mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-18 22:41:46 +00:00
Dynamic lights had 0 width and height in Skulltag config, so they weren't shown in Visual modes.
Now only the root node of Folder/PK3/PK7 resource is expanded in Textures browser.
This commit is contained in:
parent
59a7f315e9
commit
7d9b846d20
24 changed files with 33 additions and 393 deletions
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@ -51,6 +51,7 @@ thingtypes
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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@ -51,6 +51,7 @@ thingtypes
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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@ -52,6 +52,7 @@ thingtypes
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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@ -52,6 +52,7 @@ thingtypes
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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@ -51,6 +51,7 @@ thingtypes
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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@ -51,6 +51,7 @@ thingtypes
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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@ -51,6 +51,7 @@ thingtypes
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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@ -52,6 +52,7 @@ thingtypes
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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@ -51,6 +51,7 @@ thingtypes
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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@ -51,6 +51,7 @@ thingtypes
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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@ -51,6 +51,7 @@ thingtypes
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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include("Includes\\ZDoom_things.cfg", "zdoom");
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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}
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// ENUMERATIONS
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// ENUMERATIONS
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@ -1,4 +1,4 @@
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gzdoom
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gzdoom_lights
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{
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{
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dynlights
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dynlights
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{
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{
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@ -453,7 +453,11 @@ gzdoom
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}
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}
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}
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}
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}
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}
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zdoom
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}
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gzdoom
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{
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zdoom
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{
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{
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blocking = 2;
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blocking = 2;
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5004 = "Map Spot (FraggleScript)";
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5004 = "Map Spot (FraggleScript)";
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// New things available in all games
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// New things available in all games
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skulltag
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skulltag
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{
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{
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// Team player starts
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//dynamic lights
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include("GZDoom_things.cfg", "gzdoom_lights")
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// Team player starts
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players
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players
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{
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{
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color = 10; // Light Green
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color = 10; // Light Green
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}
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}
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}
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}
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dynlights
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{
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color = 7;
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arrow = 0;
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title = "Dynamic Lights";
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sort = 1;
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width = 0;
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height = 0;
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hangs = 0;
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blocking = 0;
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fixedsize = true;
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sprite = "internal:action";
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9800
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{
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title = "Light";
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arg0
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{
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title = "Red";
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}
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arg1
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{
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title = "Green";
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}
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arg2
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{
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title = "Blue";
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}
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arg3
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{
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title = "Intensity";
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}
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}
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9801
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{
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title = "Light Pulse";
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arg0
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{
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title = "Red";
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}
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arg1
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{
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title = "Green";
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}
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arg2
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{
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title = "Blue";
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}
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arg3
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{
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title = "Start intensity";
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}
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arg4
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{
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title = "End intensity";
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}
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}
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9802
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{
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title = "Light Flicker";
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arg0
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{
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title = "Red";
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}
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arg1
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{
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title = "Green";
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}
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arg2
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{
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title = "Blue";
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}
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arg3
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{
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title = "Primary intensity";
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}
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arg4
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{
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title = "Secondary intensity";
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}
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}
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9803
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{
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title = "Light Sector";
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arg0
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{
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title = "Red";
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}
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arg1
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{
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title = "Green";
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}
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arg2
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{
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title = "Blue";
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}
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arg3
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{
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title = "Intensity scale";
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}
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}
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9804
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{
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title = "Light Random";
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arg0
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{
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title = "Red";
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}
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arg1
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{
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title = "Green";
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}
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arg2
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{
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title = "Blue";
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}
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arg3
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{
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title = "Minimal intensity";
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}
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arg4
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{
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title = "Maximal intensity";
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}
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}
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9810
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{
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title = "Light, Additive";
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arg0
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{
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title = "Red";
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}
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arg1
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{
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title = "Green";
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}
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arg2
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{
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title = "Blue";
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|
||||||
}
|
|
||||||
arg3
|
|
||||||
{
|
|
||||||
title = "Intensity";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
9811
|
|
||||||
{
|
|
||||||
title = "Light Pulse, Additive";
|
|
||||||
arg0
|
|
||||||
{
|
|
||||||
title = "Red";
|
|
||||||
}
|
|
||||||
arg1
|
|
||||||
{
|
|
||||||
title = "Green";
|
|
||||||
}
|
|
||||||
arg2
|
|
||||||
{
|
|
||||||
title = "Blue";
|
|
||||||
}
|
|
||||||
arg3
|
|
||||||
{
|
|
||||||
title = "Start intensity";
|
|
||||||
}
|
|
||||||
arg4
|
|
||||||
{
|
|
||||||
title = "End intensity";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
9812
|
|
||||||
{
|
|
||||||
title = "Light Flicker, Additive";
|
|
||||||
arg0
|
|
||||||
{
|
|
||||||
title = "Red";
|
|
||||||
}
|
|
||||||
arg1
|
|
||||||
{
|
|
||||||
title = "Green";
|
|
||||||
}
|
|
||||||
arg2
|
|
||||||
{
|
|
||||||
title = "Blue";
|
|
||||||
}
|
|
||||||
arg3
|
|
||||||
{
|
|
||||||
title = "Primary intensity";
|
|
||||||
}
|
|
||||||
arg4
|
|
||||||
{
|
|
||||||
title = "Secondary intensity";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
9813
|
|
||||||
{
|
|
||||||
title = "Light Sector, Additive";
|
|
||||||
arg0
|
|
||||||
{
|
|
||||||
title = "Red";
|
|
||||||
}
|
|
||||||
arg1
|
|
||||||
{
|
|
||||||
title = "Green";
|
|
||||||
}
|
|
||||||
arg2
|
|
||||||
{
|
|
||||||
title = "Blue";
|
|
||||||
}
|
|
||||||
arg3
|
|
||||||
{
|
|
||||||
title = "Intensity scale";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
9814
|
|
||||||
{
|
|
||||||
title = "Light Random, Additive";
|
|
||||||
arg0
|
|
||||||
{
|
|
||||||
title = "Red";
|
|
||||||
}
|
|
||||||
arg1
|
|
||||||
{
|
|
||||||
title = "Green";
|
|
||||||
}
|
|
||||||
arg2
|
|
||||||
{
|
|
||||||
title = "Blue";
|
|
||||||
}
|
|
||||||
arg3
|
|
||||||
{
|
|
||||||
title = "Minimal intensity";
|
|
||||||
}
|
|
||||||
arg4
|
|
||||||
{
|
|
||||||
title = "Maximal intensity";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
9820
|
|
||||||
{
|
|
||||||
title = "Light, Subtractive";
|
|
||||||
arg0
|
|
||||||
{
|
|
||||||
title = "Red";
|
|
||||||
}
|
|
||||||
arg1
|
|
||||||
{
|
|
||||||
title = "Green";
|
|
||||||
}
|
|
||||||
arg2
|
|
||||||
{
|
|
||||||
title = "Blue";
|
|
||||||
}
|
|
||||||
arg3
|
|
||||||
{
|
|
||||||
title = "Radius";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
9821
|
|
||||||
{
|
|
||||||
title = "Light Pulse, Subtractive";
|
|
||||||
arg0
|
|
||||||
{
|
|
||||||
title = "Red";
|
|
||||||
}
|
|
||||||
arg1
|
|
||||||
{
|
|
||||||
title = "Green";
|
|
||||||
}
|
|
||||||
arg2
|
|
||||||
{
|
|
||||||
title = "Blue";
|
|
||||||
}
|
|
||||||
arg3
|
|
||||||
{
|
|
||||||
title = "Start intensity";
|
|
||||||
}
|
|
||||||
arg4
|
|
||||||
{
|
|
||||||
title = "End intensity";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
9822
|
|
||||||
{
|
|
||||||
title = "Light Flicker, Subtractive";
|
|
||||||
arg0
|
|
||||||
{
|
|
||||||
title = "Red";
|
|
||||||
}
|
|
||||||
arg1
|
|
||||||
{
|
|
||||||
title = "Green";
|
|
||||||
}
|
|
||||||
arg2
|
|
||||||
{
|
|
||||||
title = "Blue";
|
|
||||||
}
|
|
||||||
arg3
|
|
||||||
{
|
|
||||||
title = "Primary intensity";
|
|
||||||
}
|
|
||||||
arg4
|
|
||||||
{
|
|
||||||
title = "Secondary intensity";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
9823
|
|
||||||
{
|
|
||||||
title = "Light Sector, Subtractive";
|
|
||||||
arg0
|
|
||||||
{
|
|
||||||
title = "Red";
|
|
||||||
}
|
|
||||||
arg1
|
|
||||||
{
|
|
||||||
title = "Green";
|
|
||||||
}
|
|
||||||
arg2
|
|
||||||
{
|
|
||||||
title = "Blue";
|
|
||||||
}
|
|
||||||
arg3
|
|
||||||
{
|
|
||||||
title = "Intensity scale";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
9824
|
|
||||||
{
|
|
||||||
title = "Light Random, Subtractive";
|
|
||||||
arg0
|
|
||||||
{
|
|
||||||
title = "Red";
|
|
||||||
}
|
|
||||||
arg1
|
|
||||||
{
|
|
||||||
title = "Green";
|
|
||||||
}
|
|
||||||
arg2
|
|
||||||
{
|
|
||||||
title = "Blue";
|
|
||||||
}
|
|
||||||
arg3
|
|
||||||
{
|
|
||||||
title = "Minimal intensity";
|
|
||||||
}
|
|
||||||
arg4
|
|
||||||
{
|
|
||||||
title = "Maximal intensity";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
9825 = "Vavoom Light";
|
|
||||||
1502
|
|
||||||
{
|
|
||||||
title = "Vavoom Light ";
|
|
||||||
arg0
|
|
||||||
{
|
|
||||||
title = "Radius";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
1503
|
|
||||||
{
|
|
||||||
title = "Vavoom Light Color";
|
|
||||||
arg0
|
|
||||||
{
|
|
||||||
title = "Radius";
|
|
||||||
}
|
|
||||||
arg1
|
|
||||||
{
|
|
||||||
title = "Red";
|
|
||||||
}
|
|
||||||
arg2
|
|
||||||
{
|
|
||||||
title = "Green";
|
|
||||||
}
|
|
||||||
arg3
|
|
||||||
{
|
|
||||||
title = "Blue";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
obstacles
|
obstacles
|
||||||
{
|
{
|
||||||
color = 3; // Cyan
|
color = 3; // Cyan
|
||||||
|
|
|
@ -138,21 +138,14 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
if (selectedset == null && match != null)
|
if (selectedset == null && match != null)
|
||||||
selectedset = match;
|
selectedset = match;
|
||||||
|
|
||||||
tvTextureSets.ExpandAll();//mxd
|
if(tvTextureSets.Nodes.Count > 0)
|
||||||
|
tvTextureSets.Nodes[0].Expand();//mxd
|
||||||
tvTextureSets.EndUpdate();//mxd
|
tvTextureSets.EndUpdate();//mxd
|
||||||
|
|
||||||
if (selectedset != null) {//mxd
|
if (selectedset != null) {//mxd
|
||||||
tvTextureSets.SelectedNode = selectedset;
|
tvTextureSets.SelectedNode = selectedset;
|
||||||
//FillImagesList();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Texture to select when list is filled
|
|
||||||
//selecttextureonfill = selecttexture;
|
|
||||||
|
|
||||||
// Make groups
|
|
||||||
//usedgroup = browser.AddGroup("Used Textures");
|
|
||||||
//availgroup = browser.AddGroup("Available Textures");
|
|
||||||
|
|
||||||
// Keep last position and size
|
// Keep last position and size
|
||||||
lastposition = this.Location;
|
lastposition = this.Location;
|
||||||
lastsize = this.Size;
|
lastsize = this.Size;
|
||||||
|
|
Loading…
Reference in a new issue