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1da7e446d8
Updated documentation a bit.
35 lines
1.8 KiB
HTML
35 lines
1.8 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title">
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<h1>Terrain Importer</h1>
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</div>
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<div id="contents">
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<p>This mode allows you to create sectors from a Wavefront .obj model.<br />
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<b>Menu path:</b> File -> Import -> Wavefront .obj as Terrain.<br>
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<b>Action category:</b> Tools.<br />
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<b>Default key:</b> none.</p>
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<p><strong>Usage:</strong><br />
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Create a terrain model in your favorite 3d modeling app (<a href="http://www.blender.org/">Blender</a>, <a href="http://www.earthsculptor.com/">Earth Sculptor</a> or any other, which can save a model to Wavefront .obj format)<br />
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Use <strong>File -> Import -> Wavefront .obj as Terrain</strong> action to import it as sectors. Each polygon in your model will be transformed into sector.</p>
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<strong>Limitations:</strong><br />
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The model should be triangulated.<br />
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Polygons should not overlap each other when viewed from the top.<br />
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<strong>UDMF only</strong>, because the mode uses vertex height offsets to create sloped floors ("zfloor" vertex field).
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<p><img src="terrain1.jpg" alt="" width="842" height="722" /></p>
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<p><img src="terrain2.jpg" alt="" width="842" height="632" /></p>
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</div>
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</body>
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