03:02 +00:00
MaxED
b80bc3f811 Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases.
Manual linedef splitting: "Duplicate texture coordinates" and "Reset X coordinate, copy Y coordinate" settings now affect UDMF texture offsets.
2013-09-05 13:03:17 +00:00
MaxED
cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
MaxED
aea360adb9 Added "defaultlinedefactivation" setting to configuration.
Added some boilerplate to SaveScreenshot function.
2013-06-06 10:22:58 +00:00
MaxED
a938453703 Default flag ("playercross") was not set when a map was converted to UDMF map format (because there are no default flags in UDMF).
Linedef activation now translates a bit more accurately when converting a map to/from UDMF.
2013-06-05 11:12:44 +00:00
MaxED
7f6c6a1122 Linedef flags were not translated properly when a map format was changed to/from UDMF.
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases.
Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases.
Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag".
Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration.
Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode).
Added several sprites to game configurations.
2013-05-27 12:20:15 +00:00
MaxED
8cf9e651cc Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MaxED
b104e88a1d Visual Mode, UDMF: "Auto-align Textures Y" action now takes surface peg type into account.
Visual Mode, UDMF: "Auto-align Textures Y" action now applies vertical scale of first (highlighted) surface to the rest of aligned surfaces.
Linedef Edit Form, UDMF: lower sidedef texture offsets were never displayed.
Some more changes in auto texture alignment of newly drawn lines.
BuilderEffects plugin should compile now.
2013-04-03 14:50:41 +00:00
MaxED
4a6897a6ed Visual Mode: added "Lower Floor/Ceiling to adjacent sector" and "Raise Floor/Ceiling to adjacent sector" actions.
UDMF texture offsets are now used when splitting a linedef in UDMF map format.
Some changes in auto texture alignment of newly drawn lines.
2013-04-02 12:19:25 +00:00
MaxED
c04a65f104 Even more fixes in Vertex and Linedef deleting process.
Texture browser can now show flats/textures only.
2013-03-26 12:31:07 +00:00
MaxED
6462ff5edb More fixes in Vertex and Linedef deleting process and also Visual Vertex handles. 2013-03-25 14:49:03 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
codeimp
7f685b4c77 Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
codeimp
34bd24505d Added some missing things in ZDoom game configurations
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
e7d011068e Fixed an accuracy problem that caused incorrect drawings near the edge of the grid. 2010-08-13 18:19:49 +00:00
codeimp
c043d9d336 @ This seems to fix some geometry merging issues (mainly when pasting geometry) but it needs testing. 2010-08-13 12:03:25 +00:00
boris_i
6eb77d0bc0 Fixed a bug where flipping a line resulted in a crash, if its start vertex did not belong to any other line 2009-06-28 14:47:21 +00:00
codeimp
55e640b6e1 - Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
2009-06-11 21:21:20 +00:00
codeimp
84a3069926 @ added internal option to prevent automatic removal of unreferenced elements when other elements are removed 2009-06-07 10:26:06 +00:00
codeimp
f09bfff419 @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
codeimp
91b76bcb5b Changed drawing behavior so that drawn lines are not corrected to clockwise orientation 2009-05-06 14:50:17 +00:00
codeimp
7e7f24e965 @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00