diff --git a/Source/Plugins/SoundPropagationMode/SoundPropagationMode.cs b/Source/Plugins/SoundPropagationMode/SoundPropagationMode.cs index 5fea750d..ea9bf69c 100755 --- a/Source/Plugins/SoundPropagationMode/SoundPropagationMode.cs +++ b/Source/Plugins/SoundPropagationMode/SoundPropagationMode.cs @@ -435,6 +435,9 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode // To show things that will wake up we need to know the sector they are in Parallel.ForEach(General.Map.Map.Things, t => t.DetermineSector(blockmap)); + // Recreate the overlay geometry + UpdateData(); + // Update ResetSoundPropagation(); General.Interface.RedrawDisplay(); @@ -465,6 +468,9 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode // To show things that will wake up we need to know the sector they are in Parallel.ForEach(General.Map.Map.Things, t => t.DetermineSector(blockmap)); + // Recreate the overlay geometry + UpdateData(); + // Update ResetSoundPropagation(); General.Interface.RedrawDisplay();