Generalized sector effects were not enabled in Boom game configurations.

Updated documentation a bit.
This commit is contained in:
MaxED 2014-09-03 07:50:14 +00:00
parent 50c136fbfe
commit 1da7e446d8
2 changed files with 9 additions and 3 deletions

View file

@ -25,7 +25,7 @@ mapformat_doom
// Generalized actions
generalizedlinedefs = true;
generalizedsectors = false;
generalizedsectors = true;
// GENERALIZED LINEDEF TYPES
gen_linedeftypes
@ -33,6 +33,12 @@ mapformat_doom
include("Boom_generalized.cfg", "gen_linedeftypes");
}
// GENERALIZED SECTOR TYPES
gen_sectortypes
{
include("Boom_generalized.cfg", "gen_sectortypes");
}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{

View file

@ -19,12 +19,12 @@
<div id="contents">
<p>This mode allows you to create sectors from a Wavefront .obj model.<br />
<b>Menu path:</b> File -&gt; Import -&gt; Terrain from Wavefront .obj.<br>
<b>Menu path:</b> File -&gt; Import -&gt; Wavefront .obj as Terrain.<br>
<b>Action category:</b> Tools.<br />
<b>Default key:</b> none.</p>
<p><strong>Usage:</strong><br />
Create a terrain model in your favorite 3d modeling app (<a href="http://www.blender.org/">Blender</a>, <a href="http://www.earthsculptor.com/">Earth Sculptor</a> or any other, which can save a model to Wavefront .obj format)<br />
Use <strong>File -&gt; Import -&gt; Terrain from Wavefront .obj</strong> action to import it as sectors. Each polygon in your model will be transformed into sector.</p>
Use <strong>File -&gt; Import -&gt; Wavefront .obj as Terrain</strong> action to import it as sectors. Each polygon in your model will be transformed into sector.</p>
<strong>Limitations:</strong><br />
The model should be triangulated.<br />
Polygons should not overlap each other when viewed from the top.<br />