Xaser Acheron
184c13a563
Automap Mode: improved support for GZDoom ( #876 )
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- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap
- Holding Shift will highlight sectors instead of lines
- Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag
- Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
2023-05-01 09:32:09 +02:00
biwa
2a1d595173
Fixed a problem where the display was desaturated in certain situations in classic modes when wireframe rendering was enabled when exiting Visual Mode. Fixes #619
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Fixed a problem where sectors were not desaturated correctly in classic modes on map load
2022-02-12 12:14:50 +01:00
biwa
e2374102ee
UDBScript asynchronous execution ( #684 )
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Script run by UDBScript are now executed asynchronously
2022-01-03 14:33:34 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB ( #656 )
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Added map scripting capabilities to UDB (#656 ). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
bd887c1f27
Fixed an issue where thing positions were modified even when the new position was the same as the old one. Fixes #644
2021-10-25 00:32:10 +02:00
biwa
80e56310a3
UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627
2021-10-03 21:04:38 +02:00
biwa
b0cfc8ef26
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
Derek MacDonald
e75dc2c746
Draws vector arrow between Doom format line-to-line specials ( #602 )
2021-08-25 20:31:28 +02:00
Derek MacDonald
166e3281d2
Don't auto-add upper texture for lower adjacent sky sectors ( #594 )
2021-08-14 11:33:52 +02:00
biwa
9944748cbf
Fixed a bug that could cause a crash when going over the maximum linedef limit
2021-07-16 17:56:55 +02:00
biwa
102e251fda
Improved solution for issue #573 to not destroy the undo history when no player start is present
2021-06-03 12:02:51 +02:00
biwa
e980523843
Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
2021-05-29 12:04:32 +02:00
biwa
d3205d4557
UDMF: ceiling plane equation fields are not rounded anymore
2021-05-28 18:56:50 +02:00
biwa
0d78a48bd5
Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines
2021-05-13 14:44:15 +02:00
biwa
ba497f1c45
Fixed some problems with determining which sector a thing is in
2021-04-10 11:31:36 +02:00
biwa
f1bf6a6803
Fixed a crash that happened when a thing isn't inside a sector. Fixes #548
2021-04-09 07:26:15 +02:00
biwa
6c8a3cb50b
Visual Mode: things inside self-referencing sectors are now displayed at the correct height
2021-04-05 19:15:14 +02:00
biwa
b168570241
Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529 .
2021-02-20 13:11:03 +01:00
biwa
9f58a545f6
Fixed a crash that could happen when the blockmap was too small because of off-grid vertices
2020-12-13 14:03:53 +01:00
biwa
c5054c5449
Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
2020-11-21 22:38:16 +01:00
biwa
c7b383595a
MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
2020-11-15 13:59:04 +01:00
biwa
eab7de4f9e
New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually
2020-11-01 11:57:53 +01:00
biwa
22f7e99803
Fixed a crash when switching into Sectors Mode when there are no vertices in the map, but things
2020-10-04 10:21:13 +02:00
biwa
9185a48445
Removed some more forced conversions to float
2020-06-22 16:37:32 +02:00
biwa
5ddbd73916
Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps
2020-06-21 12:52:36 +02:00
biwa
4a693a5a5d
Vertices Mode: the preview vertex is now correctly shown on intersections between the closest line and the transformed grid
2020-06-15 00:41:22 +02:00
biwa
bdc6a23934
Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
2020-05-23 10:01:52 +02:00
biwa
abb61f1f09
Possible fixed a crash in LinedefInfoPanel.SetPairedUDMFFieldsLabel
2020-05-23 01:37:14 +02:00
biwa
ab81b17554
More conversion from float to double. Doesn't seem to crash anymore.
2020-05-22 21:39:18 +02:00
biwa
91cbcde1eb
It's compiling!
2020-05-21 14:20:02 +02:00
biwa
fb3c9e7168
Started conversion from float to double
2020-05-18 18:14:54 +02:00
biwa
f4e9556262
Significantly reduced video memory usage when pasting sectors. Should also significantly increase speed when pasting many sectors. Fixes #400 .
2020-04-19 11:58:55 +02:00
ZZYZX
cbe8abbc9a
Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
2019-12-26 10:08:11 +02:00
Magnus Norddahl
9d5f8ec7c1
Rewrite VisualBlockMap to use a quad tree
2019-12-26 00:39:15 +01:00
Magnus Norddahl
718405b580
Remove the remaining dictionary lookups when culling
2019-12-25 18:57:39 +01:00
Magnus Norddahl
11aa31452b
Remove more dictionaries from the render loop
2019-12-21 05:43:16 +01:00
Magnus Norddahl
c8237b0e64
Speed up linedef processing by not relying on a hashmap
2019-12-20 05:12:39 +01:00
ZZYZX
f0aee1e174
Merge branch 'master' into slimgl_merge
2019-12-14 23:50:40 +02:00
biwa
b94dd31fdb
- Fixed a bug where the wrong sectors and linedefs were highlighted in UDMF under certain conditions. Fixes #307 .
2019-10-31 21:16:59 +01:00
biwa
67a6818632
- UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299 .
2019-09-20 23:14:53 +02:00
Xabis
399e527b5c
Support for RenderRadius (PR#297 by Xabis)
2019-09-05 13:37:31 +03:00
Magnus Norddahl
c665bfca86
- remove SlimDX namespace
2019-08-08 18:24:33 +02:00
volte
a1d28e1e56
Grid rotation and alignment functionality (PR#252 by Volte)
2019-01-14 20:07:08 +02:00
ZZYZX
5344700f77
Added UDMF desaturation preview in classic modes
2018-04-10 20:54:57 +03:00
ZZYZX
9742a9f7bb
Added UDMF desaturation preview in visual modes
2018-04-10 19:41:44 +03:00
ZZYZX
995e23f290
Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
2018-03-25 01:40:31 +02:00
ZZYZX
d8bee559dc
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
2018-02-03 22:31:43 +02:00
ZZYZX
7603e5fa30
Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv)
2017-05-29 06:38:11 +03:00
ZZYZX
d9d8c352a0
Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81)
2017-05-10 22:53:30 +03:00
ZZYZX
0e43985f65
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00