From 1da7e446d83e8be496363f26e89c6c3a9579364f Mon Sep 17 00:00:00 2001 From: MaxED Date: Wed, 3 Sep 2014 07:50:14 +0000 Subject: [PATCH] Generalized sector effects were not enabled in Boom game configurations. Updated documentation a bit. --- Build/Configurations/Includes/Boom_common.cfg | 8 +++++++- Help/gzdb/features/classic_modes/mode_importterrain.html | 4 ++-- 2 files changed, 9 insertions(+), 3 deletions(-) diff --git a/Build/Configurations/Includes/Boom_common.cfg b/Build/Configurations/Includes/Boom_common.cfg index 5bcb750d..7f2e7d3f 100644 --- a/Build/Configurations/Includes/Boom_common.cfg +++ b/Build/Configurations/Includes/Boom_common.cfg @@ -25,7 +25,7 @@ mapformat_doom // Generalized actions generalizedlinedefs = true; - generalizedsectors = false; + generalizedsectors = true; // GENERALIZED LINEDEF TYPES gen_linedeftypes @@ -33,6 +33,12 @@ mapformat_doom include("Boom_generalized.cfg", "gen_linedeftypes"); } + // GENERALIZED SECTOR TYPES + gen_sectortypes + { + include("Boom_generalized.cfg", "gen_sectortypes"); + } + // DEFAULT SECTOR BRIGHTNESS LEVELS sectorbrightness { diff --git a/Help/gzdb/features/classic_modes/mode_importterrain.html b/Help/gzdb/features/classic_modes/mode_importterrain.html index 9094c0a8..656ab3cf 100644 --- a/Help/gzdb/features/classic_modes/mode_importterrain.html +++ b/Help/gzdb/features/classic_modes/mode_importterrain.html @@ -19,12 +19,12 @@

This mode allows you to create sectors from a Wavefront .obj model.
- Menu path: File -> Import -> Terrain from Wavefront .obj.
+ Menu path: File -> Import -> Wavefront .obj as Terrain.
Action category: Tools.
Default key: none.

Usage:
Create a terrain model in your favorite 3d modeling app (Blender, Earth Sculptor or any other, which can save a model to Wavefront .obj format)
- Use File -> Import -> Terrain from Wavefront .obj action to import it as sectors. Each polygon in your model will be transformed into sector.

+ Use File -> Import -> Wavefront .obj as Terrain action to import it as sectors. Each polygon in your model will be transformed into sector.

Limitations:
The model should be triangulated.
Polygons should not overlap each other when viewed from the top.