From d1e9043958a481dad266cc2ef90358b95da07098 Mon Sep 17 00:00:00 2001 From: biwa <6475593+biwa@users.noreply.github.com> Date: Sun, 8 May 2022 16:42:15 +0200 Subject: [PATCH] Visual Mode: fixed an issue where using the "apply camera rotation to things" action did not update the thing cages properly --- Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs b/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs index 82528886..aa6f016a 100755 --- a/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs +++ b/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs @@ -4712,6 +4712,7 @@ namespace CodeImp.DoomBuilder.BuilderModes { t.Rotate(General.Map.VisualCamera.AngleXY - Angle2D.PI); t.SetPitch((int)Angle2D.RadToDeg(General.Map.VisualCamera.AngleZ - Angle2D.PI)); + ((BaseVisualThing)allthings[t]).Rebuild(); } }