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Sound Propagation Mode: fixed a problem where removed sector geometry was still shown when undoing/redoing. Fixes #992
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1 changed files with 6 additions and 0 deletions
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@ -435,6 +435,9 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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// To show things that will wake up we need to know the sector they are in
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// To show things that will wake up we need to know the sector they are in
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Parallel.ForEach(General.Map.Map.Things, t => t.DetermineSector(blockmap));
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Parallel.ForEach(General.Map.Map.Things, t => t.DetermineSector(blockmap));
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// Recreate the overlay geometry
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UpdateData();
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// Update
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// Update
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ResetSoundPropagation();
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ResetSoundPropagation();
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General.Interface.RedrawDisplay();
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General.Interface.RedrawDisplay();
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@ -465,6 +468,9 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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// To show things that will wake up we need to know the sector they are in
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// To show things that will wake up we need to know the sector they are in
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Parallel.ForEach(General.Map.Map.Things, t => t.DetermineSector(blockmap));
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Parallel.ForEach(General.Map.Map.Things, t => t.DetermineSector(blockmap));
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// Recreate the overlay geometry
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UpdateData();
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// Update
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// Update
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ResetSoundPropagation();
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ResetSoundPropagation();
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General.Interface.RedrawDisplay();
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General.Interface.RedrawDisplay();
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