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Visual Mode: fixed an issue where using the "apply camera rotation to things" action did not update the thing cages properly
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@ -4712,6 +4712,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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t.Rotate(General.Map.VisualCamera.AngleXY - Angle2D.PI);
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t.SetPitch((int)Angle2D.RadToDeg(General.Map.VisualCamera.AngleZ - Angle2D.PI));
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((BaseVisualThing)allthings[t]).Rebuild();
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}
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}
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