mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
7d9b846d20
Now only the root node of Folder/PK3/PK7 resource is expanded in Textures browser.
69 lines
2.3 KiB
INI
69 lines
2.3 KiB
INI
/*************************************************************\
|
|
Doom Builder 2 Game Configuration for ZDoom-compatible port
|
|
\*************************************************************/
|
|
|
|
// This is required to prevent accidental use of a different configuration
|
|
type = "Doom Builder 2 Game Configuration";
|
|
|
|
// This is the title to show for this game
|
|
game = "GZDoom: Doom (UDMF)";
|
|
|
|
// This is the simplified game engine/sourceport name
|
|
engine = "gzdoom";
|
|
|
|
// *******************************************************
|
|
// * *
|
|
// * Note: all the elements that could be factorized *
|
|
// * because they were common to ZDoom, GZDoom and *
|
|
// * Skulltag have been moved to ZDoom_common.cfg. *
|
|
// * *
|
|
// *******************************************************
|
|
|
|
// STANDARD ZDOOM SETTINGS
|
|
// Settings common to all games and all map formats
|
|
include("Includes\\ZDoom_common.cfg", "common");
|
|
|
|
// Settings common to text map format
|
|
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
|
|
|
// Settings common to Doom games
|
|
include("Includes\\ZDoom_common.cfg", "game_doom");
|
|
|
|
// Depends on both game and map format
|
|
gamedetect
|
|
{
|
|
// Map format
|
|
include("Includes\\ZDoom_misc.cfg", "gamedetect_udmf");
|
|
// Game scheme
|
|
include("Includes\\Doom_misc.cfg", "gamedetect_either");
|
|
}
|
|
|
|
// THING TYPES
|
|
// Each engine has its own additional thing types
|
|
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
|
|
thingtypes
|
|
{
|
|
// Basic game actors
|
|
include("Includes\\Doom_things.cfg");
|
|
include("Includes\\Doom2_things.cfg");
|
|
// Additional ZDoom actors for that game
|
|
include("Includes\\ZDoom_things.cfg", "doom");
|
|
// Standard ZDoom actors
|
|
include("Includes\\ZDoom_things.cfg", "zdoom");
|
|
// Additional actors from the engine
|
|
include("Includes\\GZDoom_things.cfg", "gzdoom");
|
|
include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
|
|
}
|
|
|
|
// ENUMERATIONS
|
|
// Each engine has its own additional thing types
|
|
// These are enumerated lists for linedef types and UDMF fields.
|
|
enums
|
|
{
|
|
// Basic game enums
|
|
include("Includes\\Doom_misc.cfg", "enums");
|
|
// Standard ZDoom enums
|
|
include("Includes\\ZDoom_misc.cfg", "enums");
|
|
// Additional ZDoom enums for that game
|
|
include("Includes\\ZDoom_misc.cfg", "enums_doom");
|
|
}
|